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TIE Universe 2.1 - suggestions here

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Wed May 11, 2005 9:18 am

@sylvic,
After checking out a number of other mods, all of the big ones including 5th House, and doing some Beta testing on quickshot14's TE mod, yours is still the one that draws me back.

Just a note to let you know I'm still hanging around,,, waiting

edited: for spelling!!!

Shaman
Some say "The problem with the gene pool is that there is no lifeguard"
I say, "Actually, the problem is too many lifeguards and not enough F___ing chlorine"

Edited by - Shaman on 5/11/2005 10:19:54 AM

Post Wed May 11, 2005 12:21 pm

I think Silvik's fallen off the deep end. You still there buddy?

JohnHawke
C-in-C Wing Commander-->Freelancer Project
E-mail: [email protected]
Website: here

Post Thu May 12, 2005 2:35 am

Yep, still here

Have some real life problems and don't have the neccesary time to finish properly some models. I think the mod is ready. I builded and textured the Death Star model but I don't like it (low polycount). Now I'm rebuilding the model from scratch (high polycount this time).

See you soon

Post Thu May 12, 2005 6:08 am

glad your still here, Silvik. Hope the RL problems get solved. Rock On!

JohnHawke
C-in-C Wing Commander:Vega Scourge Project
E-mail: [email protected]
Website: here

Edited by - johnhawke on 5/12/2005 7:08:50 AM

Post Sat May 14, 2005 2:29 pm

Silvik,

Glad to see your post!! Take your time,, your previous results are still playing just
fine on my lan.

Thanks for the pics!!

I'd be glad to do some testing for you if you wish.


Shaman
Some say "The problem with the gene pool is that there is no lifeguard"
I say, "Actually, the problem is too many lifeguards and not enough F___ing chlorine"

Edit::Just checking in

Edited by - Shaman on 5/14/2005 3:33:50 PM

Edited by - Shaman on 5/27/2005 7:37:00 PM

Post Thu Jun 02, 2005 12:51 pm

Bloody Heck! Someone post a link to the place I can download this thing already!

It looks really cool! Great idea!

To those of you that think its too hard*[Note)*: (Sheild Regen etc...)

If you want to change the NPCs by yourself you have two options:

(1). You can totally disable the bot and bat using of the NPCs:

For this go to the pilots_population.ini in the Data/missions folder and search for the line "repair_id = repair_fighter_both".
Change all these lines to "repair_id = repair_fighter_never".
Then do the same thing with all the files "repair_id = repair_fighter_both_ace".

(2). You can also decrease the amount of bots and bats the NPCs are carrying:

For this go to the loadouts.ini in the Data/ships folder and change all the lines with "cargo = ge_s_battery_01, zzz" and "cargo = ge_s_repair_01, zzz".
Change zzz[Note) to a number you like.
You have to do this for every loadout in this file, as these loadouts are for all the fighters and freighters in the game that are flown by NPCs.

[Note) is: "zzz" is the number of Bots/Bats.
*[Note)* is: WARNING!This only works if Silvik's MOD dosent use some other method!

I hope this helps!

We are the Photons. Feel our explosive wrath!

Edited by - PhotonGun on 6/2/2005 2:01:41 PM

Post Fri Jun 03, 2005 10:30 am

Hi PhotonGun!

I told you this for my own Monkeys Mod. Silviks mod uses a similar method, but he does only have the "repair_fighter_both" lines and not the "repair_fighter_both_ace" lines, as these are my own new settings.

So, you just need to replace the ones withoput ace, as there are noones with an ace.

You are quitew fast in learning how to mod Why do you not try to make a mod by yourself. You can take The Monkeys as an example and try to change some things. We can need every new modder to keep FL alive!

Have fun!

Black Eagle

Post Sat Jun 04, 2005 7:03 pm

I've played 2.0 good, and I loved it, but when I go to download 2.1, the download stops at 10.6 MegaBites, instead of going to the full 26 Megabites, making a useless mod archive come up. Can anyone tell me hwo to get it to download the mod properly

CEO and Emperor of the Samura heavy industries and empire-CYOF2
President of Liberty- CYOF 3
Supreme Overlord of the Junkers and Miners Guild- CYOF 4

Voted Best Explorer in CYOF 2
Voted Best Backstabber in CYOF 3
Voted Best Corperation, Tied for Most powererful faction, best backstabber, best sneak attacker, best tech and most effective fleet in CYOF 4

Post Sat Jun 04, 2005 7:14 pm

PhotonGun

Here's the Link:: http://www.lancersreactor.com/t/Downloa ... sp?ID=1288

I keep this mod handy on my lan, I keep coming back to it !!!

Black Eagle,,, I've played your mod, still have it up, but I keep going back to the TIE Universe.

Waiting patiently for the next installment.

edit:: gunblade-- I just down loaded it, again, from the above link, no problem, full mod came through. I using 128k ISDN.


Shaman
Some say "The problem with the gene pool is that there is no lifeguard"
I say, "Actually, the problem is too many lifeguards and not enough F___ing chlorine"

Edited by - Shaman on 6/4/2005 8:19:51 PM

Post Sat Jun 04, 2005 7:39 pm

I use 56k Dialup. Is that why it is doing to me

CEO and Emperor of the Samura heavy industries and empire-CYOF2
President of Liberty- CYOF 3
Supreme Overlord of the Junkers and Miners Guild- CYOF 4

Voted Best Explorer in CYOF 2
Voted Best Backstabber in CYOF 3
Voted Best Corperation, Tied for Most powererful faction, best backstabber, best sneak attacker, best tech and most effective fleet in CYOF 4

Post Sat Jun 04, 2005 8:23 pm

OOC: (Sorry) To Those Interested in a Homeworld 2 Mod(My First Venture! Yay!): Try the Editing Disscusion Forum.

We are the Photons. Feel our explosive wrath!

Post Sat Jun 04, 2005 9:07 pm

ei there guys, just loved the starwars ships....
anyways im having trouble finding the "NEW SYSTEM" could somebody
light the way for me?

or just send me a picture of the Universe Map to lessen my anxiety of not finding any directions on the New Systems....

thanks and my the force be with you....


may the FORCE be with you...

journey in peace... -BULAHAW

Post Sat Jun 04, 2005 9:09 pm

oh by the way if you happen to give me the picture of the universe map of the TIE complete with the new system my emails at [email protected]

thanks again!!! regards to your work sylvik


may the FORCE be with you...

journey in peace... -BULAHAW

Post Sun Jun 05, 2005 8:15 am

I keep getting this> "Error: FLMM has determined that 'TIE Universe v2.1' won't properly activate."
"Error: Unable to find dest 'archetype = li_dreadnought'(...) in 'C:\Program Files\Microsoft Games\Freelancer\data\ships\loadouts_special.ini'"

I have SDK 1.5 installed. I reinstalled FL before installing SDK and TIE U. Help?

We are the Photons. Feel our explosive wrath!

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