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Freelancer Rebalance 1.0b features and feedback

Here you can find news, get help and comment about the ?FL Rebalance Mod? for Freelancer

git

Post Tue Jun 03, 2003 7:14 am

love the mod,. trouble is, apart from the usual u heard already. trade is real easy in this, what with all the jmp h0les, i got from newbie, 20 lvl 38 with a fully equieped vet, and 2.5mil in the bank,. with only 1 3/4 hours flying time,.. to easy,. but got me thinking,.. if the was less trade, eg,. u cant buy commodities at base`s or stations,. only pick it up in loot, it would create for a better player coop enviroment,even if its just at the begining. especially since shields now regen,.. (nice 1),

ps i tried to d/load the new version from the browns family,. buti`m colour blind, and couldent read there damn site lol...

Post Tue Jun 03, 2003 8:25 am

Oblomov, since the missiles can only be fit into toro/cruise disruptor slots, they HAVE to be fired with shift-Q, unless u have assigned the fire torpedo function to other key. just go in controls menu and check out what key is assigned for firing torpedoes/CruiseD's. If it's none, then assign one u feel comfortable with(i have 3rd mouse button assigned to this).
Davidy, i've saw that flaw in formula and i had it corected, as now(in my version) the total steering torque is substracted from the angular drag before that sum is substracted from total ship's price.
Gameshark, send me an email and since u're a registered user of Action Gamers(AG-GameShark?! , nice nick) i'll send u the pasword for downloads section.
Git, in v1.4b at level 2 of difficulty requirements for leveling up is double, and at level 3 it will ve 4x.

git

Post Tue Jun 03, 2003 9:40 am

cool as. i thought the 1 3/4 hours was a lil easygoing. lol, dont know if i mentioned it already,. but why dont u increase the build No: like frostworks have done with there mod...

Post Tue Jun 03, 2003 4:15 pm

What about the possibility of Players actually docking with Player BSs and things?
A carrier with several fighters? It's probably out of the scope of modding, but i thought I would toss it out.

Post Tue Jun 03, 2003 4:59 pm

anyone had a problem with the hovis race in 1.4? I beat him but then couldn't continue, he does't talk to me and I can't dock with hood.......Race seems harder too........

Tinr

Post Tue Jun 03, 2003 5:10 pm

Nice idea, but when you dream, you can dream big, BUT not that big! hahahah

Post Tue Jun 03, 2003 5:39 pm

Who's version of the white star are you using? To me the one you're using isn't as visually pleasing as this one: http://www.lancersreactor.com/t/downloa ... asp?id=278

Is there anyway you could encorperate this one into the next version, as i tried to run them together and it didn't work, i got left with the original.

EDIT
Just realised that I'm using 1.1 and your on 1.4 so if you've already done this ignore my obsessive ramblings, if not i'd love yourever if you could, or at least tell me why i can't use both mods together and how i can.

Edited by - SIAST on 03-06-2003 18:47:34

Post Tue Jun 03, 2003 5:49 pm

I hate to sound impatient, but the newest version is going to be available on LR, right? It feels like "tomorrow" is a long time in coming.

Post Tue Jun 03, 2003 8:19 pm

Me too! Me too! I wanna to flyeth some new TIEs!

Post Tue Jun 03, 2003 10:11 pm

Sorry to keep u waiting guys, but I really sent my version Sunday night, so I hoped Monday it'll came out, but it turned out they did not have enough space in the mail box, so it was lost . Anyway good news is I already sent it today again, and it seems it got here at LR in one piece...and ITS WAY BETTER, more and diversified encounters, prices computed corectly and a load of new ships(the ones from last Baylon5 server mod(3.02), about 8 of them at least(4 from Wing Commander and 4 from Freespace 2), plus the Armored Transport AND the Ywing from Porsche. All revamped, some with manuevrability altered to fit their class(lowered of course ), others with more weapons but all very good looking.
Winston, first of all i have no flyable BS's, not in my curent mod anyway, and Rey&mine version of the new mod is gonna have to be tested intensively before releasing.
SIAST, i've added the flmm compatible version of the whitestar to the new version, but it still looks pretty much the same to me. ...
Gameshark, no more Ties or other Empire ships yet, but i've got promises for a Kyle Katarn's Moldy Crow ship(perfect for a Bounty Hunter), and saw a Z-95 done by Kurgan which looked ver appealing...yumm.

Post Tue Jun 03, 2003 10:39 pm

Well I knew you didn't have pilotable BB's but I was throwing that out more for the Idea to germinate in some modder's fetid imagination.
Can't wait to dl 1.4.

Post Tue Jun 03, 2003 10:54 pm

AFAIK, if he changes the version #'s we cannot run a LAN server unless he also releases a modded flserver.

Post Tue Jun 03, 2003 11:38 pm

Here's the FULL List of features in 1.4b, since in the front LR post there's only a partial one(UPDATE, full list is now on the front page).
v1.4b:
-added Thunderbolt VHF variant of Starfury(9/1/2 weapons/turrets/missiles). It's buyable at Trafalgar Base, BS Essex and BS Nagumo.
-added Nial Minbari Heavy fighter, buyable at Planet Houston, Trafalgar Base and Planet Kurile.
-added the MILLENIUM FALCON, a really cool and amazingly detailed model(not the Babylon5 one), it comes as an ultimate freighter/fighter with 6 guns and 6 turrets, it's buyable at BS Matsumoto(Hokkaido) and BS Myoko(Shi***u).
-added The Sith Infiltrator from Porsche buyable at Vogtland Base, Planet Kurile, Battleship Matsumoto(Hokkaido system) and BS Myoko(Shi***u system)
-Kurgan's Phoenix has been moved from liberty, all I can say its u'll have to get in bed with the Lane Hackers to get it early.
-upgraded the models of Starfury and Starviper in agreement with their authors, Giskard and Kurgan from Hostile Universe team. thanx guys!
-upgraded Xwing to fix the white texture bug
-Starviper now has 6/1/2 weapons/turrets/missiles and 33/33 bateries nanos. Starfury has 25/25 bateries/nanos.
-all prices of new ships were re-computed into Freelancer Ship Cost Calculator 1.2.
-cost of leveling up is now different, is normal at level1 of difficulty, double at level 2 and 4x at level 4. Players can level up now go up to lvl 50..
-Freighters have much increased cargo starting from 500 to Rhino, 750 Clydesdale, 1075 Dromedary, 1275 Drone to 1500 to Humpback, but cost a LOT more.
-to give you a headstart in a much more expensive world, missions 2 and 3 give 10 times more money than before.
-speeds reduced overall, the LF now go at 120-122, Hf at 109-111, VHF's at 99-101 and FRT's from 89 to 92. The max speed is 199 with a Upgrade MkIV engine.
-pirate escape pods now give more rewards, base price is 5000.
-cargo loot for killable battleships in random missions has been increased.
-all bad guys now use same powerplants as player, no more infinite power for them.
-Realistic explosions have been added
-Many stations now drop loot when destroyed
-The Badlands asteroid field in New York is now destructable on a trial basis(last three features are from Integer Man also included in his Destructable Universe mod. Thanx, great work)
-engine upgrades have been given different sounds/colors acording to 3 houses, Liberty(MkI), Bretonia(MkII), Kusari(MkIII) and Hispania/Pirates(MkIV).
-the dreaded Beta4 from mission 1b that keeps dying at levels 2 and 3 of difficulty has now better armor, and so have the Rheinlanders in Defend the Station Willard mission(Mission 3)
-motto: "May Day, this is LSF BETA4, I have no Armor nor AI and I must navigate trough those blasted asteroids. Please kill those 5 LR Fighters in 10 secs or I'm gonna blow...BOOM(oops, make that 5 secs!!!)"
-added the ships from Freespace 2erseus Interceptor(Valk) LF, HerculesHF , Serapis LF , Enrinyes VHF and Aeshma HF, an Shivan Fighter
-added ships from WingCommander form 1 to 4: Hornet LF, Hellcat MF, Thundervbolt HF and Vindicator VHF.
-loctions to buy them: Valk: Rochester and Fort Bush, Hercules: BS Rio Grande, Serapis: Baltimore Shipyard, Enrinyes: BS Yukon, Aeshma: Fort Bush
-WC ships: Hornet: Fort Bush, also has become a starter ship for player, Hellcat: BS Mississppi and BS Norfolk, Thunderbolt: Planet Houston and Birmingham Station, Vindicatorlanet Houston and Outpost Holman.
-what was done to these ships: fixed class display(all were LF's), added infocards+descriptions,tweaked maneuvrability according to their class, added missing equipmpent(like thrusters, missile launchers, shield gens) and modified some weapons loadouts to make them compatible with the mod.
-also added Armored Transport at Baltimore Shipyard.
-Y-wing from Porsche added to with 8/2 weapon config and maneuvrsability downgraded to its class...VHF. It's buyable at BS Matsumoto(Hokkaido) and BS Westfallen(Hamburg).
One more thing, credits for the Milenium Falcon excelent model go to Free Spirit, he has our gratitude as well.
Starfury, Thunderbolt and Nial are created by Giskard, credits are owned here to him, too.
LDSP4 Dropship, Starviper, Xwing and Phoenix made by Kurgan, same as above, and my thanx(dude, pop up that Z-95 soon! And how about that Darkstar I've heard u're working on?).
Credits for Freespace 2 ship owned to Garion, thx for all your work, there are some very nice models(like the Perseus and Hercules MkII, my last 2 favorite ships )
Seems like the Wing Commander ships were made by John Hawke(at least the Hornet) so to him we owe the credits for the models. Hornet has become the new starter ship just like in good ol' WC1...and since i was a WC fan from beginig, some other ships like Rapier, Raptor, Dragon!(a superb VHF will this make...Yoda sais), or even some Kilrathi ships, I know there are some very nice models in WC Prophecy.


Edited by - Michael Dan on 04-06-2003 08:38:55

Edited by - Michael Dan on 04-06-2003 14:08:26

Edited by - Michael Dan on 05-06-2003 11:48:05

Post Wed Jun 04, 2003 12:49 am

Is the White star still in LA and New Tokyo or have you moved it?

Post Wed Jun 04, 2003 10:20 am

Still there, the White Cruise, is ..

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