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The Monkeys 1.18

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Post Fri Aug 12, 2005 1:48 pm

Okay, I think i can hypothesise about the information that you gave me... Thanks for the fast reply, and the help, Black Eagle...

Now i'm really exicted and i want to see that new mod

For now i'll just use Ioncross and add the normal Nomad Turret to my fighter

BTW, Ioncross has cloaks for some reason

EDIT: Who/What/Where is Battleground?

Edited by - King Lin on 8/12/2005 2:54:43 PM

Post Fri Aug 12, 2005 4:11 pm

King Lin,

Batleground is a system that links to Tau 37 / Tohoku /Nomadia.

Maybe I can give you a tool which will clarify the positions of the systems.

Go to the Monkey Universe website and check the page with the Map of Sirius.

www.monkeyuniverse.be

Gestoord

P.S. the picture below is the Nomad city in Nomadia

Monkey Universe server admin

Info on MONKEY UNIVERSE server



Edited by - gestoord on 8/12/2005 5:12:10 PM

Post Sat Aug 13, 2005 7:11 am

@Gestoord- Oh I see, thanks. BTW, I've already been to Nomad City... What's with my Crusher...

@Black Eagle-I found a bug, when you try to dock with Nomad City with a Crusher, the Crusher just bounces off and the cutscene gets stuck.

Here is a list of my suggestions for the next version (I might do this with every post):
-Mystere has 360 Degree turret
-"Capital Ship killing" Missions
-Ability to destroy stations and ect (F.E.X Destructable Universe Mod)
-News page for Nomad Bars?
-Custom Missions (Maybe another storyline AFTER vanilla Freelancer)
-Capital ships have their own definition instead of "Freightor"
-And of course, more ships, weapons, and equipiment for every faction.

@Vader{MERCS}
Are you even online now?

@All
Random Screenshot:
Look at this monster Conqueror that I created!


---King Lin

Edited by - King Lin on 8/13/2005 11:33:49 AM

Post Sat Aug 13, 2005 12:35 pm

King Lin,

Since the crusher is a capital ship, it wont dock with anything that isnt a planet.

The Nomad city is as it says a city and not a planet...

Gestoord

Post Sat Aug 13, 2005 2:40 pm

Hi!

King Lin: As gestoord said (and also in the infocard of the Crusher this is written), the Crusher can only dock with planets. Of course the Nomad City has a Docking Ring like planets, but unti lnow the two flyable capships cannot dock with it.
I might get this to work in the next version.

The hint with the Mystere Turret is a good one. I thought it already is 360 degree, but if it is not I will definitely change this, so it can rotate 360 degrees (Sorry for this small bug).

Capitalship killing missions are already in the mod. You do not get them so often and also not on all bases, but just have a look in all the jobboards and talk with all the NPCs offering missions. Until now there are only capship killing missions against the Nomads and not against the Monkeys, or Robots (as these do not have capships at all, except of the two destroyers).
For these missions against the Nomads search in Robot 1, Battleground, Nomad 1 and Nomadia.

I already thought about adding the destroyable universe mod, but there are some difficulties (especially in MP, but also in SP), as FL was not made for having destroyable bases. If I cannot get rid of these problems I will not add it, as these would be major bugs that I do not want to have in my mod. But I will see what I can do.

A news page for Nomad bars is in the works.

Custom missions are really, really difficult to code. It is possible, but noone ever did this, some of the variables are still unknown and it would take ages for me to figure out how it works and then again it would take another century to create some new missions. So this will sadly never be in my mod.

One of my most liked features would be to have an own definition for capships. I tried this, asked the best modders, but this is hardcoded and noone knows, how to do this. So, for now this is impossible and it might be impossible forever, if we do not get the sourcecode of the game (which is very unlikely to happen).

More ships, equipment, systems and so on I'm already working on (and will hopefully get done as fast as possible .

Good ideas again, many thanks for that! (By the way, a nice monster ship

And of course, Vader were are you? Still alive?

gestoord: Thanks again for your offer. I will write another E-mail, if I got some more time (hopefully soon). I would really like to accept it, but we have to talk about some important things.
See you soon!

To all: The work on the mod is not going very fast during the last days, but at least I got some things done. Keep playing FL!

Black Eagle

Post Sun Aug 14, 2005 9:00 am

@Black Eagle: Perhaps Vader{MERCS} doesn't play Freelancer anymore... Or he forgot his password .If a TLR Modder can get the Source Code, I'll be damned. Unless if that certian modder is you . Also, didn't the Crossfire mod add new missions and that stuff? I'm not sure, but i remember it did...

@Black Eagle:
May I have permission to edit and use the Nomad Improved Torpedo, Nomad Cruise Disrupter, Nomad Pulser Shield, Nomad Laser 3, Nomad Thruster, and Nomad Capitalship Turret in my mod (I'm trying to make a very powerful Nomad Fighter, and when its done, you may use it)? NOTICE: Beware, i'm only a novice modder and the first mod i made (it was a system) crashed at startup. I might need some help with that Nomad Fighter .

Suggestions for next version:
-I see that your current mod does have a storyline, i suggest expanding it.
-BUG:Sometimes when I dock Nomad City with a frieghtor, it doesn't get through.
-BUG:I used the Battleship Foward Gun on my Mystere before, and the infocard says its unable to mount?
-BUG: In Freeport Nine, when i tried to dock, it kept saying "acknoledged". Even though the dock completed, when the station screen loaded, it still kept saying "acknoledged". It kept playing until I saved and quit..Maybe its something with my comp, but IDK.
-Maybe Nomad Regenerate Cells can be bought? And it changes your ship into something like that monster Conqueror that i created? Just a suggestion...

@Vader{MERCS}: If you read the above message about you, please do not be offended.

Edited by - King Lin on 8/15/2005 6:00:19 PM

Edited by - King Lin on 8/15/2005 9:07:19 PM

Post Tue Aug 16, 2005 4:22 am

Hi!

I hope that Vader is just busy in real life or something similar and will come back soon.

For your suggestions:
I did not play the Crossfire mod, but I'm quite sure that it does not add new story missions, as you can only play it in SP with an OpenSP version for this mod. So the only possible new missions it could add, are those roleplay elements you can add on a server, which I already mentioned above. But these are no new missions with scripts and so on, but they need to be initiated and made by the admins of an MP server.

Of course you can edit any of the stuff in my mod. Only ,if you want to release a mod, which has elements of my mod in it it I would like to get credit for this. If however you want to see your Nomad fighter in my mod, you should always remember that it needs to be balanced. I'm currently balancing some of the ships, so that every player can choose among several strong ships. I do not want to have the strongest ship in my mod, which every player flies, but I want several very strong ships, each with a special advantage (speed, armor, etc.) and also one disadvantage. So, everyone can choose. Your ships should therefore not be an ubership, but just a strong ship, which is similar to the Conqueror, the Mystere, or the Anubis MK2.

The storyline of my mod, which is told in many infocards, rumors and news will of course be expanded in new rumors, news and infocards.

For the Nomad city docking procedure I will see waht I can do. The shield may be the problem, but this is easy to solve, so this should be fixed in the next version.

The Battleship forward gun is first not sold at any base in my mod. So, it is not thought to be used by players. Second it is a battleship gun (as the name says) and therefore not compatible with a fighter. I know that the Ioncross Charactereditor offers some nice possibilities, but this can also lead to bugs and I'm not responsible for bugs that occur after using the CharacterEditor. So, please do not report bugs, if they occur with an edited savegame.

Freeport Nine should be okay and it worked for me when I tested it, but I will have a look, thanks.

I know that you like the Nomad Cells and I already thought about using them somehow, but unfortunately the game engine of FL is limited in this case and they would not be usable in any special way.

Thanks for the ideas.
I might not be here for about one week now, so that I might need some more time to answer your posts. However then I will be back.

See you!

Black Eagle

Post Tue Aug 16, 2005 12:08 pm

I didn't use any savegame editor... I just dismounted the gun from my Crusher, and bought a mystere. When i tried to mount the gun on my Mystere, it worked. Also i can fire with it...

Ooh right, i edited the Mystere to have an Infinite Power Generator... So PROBLEM SOLVED...

Also, i know about the uber ships, so to balance i'll let the Fighter have weak shields but strong hull.

Edited by - King Lin on 8/16/2005 1:09:05 PM

Post Sat Aug 27, 2005 2:42 am

Hi to all of you!

I have to announce important news.
I will merge my two mods (The Monkeys and Monkey Universe) and go on with the name 'Monkey Universe Mod' from now on.
Some things from the original Monkey Universe will be removed (such as Starwars ships and some of the new jumpholes), as they do not fit into my actual ideas for The Monkeys, but most will remain. I'm from now on developing this mod for the Monkey Universe server together with a modding team. This ensures that I will hopefully be a bit faster and that we can test the mod way better and longer before it is released. So, bugs will be hunted down before the release and we hopefully do not need small patches like in the past anymore.

The mod will stay like it was before. It is still the Monkeys, with my ideas of a better Freelancer and it is focused on keeping the original Freelancer atmosphere and style, but enhancong it with new content fitting in the old world. I will also keep the mod playable in SP, as I know that some of you like to play through the storyline, or do not have a fast and cheap internet connection. So, the mod will be perfect for SP and MP.

I hope this decision is the best for the mod and for you, as the aims of the mod do not change, but just the name and the modding speed

So, see you around and you are of course welcome to go on with posting your ideas, suggestions and bug reports in this thread, or in the Monkey Universe forum, which you can find on the following site:
Monkey Universe Site

Black Eagle

Edited by - Black Eagle on 8/27/2005 3:42:09 AM

Post Sun Aug 28, 2005 7:00 am

Ok Peeps,

We at Monkey Universe are preparing to start up together with Black Eagle the Monkey Universe modding team (MUMT) under the supervision of Black Eagle.

We will first prepare some necessary tools (like private forum for the team and stuff) to assist the modding team in it's work.
For all eventual testing we are setting up a dedicated test server for testing the new versions in a MP environment.
We will also make the new versions of the mod and eventual beta versions available for download to the beta test team on the Monkey Uinverse website.
Eventually we will create a section on the website for the MUMT, which could be used to give some sneak preview screenshots and info on the evolution of the work.

As soon as all this is in place we will advertise for members for the Monkey Universe Modding Team (MUMT).

So by that time if you are interested and you have the skills you could contact Black Eagle or me for further details.

Black Eagle will be the coordinator and driving force of the MUMT, we Monkey Universe serveroperators and admins will provide all possible technical support.

Gestoord

Edited by - gestoord on 8/28/2005 11:13:03 AM

Post Mon Sep 05, 2005 10:10 pm

Recruitment for the Monkey Universe Modding team has started.

We have created a public section in the Monkey Universe forums where everybody can aply for membership.

Once accepted by Black Eagle you will have to register in the forums, you will be granted access to the MUMT user group and you will get access to several private sections of the MUMT.

The link to the forum is on the website: www.monkeyuniverse.be

Become part of the MUMT and write some freelancer modding history.

Gestoord

Monkey Universe server admin

Info on MONKEY UNIVERSE server

Post Wed Apr 05, 2006 5:54 pm

Where is the New Robot System on the Monkey Mod 1.18 please? Thank you in advance

Post Thu Apr 06, 2006 4:10 am

Hi!

You can find the jumphole to the Robot 1 system in the bottom Unknown system (the one with the Monkey and the Robot planet). The jumphole is situated a bit to the east of Planet Gammu.

Black Eagle

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