Sat Jun 07, 2003 5:11 am by harrier
Ether Dragon:
I agree in principal with you, all this talk about bigger and more powerful ships is rather missing the point of the game in my opinion - originally a player had to "qualify" to get the better ships. It serves to "sharpen the skills" to have difficult missions in light fighters etc., and the “tough” ships weren’t available till level (x). Making better ships available earlier in the game allows a player access to these ships earlier. However, they should not be the “killer” class, simply mid level. The Banshee is a case in point, making it available earlier (Mission 6), is better balance. The activation of the hidden hardpoint’s have made it a much more competitive ship. It will only take level 7 shields\ level 8 weapons but can use some of the best weapons in the game.
For example: - I was on the good side of the Red Hessians (the bad side of the Corsairs), and using jumpholes, went to Frietal Base in Omega-11 in my Banshee and bought some diamonds, as I was setting course a Red Hessian decided to “deprive” me of my cargo…and I don’t like that - by the time we finished I was on the bad side of the Red Hessians. Dog fighting among Asteroids is interesting to say the least. Or fighting a fleet of Red Hessian gunboats, battleships etc., in Omicron Theta around Freeport 10 - try that in a Banshee (admittedly equipped with Nomad Blasters\Lasers and Salamanca Mk1’s) and you’ll see what I mean. Access to these Border world systems occurs when the story takes you to Kusari.
With the inclusion of more of the heavy and very heavy ships a player can go get the big bad killer whatever and take on all comers without any problems. For example: the Firespray - equip that with level 10 shields\guns etc., and who can't you beat - the thing is awesome, no skill required. Takes some of the fun out of it. I hope you see my point
However, I don’t think that the inclusion of ships from other games\movies is a bad thing, in fact, there should be more of it – It serves to “rebalance” the game. It seems to me that there are not enough “middle” class ships like the Cylon (could do with an upgrade (Cylon Mk II - Level 8 shields\guns) (hint, hint Michael). Something along the lines of the Starviper - great work! The Vindicator is an excellent new ship neat and tidy, small target, looks good - very well done. Though I have a query; it has two thrusters but I can’t seem to get it to “trade lane” speed, take the afterburner to the red zone then hit the Z key - it simply goes to 300, or am I doing something wrong? Does it need two engines? Also I “earned” a couple of Stealthblade turrets and even though they are rated at L6, could not add them - yet Flashpoint turrets were O.K.
The inclusion of other star systems “extends” the game in my opinion and is a good thing, everybody wants this (myself included), and has favourite ships. I would like to see the three ships from Descent added. If someone will tell me how to do it I will have a go and if successful will make these available to all.
RaDiAtIoN:
I play SP and I have had the same problem as you. Yoshi says: “We Have to take out the weapons platforms first”, and as I move to do it the game spits me back out to the desktop. I tried deactivation of the mod, deleting the Auto save etc., to no avail. I did however rename Ver. 14b Zip file to Zip.flmod and used it this way as I wasn’t sure how to copy the contents to the freelancer directory. There is a lack of readme instructions – could this be the problem? Can anyone help? I use Windows XP.
Another bug – in the Border worlds I leave a base and there is so much going on – Red Hessian’s (battleships and Sabre’s) GMG (Eagle’s) plus Outcast’s or Corsairs all fighting. My system seems to have trouble coping and bogs down until I clear the area. My system is a newish Celeron 1.8 Ghz, 640 Meg Ram, and MX440 Video card with 64 Meg DDR Ram, I haven’t had the problem before with Ver. 11 and don’t understand it
Harrier.
Retreat[![! ---- I'm too badly messed up now[![!