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Game Guide: Level 10 Weapons Locations/Stats
If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!
For you people who can't get nomad weapons, most of the people on this forum seem to think that if you don't have a somewhat high lvl, 35 or so, they don't drop them as frequently. I'll agree because at lvl 28 (MP lvls are a pain, give someone money you dropped 8 lvls) I couldn't get anything, however once I ran some missions and got back up to 35 they started dropping them a lot more.
Oh and you can also buy the lvl10 EliteClass positron shield in Omnicron 41 on Corsair base Leon (D5). It seems a lot of people overlook leon for some reason. They also sell the titan. After playing with some of the other lvl 10 weapons I decided to just stick to the nomads, the damage on some of the others is great and all, but the energy drain when running just two of them is rather horrendous. The other fact of the matter is their slow refire rate as compared to nomad weapons(NOTE: generalization didn't try all lvl 10 weaps). As noted by someone else, its bets to have Weapons that are all the same speed, otherwise you have to lead the aim or lag it depending on what the majority of your weapons are to the faster weapon.
"Rate of Refire" refers a value X, where X is the number of times weapons Y can fire in time Z. Since we're unsure of what Z is; This unknown length of time could imply 1 second or 1 minute, which then implies that current weapon damage calculation (RoR * Dmg) isn't based on damage per length of time, but damage based on number of shots taken, a prediction of weapon destructivity if all shots S landed.
So lets compare the Cerebus and the Nomad in the duration of 1 shot. In this case the faster weapon (Nomad NRG Cannon) has a rate of 3.03. Lets assume the "Rate of Refire" is actually the "Rate of Recharge" in a STATIC time frame; The rate comparison between two weapons then can be examined on a SPECIFIC time line basis. So one unit of time is a staple for time, and the delimiter for when a weapon can fire (static point for when a weapon can fire).
In 3.03 units of recharge the Nomad fires once, then returns to a charge level of 0 upon release of the weapon.
Calculations Table :
Recycle point of weapons : 3.03
Assuming initial levels are 0.
Cerebus charge level : 0
Nomad charge level : 0
Lets now assume the Nomad charges up to 1 shot, which means 1 unit of time passes, which means the Cerebus is 3.03-2.00=1.03 charge levels away from it's first shot.
Nomad charge level : 3.03
Cerebus charge level : 2.00
Lets now assume both fires just as they reach maximum, and begins to recharge again; (This implies that the time it takes for a weapon to fire is negligible) (Note: the Cerebus does not fire since it has not reached 3.03, the staple for weapon fire capability in this experiment)
Nomad charge level : 0
Cerebus charge level : 2.00
As stated above, the charge level for the Cerebus to be enabled for fire is 1.03. The rate of recharge for the Cerebus relative to the Nomad is 2/3.03 . T*S=D (Time * Speed = Distance) So S=D/T, S=1.03/(2/3.03)=0.679868.
The rate of recharge of the Nomad relative to the Cerebus is 3.03/3.03. The time that the Cerebus took to enble fire is 0.679868. The extra fraction of recharge is T*S=D (Time * Speed = Distance) (3.03/3.03)*0.679868=0.679868.
Therefore the time the Cerebus unloads 1 round, the Nomad unloads 1.679868 rounds.
The Cerebus does
Hull : 1173
Shield : 586
Per shot
Nomad NRG Cannon
Hull : 847
Shield : 423
Per shot
Thus in 1 unit of time that passes:
Cerebus :
Hull : 1 * 1174=1173
Shield : 1 * 586=586
Nomad :
Hull : 1.679868 * 847=1422.848196
Shield : 1.679868 * 423=710.584164
Yes I understand there can not be a fraction of a round. The damage indicated is potential damage + actual damage of 1 shot between two weapons.
Edited by - s6woohoo on 16-03-2003 05:43:49
So lets compare the Cerebus and the Nomad in the duration of 1 shot. In this case the faster weapon (Nomad NRG Cannon) has a rate of 3.03. Lets assume the "Rate of Refire" is actually the "Rate of Recharge" in a STATIC time frame; The rate comparison between two weapons then can be examined on a SPECIFIC time line basis. So one unit of time is a staple for time, and the delimiter for when a weapon can fire (static point for when a weapon can fire).
In 3.03 units of recharge the Nomad fires once, then returns to a charge level of 0 upon release of the weapon.
Calculations Table :
Recycle point of weapons : 3.03
Assuming initial levels are 0.
Cerebus charge level : 0
Nomad charge level : 0
Lets now assume the Nomad charges up to 1 shot, which means 1 unit of time passes, which means the Cerebus is 3.03-2.00=1.03 charge levels away from it's first shot.
Nomad charge level : 3.03
Cerebus charge level : 2.00
Lets now assume both fires just as they reach maximum, and begins to recharge again; (This implies that the time it takes for a weapon to fire is negligible) (Note: the Cerebus does not fire since it has not reached 3.03, the staple for weapon fire capability in this experiment)
Nomad charge level : 0
Cerebus charge level : 2.00
As stated above, the charge level for the Cerebus to be enabled for fire is 1.03. The rate of recharge for the Cerebus relative to the Nomad is 2/3.03 . T*S=D (Time * Speed = Distance) So S=D/T, S=1.03/(2/3.03)=0.679868.
The rate of recharge of the Nomad relative to the Cerebus is 3.03/3.03. The time that the Cerebus took to enble fire is 0.679868. The extra fraction of recharge is T*S=D (Time * Speed = Distance) (3.03/3.03)*0.679868=0.679868.
Therefore the time the Cerebus unloads 1 round, the Nomad unloads 1.679868 rounds.
The Cerebus does
Hull : 1173
Shield : 586
Per shot
Nomad NRG Cannon
Hull : 847
Shield : 423
Per shot
Thus in 1 unit of time that passes:
Cerebus :
Hull : 1 * 1174=1173
Shield : 1 * 586=586
Nomad :
Hull : 1.679868 * 847=1422.848196
Shield : 1.679868 * 423=710.584164
Yes I understand there can not be a fraction of a round. The damage indicated is potential damage + actual damage of 1 shot between two weapons.
Edited by - s6woohoo on 16-03-2003 05:43:49
I just went through this list and noticed some minor inconsistencies:
The Onyx was in the wreck at C4.
..and the Diamondback was at C5 (left), exactly the place where the Onyx should have been supposedly according to this list.
Onyx - Sigma 13, C5 (left), Old Imperial Navy Fighter wreck
The Onyx was in the wreck at C4.
Diamondback - Sigma 13, C3-C4, Old Imperial Navy Fighter wrecks
..and the Diamondback was at C5 (left), exactly the place where the Onyx should have been supposedly according to this list.
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