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Frontierspace v1.74

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Tue Mar 13, 2007 5:45 pm

Thanks Bejaymac, i'll look into it.

Post Fri Mar 16, 2007 7:19 pm

nomad prime is being mean it won't let me in from the unknown system out of omicron alpha (outcasts), and out of gammu it randomly crashes sometime while i'm flying around.

Post Sat Mar 17, 2007 4:06 am

Hey Lancerlover, i hadn't heard the problems getting in Nomad Prime from unknown. But, i'll look into it.

The CTD in Nomad Prime near the Gammu jump gate has been reported and i'm working on it.

Cheers for the feedback.

Post Sat Mar 17, 2007 8:47 pm

I've been playing your mod for a couple of hours now and am really enjoying it. The only bug I've found is a random ctd that occurs every now and then. Its not a huge problem--I just reload from the last autosave. One upgrade I would suggest is tinkering with the commodities in the new systems. Right now they seem kind of bland with very little to trade with the original systems.
Thanks for the great work on your mod--as someone who plays single player exclusively its a delight to play.

Post Mon Mar 19, 2007 9:39 pm

hi guys i took the liberty to make the freelancer server patch 1.1 avilable to frontier space this is in flmod format it will the no cd file and the fl server patch this is only for admins . i dont mean to step on any feet here i respect mace and his amazing work i just wanted to be of some help [url/ thats the link to the patch just put in the mod manager and activate it also delete the ptough files they are only needed in single player. you guys can trust in me or mace will shoot me down with a bolt of lighting lol. i truly respect your work mace you are a god among men kaplah. that whole blue area is the link to the patch.

Edited by - richard s on 3/19/2007 9:42:19 PM


Edited by - richard s on 3/19/2007 9:43:13 PM

Post Sat Mar 31, 2007 6:39 pm

Its been pretty quiet on here lately so i thought i'd add an update:
Things done for the new release
01. All of the bugs reported to this thread, the Frontierspace forum and the Sarges Slaughter forum.
02. Freighters have had their cargo values modified so that they can hold 150% of their existing values. This was due to a couple of players complaining that the cargo spaces were too low for ships that can dock anywhere. And, that the value of the bigger capital ships were too expensive. This includes ships like the small armoured transport.
03. Wolf-359 has had its population and patrols all redesigned.
04. Nomad Prime has been redesigned too.
05. All transport turrets use the same model now as the multi-barrel versions do not allow sound.
06. Cargopods all show their sold price, not their value before the 70% reduction.
07. Various ship dealers and equipment dealers.
08. Opened up the NY>Alaska jump gate.
09. Modified some of the mining bases to allow npc big ships easier docking.
10. Removed the volume values for all of the big ship weapons.
11. Added a few FLShell Dot files and updated the IFSO data files.

Things still needed for the new release
01. Need to look over the big ship weapon damage.
02. Might add a big ship cruise disruptor.
03. I wanted to add the FX to the Nomad City before the release, though i tried before and it might not get fixed.
04. A fair bit of playtesting in regions where the encounter have been changed heavily.
05. Capital ship/big transport handing
06. I might add some specific cargos between the house capital planets, both as normal cargo and cargo pods.
07. I'd like to add a few new ships if i can find some. Its been a bit quiet for new ships for a while.

The new release will be the v1.75 and will be another full download as quite a few people have not downloaded the patches that i was starting to make.

Please contnue reporting any bugs or comments that you have. I'm going to upload the next version when i have gone through the buglist, playtested the changed systems and run the mod through FLScan.

Post Sat Mar 31, 2007 7:57 pm

That is excellent news. Great job Mace. I'm looking forward to the new release. Please let me know wher you have it ready.

Sarge.

Post Sun Apr 08, 2007 2:41 am

Hi everyone I'm new here, but I'm not new to Freelancer. This game rocks! And Frontierspace rocks too! I downloaded the mod few weeks ago, and when I began to play I had one of the best gaming experiences I've ever had!
Apart from the fact that...when I'm playing FL with FS, suddenly the game crashes: my Zonealarm firewall tells me that Freelancer.exe is trying to run dxdiag.exe and asks for confirmation. Wheter I click Allow or Deny, the game crashes.
This problem occurs apparently randomly, since I couldn't find any recurring episode triggering the crash (if it occurs on a particular system, it won't on the next FL run, or it occurs more than once in the same system but when I'm in different location of the map, etc.). Please help me, 'cause I'm stuck in Hokkaido and I can't reach any docking point!
P.S.: Mace rules!

Post Sun Apr 08, 2007 3:06 am

Thanks Garnet, I've got Zonealarm too and the game runs ok. You may want to install a newer version of direct-x. You can get it from the following link:

Direct X 9.0c

I think Hokkaido has a buggy trade patrol. For some unknown reason the transport trade patrols seem broken in the current version, even though their files look ok. Its been fixed for the next release.

Post Mon Apr 09, 2007 3:00 am

I updated my direct-x, but the problem didn't go (besides, it wasn't limited to Hokkaido system, it occured throughout Syrius Sector). Anyway, i don't think it's a problem with Zonealarm, since the firewall merely points out that FL.exe is trying to run dxdiag.exe. What should I do?

Post Mon Apr 09, 2007 5:27 am

Don't worry about it, dxdiag is part of the error reporting software for windows, it usually starts up when a game crashes. The crash is what we call a CTD (Crash to Desktop) and happens in mods until all of the bugs are found and fixed.

**shuffles off with a new headache**

Post Mon Apr 09, 2007 4:26 pm

Feedback required for this one:
If i changed the level requirements would that be ok or do people have any negative comments?
Here's what i plan: (its the level file)
[PlayerToughnessScale<--removed
ptough_graph_pt = 0, 0
ptough_graph_pt = 25000, 1;25
ptough_graph_pt = 50000, 2;25
ptough_graph_pt = 75000, 2;50
ptough_graph_pt = 125000, 3;75
ptough_graph_pt = 200000, 4;100
ptough_graph_pt = 300000, 5;125
ptough_graph_pt = 425000, 6;150
ptough_graph_pt = 575000, 7;175
ptough_graph_pt = 750000, 8;200
ptough_graph_pt = 950000, 9;225
ptough_graph_pt = 1175000, 10;250
ptough_graph_pt = 1450000, 11;275
ptough_graph_pt = 1750000, 12;300
ptough_graph_pt = 2075000, 13;325
ptough_graph_pt = 2425000, 14;350
ptough_graph_pt = 2800000, 15;375
ptough_graph_pt = 3175000, 16;400
ptough_graph_pt = 3575000, 17;425
ptough_graph_pt = 4000000, 18;450
ptough_graph_pt = 4475000, 19;475
ptough_graph_pt = 4975000, 20;500
ptough_graph_pt = 5475000, 21;600
ptough_graph_pt = 6075000, 22;700
ptough_graph_pt = 6875000, 23;800
ptough_graph_pt = 7775000, 24;900
ptough_graph_pt = 8675000, 25;1000
ptough_graph_pt = 11675000, 26;2000
ptough_graph_pt = 21875000, 27;3000
ptough_graph_pt = 50175000, 28;4000
ptough_graph_pt = 74175000, 29;5000
ptough_graph_pt = 119175000, 30;7000
ptough_graph_pt = 276175000, 31;9000
ptough_graph_pt = 335175000, 32;11000
ptough_graph_pt = 496175000, 33;13000
ptough_graph_pt = 559175000, 34;15000
ptough_graph_pt = 674175000, 35;17000
ptough_graph_pt = 781175000, 36;..
ptough_graph_pt = 887175000, 37
ptough_graph_pt = 950000000, 38

What it means
Level 01 - 0 - 25000
Level 02 - 25000 - 50000
Level 03 - 50000 - 75000
Level 04 - 75000 - 125000
Level 05 - 125000 - 250000
Level 06 - 250000 - 300000
Level 07 - 300000 - 425000
Level 08 - 425000 - 575000
Level 09 - 575000 - 750000
Level 10 - 750000 - 950000
Level 11 - 950000 - 1175000
Level 12 - 1175000 - 1450000
Level 13 - 1450000 - 1750000
Level 14 - 1750000 - 2075000
Level 15 - 2075000 - 2425000
Level 16 - 2425000 - 2800000
Level 17 - 2800000 - 3175000
Level 18 - 3175000 - 4000000
Level 19 - 4000000 - 4475000
Level 20 - 4475000 - 4975000
Level 21 - 4975000 - 5475000
Level 22 - 5475000 - 6075000
Level 23 - 6075000 - 6875000
Level 24 - 6875000 - 7775000
Level 25 - 7775000 - 8675000
Level 26 - 8675000 - 11675000
Level 27 - 11675000 - 21875000
Level 28 - 21875000 - 50175000
Level 29 - 50175000 - 74175000
Level 30 - 74175000 - 119175000
Level 31 - 119175000 - 276175000
Level 32 - 276175000 - 335175000
Level 33 - 335175000 - 496175000
Level 34 - 496175000 - 559175000
Level 35 - 559175000 - 674175000
Level 36 - 674175000 - 781175000
Level 37 - 781175000 - 887175000
Level 38 - 887175000 - 950000000+

The absolute maximum for the game is 999,999,999 credits, after which the cheat protection kicks in.
Any feed back, please post either here or on the FS Forum.

Post Wed Apr 11, 2007 2:17 am

This looks good to me.

Post Wed Apr 11, 2007 8:25 am

Wow that is a lot of money. I hope you will change mission/trade payout. It took hours to gain a few levels in SP in the 1.74 mod.

Post Wed Apr 11, 2007 9:08 am

I'm still looking into adding the other levels instead.
The maximum levels in the game are for the hardcore traders who earn millions of credits per run and clan players aiming at getting the larger cpital ships.

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