C´mon guys...dont you have any conscience?
The true rpg exploration part is in my oppinion done best with the spirit of the game in mind, which means that you just dont blow innocent people up to improve some statiscs unless you roleplay a total psychopat. However I would like to point out that this game in no way encourages roleplay, I´ve seen lvl 1 junkers attempting to threat my "high lvl ship" which actually only holds a few bars of silver, while a nearby Rhino is filled with goldbars and is a much easier target.....this just doesnt make sence and also removes the aspect of realism.
Another thing is the approach of gangsters... they have a very costly approach, instead of having to achieve good relations they could actually just demand a fee to let you pass certain points "mafia methods", blowing people away isnt good business in the long run. Other methods than blowing things up just for the sake of faction could have been easily implemented into the game in order to avoid "mindless faction camping".
Passes for certain goods to enemy bases could be bought at stations, meaning that every bandit needs to eat and if you are willing to buy a "food pass" to deliver food to certain rogue base its habitants wont ask you to drop the bananas in the middle of space ... and if you wanted to buy a ship there, too bad, you had to pay a huge amount ... a lot more than the ship usually costs for friendly people.
I just dont like the idea of blowing things up just to get faction, especially if I have no real reason because those I am attacking never attacked me. The idea which is implemented of bribing doesnt make a lot of sense since in many ways it would never fit into a real life concept.
How much we should mix realism questions into games is a matter of preferences, but its always good to have reference point. You could tell me to keep away from doing things I dont like, its my choice...yes, but then my travel options would be restricted to certain areas, areas I could visit if things would have had other solutions to them. I think at least most people would agree that just blowing stuff up to raise statistics is a poor rpg implementation.
PS: Since I am not english native please pardon my errors.