Important MessageYou are browsing the archived Lancers Reactor forums. You cannot register or login. |
Freelancer Rebalance 1.0b features and feedback
Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer
Here is a link to an updated version. It is the combramkiii directory from data\ships\ zipped up. Unzip, wipe your old cobramkiii directory and replace with this. I have moved the hull down to the origin, hopefully this will improve things. If not email me what you think is wrong and i'll play around a little more.
Also in this zip are a few replacement textures. By default it has the wireframe black and white texture from elite. See the readme for details.
Also in this zip are a few replacement textures. By default it has the wireframe black and white texture from elite. See the readme for details.
Thanks for the quick response Redeye.I'll download it.
Btw,i'm here to another little problem i've found.The Countermeasure dropper and Mine dropper seems too back on the E-Wing.They are almost on the edge of the engine nacelle.
Another thing.It is possible to have the monitor in the cockpit like REAL monitor?
I mean...now they react to external light(sun,explosion)like the structure of the cockpit.I dont want animated cockpit,but the image on monitor should be emitting light.
Im not sure if i've been clear,english is not my language
Btw,i'm here to another little problem i've found.The Countermeasure dropper and Mine dropper seems too back on the E-Wing.They are almost on the edge of the engine nacelle.
Another thing.It is possible to have the monitor in the cockpit like REAL monitor?
I mean...now they react to external light(sun,explosion)like the structure of the cockpit.I dont want animated cockpit,but the image on monitor should be emitting light.
Im not sure if i've been clear,english is not my language
Frontier Fan, i'll have the last version of Redeye's Cobra in the next update, Redeye already sent that to me, and i hope he's gonna add more of Elite ships, like the bad guys' Krayts and Thargoids...(really loved that game back in the 90's)
About the crashes in Bretonia a had those too so indeed it something wrong there, i'm working on it. i'll try to remove all new npc ships from the factions present there and then if the system become stable re-introduce them one by one. As u can figure it it's gonna take quite some time. The Ewing Has its CM and Mine on engines HP's because i've added 2 turrets instead on the normal HpMine and HPCM.
Gameshark, i did not tweaked the new Ties too much and its true the T/A needs some revamping...it will get 2 more weapons and up to levl 8 or 9 guns, also a ltiitle mre maneuvrability but less than Tie defender or interceptor...lets wait for the TIE Avenger to appear and "Avenge" it.
About the crashes in Bretonia a had those too so indeed it something wrong there, i'm working on it. i'll try to remove all new npc ships from the factions present there and then if the system become stable re-introduce them one by one. As u can figure it it's gonna take quite some time. The Ewing Has its CM and Mine on engines HP's because i've added 2 turrets instead on the normal HpMine and HPCM.
Gameshark, i did not tweaked the new Ties too much and its true the T/A needs some revamping...it will get 2 more weapons and up to levl 8 or 9 guns, also a ltiitle mre maneuvrability but less than Tie defender or interceptor...lets wait for the TIE Avenger to appear and "Avenge" it.
Thanks Michael.
But...i am a FRONTIER fan.Im waiting the Imperial Courier or Trader,maybe revamped with more smooth surface
Back on track...
The TIE Bomber misses several surfaces and the rear.There are very big hole here.
The TIE Figther Advanced X1 has a little hole on top of the cockpit.Not bad as the TIE Bomber.
But...i am a FRONTIER fan.Im waiting the Imperial Courier or Trader,maybe revamped with more smooth surface
Back on track...
The TIE Bomber misses several surfaces and the rear.There are very big hole here.
The TIE Figther Advanced X1 has a little hole on top of the cockpit.Not bad as the TIE Bomber.
To Hyperdrive you have to use "Engine Kill" ( Default button is "I" ) Dont use in a asteroid field.
I dont know the cloak.I dont understand how it work.
Somebody can give me the EXACT(coordinate) location of the new sistem Jumphole?I need to explore a bit with some Hyperdrive ship.
Edited by - Frontier Fan on 22-06-2003 19:16:30
I dont know the cloak.I dont understand how it work.
Somebody can give me the EXACT(coordinate) location of the new sistem Jumphole?I need to explore a bit with some Hyperdrive ship.
Edited by - Frontier Fan on 22-06-2003 19:16:30
Thx for the reply MD. If u could kill some of those cut-scenes (not all as some take place in space and may affect ship locations, etc...definitely can kill the ones where the navmap and continue button appear after the scene), it would be nice. And now, for a detailed list of issues I have run into in 1.9 SP:
1. Near the end of mission2 when you link up with Walker and 2 cruisers, he says that they have been ordered back for an inspection, but then Willard Station is under attack. The first time I played it, I shot a head a bit, but they did not follow. When I returned to "reacquire them," Walker let me know that I was close enuff at that he would engage his cruise engines. They never did. After reverting to the autosave and waiting for them to speed up first, there was no problem, so that was minor.
2. Traded in my hornet for a Tie Interceptor after 2nd mission. I had 2 Usiels (c5) and 2 Badariels (c3). Also had to Winchester MK1 (c6) in my hold. After buying the Tie, It made 4 c3 guns the main guns, but my usiels appeared to vanish. I shrugged it off and launched. When I launched, my inventory screen said I was using the 2 Winchesters and 2 Tie guns, but my weapon hud showed 2 winchesters and 2 usiels. Fired my guns and they were definitely usiels. Landed and altered my loadout. When I umounted one of the supoposedly mounted Tie guns, instead of there being a blank spot, my usiel appeared instead. Weird stuff.
3. Bretonia crashes (I know that you know about this, but here are 2 examples where ships didn't seem to be involved):
Leaving the badlands in Mission 4, I think, you have to take the Leeds Jump Hole. I kind of rushed to it, but didn't hurry and dialogue or cut-scenes. Took the jump, and as soon as it got to the half-way point, I crashed to desktop. Loaded autosave, took a reasonable amount of time to get there and successfully jumped.
Landed on Leeds, spoke to Tobias, took off and immediately crashed again. Didn't even make any ship configuration changes. Go figure.
Anyway, just some food for thought.
Also, the Tie Engine states that it speed output is 150, but my Tie only goes 109 under normal flight. When I accelerate with the base thruster, it only goes to 240, when the thruster states that it should add 200 to the speed. My original hornet went 103. With 2 thrusters, it goes to 390. The numbers just don't add up anyway you slice it.
MD, thanks for all of the hard work, the Mod is great. Can't wait for the SuperMod that you, Reynen, Giskard, etc. are making. Will there be a forum to discuss suggestions for the Mod?
"Without Mods, this game is toast!"
1. Near the end of mission2 when you link up with Walker and 2 cruisers, he says that they have been ordered back for an inspection, but then Willard Station is under attack. The first time I played it, I shot a head a bit, but they did not follow. When I returned to "reacquire them," Walker let me know that I was close enuff at that he would engage his cruise engines. They never did. After reverting to the autosave and waiting for them to speed up first, there was no problem, so that was minor.
2. Traded in my hornet for a Tie Interceptor after 2nd mission. I had 2 Usiels (c5) and 2 Badariels (c3). Also had to Winchester MK1 (c6) in my hold. After buying the Tie, It made 4 c3 guns the main guns, but my usiels appeared to vanish. I shrugged it off and launched. When I launched, my inventory screen said I was using the 2 Winchesters and 2 Tie guns, but my weapon hud showed 2 winchesters and 2 usiels. Fired my guns and they were definitely usiels. Landed and altered my loadout. When I umounted one of the supoposedly mounted Tie guns, instead of there being a blank spot, my usiel appeared instead. Weird stuff.
3. Bretonia crashes (I know that you know about this, but here are 2 examples where ships didn't seem to be involved):
Leaving the badlands in Mission 4, I think, you have to take the Leeds Jump Hole. I kind of rushed to it, but didn't hurry and dialogue or cut-scenes. Took the jump, and as soon as it got to the half-way point, I crashed to desktop. Loaded autosave, took a reasonable amount of time to get there and successfully jumped.
Landed on Leeds, spoke to Tobias, took off and immediately crashed again. Didn't even make any ship configuration changes. Go figure.
Anyway, just some food for thought.
Also, the Tie Engine states that it speed output is 150, but my Tie only goes 109 under normal flight. When I accelerate with the base thruster, it only goes to 240, when the thruster states that it should add 200 to the speed. My original hornet went 103. With 2 thrusters, it goes to 390. The numbers just don't add up anyway you slice it.
MD, thanks for all of the hard work, the Mod is great. Can't wait for the SuperMod that you, Reynen, Giskard, etc. are making. Will there be a forum to discuss suggestions for the Mod?
"Without Mods, this game is toast!"
I ran into a similar problem as Satisfisor. I crashed the server while in Bretonia space. Unlike him, however, I crashed it (mulitple times) while trying to cross Manchester. I was hyperdriving through the asteroids, not using the tradelanes, in each incident. I was making a bee-line from Cortez to New London, veering around asteroids when necessary. I was flying the new MF, if that makes any difference.