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Freelancer Rebalance 1.0b features and feedback

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

Post Wed Jun 25, 2003 5:11 pm

The devil is in the details. ;P

Post Wed Jun 25, 2003 5:50 pm

Shades,im not doing NEGATIVE comment on the mod!
Its one of the greatest i've played,for me!
Im only giving FEEDBACK and reporting BUG!
It's the purpose of the thread.
A little detail for you is a BIGGER detail for me.
Sorry

And Btw Dan...i've noticed that the reticle around the Rheinland TIE its out of center,seems like the same problem of the Cobra Mk3.It's down respect the ship.

Searching through all system and house is very hard,and require time
I've not patched the mod.I'm waiting for a new FLMM version by you.
Thanks for your time.

Edited by - Frontier Fan on 25-06-2003 18:52:20

Post Wed Jun 25, 2003 6:00 pm

irt Frontier Fan

I wasn't talking about you specifically, man. In fact most of what I read was in the first 8 or so pages of the thread, before I decided to post and offer some support. I figured that if people are constantly gonna be criticised for little details that are out of place in their mods then they may get discouraged and stop making them all together. That would be a very bad thing indeed!!

Post Wed Jun 25, 2003 7:23 pm

Shades,we have to look the elephant AND the needle.
Some bug are obvious and annoying.Some other are tiny and hard to see.

Post Wed Jun 25, 2003 8:03 pm

i think its good that someone notices these things and tells them and it is all about the details

if your not wasted the day is

Post Wed Jun 25, 2003 8:06 pm

hey mike did u put any super weapons on cause i saw some of the criminal groups have them

it might be from a past mod i instaled but it would be nice to know

if your not wasted the day is

Post Wed Jun 25, 2003 8:13 pm

Alright guys, break it up!

You are both right. Obviously any bugs or playability issues must be reported back to mod makers, these guys cant be expected to play the game from every angle in every ship/weapon combo in very system. Bug reports from players are essential otherwise mods would soon become unusable due to build up of glitches. Frontier Fan pointed out a bug in a ship i modded which was in rebalance. I was obviously pleased to sort this out and MD commented how useful it was to have sharp eyed players reporting back.

However i also agree with Shades point that the majority of feedback seems 'negative'. Only 'negative' in the sense that posts seem to be complaining about bugs or balance issues. As i said above tho these things are positive as it allows a mod to improve and also shows that people like a mod enough to spend the time sorting out the issues they have with it rather than just abandoning it. This goes back to the old marketing theory that if you treat a customer well they will tell one person about the good service but if you treat them badly they will tell ten people about the shoddy service. If someone downloads a mod, has no problems with it and thinks it is great they are unlikely to post about that. But if someone finds a problem they will most likely post. While i'm sure MD wouldnt complain about it, if the 3000 people who DL rebalance all posted to say how great it was then it would probably crash TLR

Post Wed Jun 25, 2003 8:47 pm

Indeed. I think bug reporting is the least I can do to help make Michael's mod the best around. We're not pointing this stuff out to show where MD failed. Rather, the fact that we're pointing out minutia shows how well he has succeeded.

My own opinion is that MD is making a fool out of DA. Look at what he's managed to do in such a small time; and with his comparatively limited resources. It only makes DA's utter silence about patches or expansions the more negligent.

On the subject of "little details," remember that players are very fond of their ships. Many of the ships that were added were due to fan requests. Everyone obviously wants their favored ship to look as nice as possible. Those little details become much more important in their eyes. In this respect, I'm a magnified hassle for MD, as I like so many of the ships he's added to his mod (thanks so much to the modelers who provided them!)

Post Wed Jun 25, 2003 9:15 pm

Well spoken, Ether Dragon.

The MOD put out by MD et al turns a decent game into something terrific. Some of the improvements (regenerating shields for NPCs) should have been in right off the bat.

Anyway, I can't imagine going back to the un-modded version. A hearty thank you to the people who spend their leisure time giving us mods.



Best,
DDM[_Reaper20

Post Wed Jun 25, 2003 11:37 pm

lol!

Okay, point taken guys <pre><font size=1 face=Courier> </font></pre>

I'm noob here so I didn't realise that you guys all seem to know each pretty well, and between friends things that other people might see as critiscism become "Constructive" comments.

Also, because it takes so long to download stuff on my shoddy connection I never really bother with mods (except for NWN) so I guess I was pretty blown away by the total coolness of what people are doing out there in there own time and what seems like a minimum of support from the original developers!

*Stands in the corner wearing a pointy hat with "N" on it*



Edited by - Shades on 26-06-2003 00:38:35

Edited by - Shades on 26-06-2003 00:40:49

Post Thu Jun 26, 2003 8:44 am

Okay, the point is noobs or no noobs everybody is welcomed to post a comment, bug report or some appreciation for the work done for the mod here
Ether Dragon, Frontier Fan, I know not all ships are not perfect but some of them come with the glitches from their developers and I already corected a ton of that. What u see here it's only the tip of an aisberg, hopefuly as tiny as possible. I know the models require a lot of UTF work, yet i was pressed to add more features by a lot of fans and i had to work on those instead of re-f-doing the models(u can imagine what the f comes from ). U know what caused a crash to desktop while testing the latest encounters with the Thargoid ships?! A number, namely 2, placed after a encounter ship in npcships.ini! so u see how careful i must be about these files and how thorough the testing. I'm not trying to make a fool out of no one, DA is owned a great deal of our thanks, because even if the original game had flaws and was quite boring after a second play, the open system they implemented made modding possible and easier than other games(in some of them it's impossible to create mods).
So perhaps Shades was right, i don't mind about bug reports, criticism and anything else, because no one will criticise if he didn't like a bit of the mod here, but the negative feedback resulted from the fact that someone doesn't like some ship or some added feature i don't wanna hear about. Or the fact that someone said that the REbalance mod creates disbalances...i kept the name of the mod this way because of its populrity, but perhaps after version 1.0 I should change it TO Freelance Re-integrated and Re-defined Universe, cause that it's slowly becoming.
I wanted u all to know that I played and enjoyed myself every version first before releasing it here on LR. So it was indeed a wish for sharing experinces that gave me the motivation of creating and especially maintaining the mod as I did by now. And NO, i don;t wana return to vanilla FL play either, in fact i'm hoping that some of my and also toher fans ideas are geting somehow to DA and MS and will be incorporated in a newer version.
The other days i told Redeye, who lke the old school as i do, about and old 386, dos based game, called Nomads. it was not much graphically speaking, but the ideas there were stunning and i wanted to see them brought in FL as well, like the fact that u could trade in space(including lets say direct weapon and equip trade, not only trough credits) , or have to pay to get in a system owned by a race(or faction here) that did not liked u too much. Not to mention the variation in missions, like having to get a anti-virus vaccine to a stranded colony, or escorting a pshychyc diplomat from a weird race to a planet that was hostile both to him and u, and having to convince the leader of that planet to let u land.
Also since there are a lot of uninhabited planets in FL that have no use than sight-seeing, how about puting them to work? in Nomads u could scan a planet for resources, than launch a probe to give a more thourough report and finally the probe could retrieve artifacts, valuables or weapons(special missiles or guns) suposely from crashed alien ships(?). And if valuable minerals were found, u could launch a mining equipment(exists in FL as wel, but it's usseles here) and return after a certain time to retrieve both the equipment and its loot. Imagine founding a planet rich in Niobium, launching lets say a Mining Equipment MKIII(the better the more expensive but works faster) and coming after lets say 3 cicles, with a hired tranport and eventually some wingmen to retrieve your 10000 cargo of Niobium(that if some random event like an Earthquake or Solar Storm or something did not happen and destroyed your equipment and all your hard work).
That's what i called old school and the way games were made at that time, with feeling as target above eveything else.
Shades, u have to inform Rapid bout the TIES, he's the author of the models.

Post Thu Jun 26, 2003 11:37 am

I love the 1.9b mod, playing online, however, some people just still accidentally crash the server or something. There is this glitch about the E-Wing at Manchester, there is a 40% it would crash to desktop (unharming the online server).

The cops in Sirius are using TIEs!! Cool!!! Cruising is cool too. But the Cloak, eh, I donno if it works or not. I still await the next release (Warming his hands for the TIE Avenger).

I got items in my inventory called "Cloaking Devices". Can they be used? Or just good to sell? It is different from the Cloaking that u can buy and equip on your Cruise Disruptor slot.

One more thing, I need info, about the locations of all the New Systems, from Earth Alliance to the Nial System. Puh-leeeesssee T_T

Post Thu Jun 26, 2003 3:58 pm

wow mike it must of taken u a long time to write that but anyway

thats a great ideas mike but i have a feeling that it would take a long time to do some of the things you mentioned like the mining. If you do choose to make the mining thing hapen you might want to make a special ship to launch the probes. Maybe even have a few missions that people offer you and they would give u the probe and such. If you were greedy u cuold just take the stuff but the group you took the stuff from would hate you

if your not wasted the day is

Post Thu Jun 26, 2003 5:34 pm

Those were the days, MD. Content was king. I'm constantly and ever amazed by the excuses that today's developers toss out, saying how it's impossible to add content because it's so hard to do. This, when games were so much more involving prior to the pentium. I had more ship customization in an Atari 800xl game than I've seen in most current games. Privateer, on a 386, had more ship options than Freelancer. I thought that I'd be landing my own ship instead of watching a cut-scene by now. Remember shifting your shield, engine, and weapon power around in X-Wing? Why is it that as computers get more advanced, and programming more powerful, the games become simpler and less involved?

I used to imagine how much more fantastic games would be in ten or twenty years, it's been a dissapointing ride for the most part. I think your mod has done a good job of restoring some of those hopes. I was introduced to this mod when a friend of mine said that it added a lot of Privateer-like elements. You have indeed gone a long way towards bringing this game up to a level on par with that game. My main concern is that it should have been so much more than that game of ten years ago.

Post Fri Jun 27, 2003 1:05 pm

I've found on planet Primus(i think ,but i not remember well)the repair turret?What it is use?
And the nomad laser can be equipped like turret.They dont have level restriction and i have put them on my Gallofree.
I dont know if its right put this powerful weapon on a low level transport.
Im not sure if they are bug or intended feature.

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