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TIE Universe 2.1 - suggestions here

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Tue Nov 09, 2004 2:41 am

@Slivik Stay working with, and for SP only their are so many mods that are for MP and they well put frankly suck as SP. Half of the cool things that MP have SP does not have. And their are a lot of people that play SP, but no good SP mod to play, that is until Tie Universe came along. Please stay with the SP players, and let the server people change Tie Universe to be able to play MP.

Also on cap ships the battleships my be to big, or not workable in SP as some have said. But could you fix it to where they dock on the outside of a planet, or station, then maybe they would work. However Gunboats or along that size is plenty big, leave the Cap ships like BB's, and Cruisers to the house Militaries.

Also make things like Cardimine, and Artifacts 2xtheir worth, because if you are taking the risk of being a drug runner, or banned artifacts, shouldn't you be paid good for them?

P.S. On ship prices again. It only takes me about 30 minutes max to be able to buy the best ship in the mod, so please make the ships more credits, the lowest keep the same price to the best say 10x the amount, and work on a scale according to the ship. As always just some thoughts.

Also when is Tie Universe 2.2 coming out????????????
Is it going to have BB encounters advanced in all systems????

As Always great mod I have over 6000 kills, and counting!

Post Wed Nov 10, 2004 12:31 pm

@FlyByU - TIE Universe is a SP MOD You know why ?, beacause I'm SP player

Post Fri Nov 12, 2004 8:12 pm

I've suddenly been getting an error from FLMM when trying to activate TIE Universe where its been fine previous. I deactivated it to try an addon ship, but when I tried reactivating TU (no other mods active) I got an error saying something was missing from one of the .ini files (didn't note it). So I reinstalled Freelancer and tried again, but I'm still getting an error, though its different this time:

Error: FLMM has determined that 'TIE Universe v2.1' won't properly activate.
Error: Unable to find section '[Constants' in '..\Freelancer\data\constants.ini'

Any advice on how to solve this?

Edited by - Skyheart on 11/12/2004 9:14:20 PM

Post Fri Nov 12, 2004 10:34 pm

@Slivik: If you're interested, I've developed a crosshair cockpit that's in the center of the screen, which might be useful. Check the Editing Forum for details and a file download.

Post Sat Nov 13, 2004 8:34 am

@Skyheart - please install SDK

@Argh - yep, I'm interested, thanks

Post Sat Nov 13, 2004 12:08 pm

Duh -slaps forehead-

Thanks, I should have figured that one.

Post Sat Nov 13, 2004 8:26 pm

@Silvik When is the next Tie Uni coming? About how much longer?
Just a close guess would do.


I have been doing different tests with TU2.1 one of them is I made the bases destructible, works great, but you must land on another base in the system or leave the system then land on a base before it will regenerate. If you go back before landing somewhere it will CTW.

Also put high level requirements on all the ships of great power, and made them more expensive. Also made all missiles more powerful, X3 the power, is kind of an equalizer for the powerful guns, works great, and makes you think twice before going to mess with any of the BW inhabitants.

Also reduced the price of Pirates to $350 base price.

Tried the battleship encounters but they only show up in new York. It would be great to have them in all house systems. But I cant get that to happen. Also made them have shields and a lot more armor.

P.S. I am in no way going to claim anything on your mod, just tweaked it more to may style of game play. Maybe you can use or make the bases destructible also.


Edited by - FlyByU on 11/22/2004 7:58:57 AM

Post Mon Nov 22, 2004 12:17 pm

@FlyByU -

1. maybe for cristmas
2. right now working on new models, after that I'll think about the rest

Post Mon Nov 22, 2004 1:05 pm

Didja ever get that Aircar that I sent you skinned? I wanna Aircar

I'd offer, but I'm still busy w/ Alpha 4... maybe after that.

Post Sat Nov 27, 2004 5:04 am

at 31% of the download the d-load stops giving me a message "the connection with the server was reset".Anybody know how to solve this?

Post Sun Nov 28, 2004 4:57 pm

First off, AWESOME mod. I was about to register for Star Wars: Galaxies, with the expansion for space flight, just to fly a Tie fighter again, but this gives me my fix.

Thank you.

I like what's been said about a death star and battleship encounters, it would be cool to see. I also like the suggestion for making bounty hunter pilots a commodity, once I beat the SP aspect of the game, I usually turn on the empire, align myself with pirates and rebels, and hunt down evey bounty hunter I can find. It'd be nice to get a bounty on their heads.

As far as game play; I don't know if the targeting assistant is a hard coded part of the game (i.e. cannot be changed in the mod), but if you could find a way of getting rid of that little red X, that would really help.

Finally, pressgod. I had a problem with getting past level 6 for a little while too. I just beat the mission today. Some hints, if it still applies (or for those that are just starting out and run into the same problem)
1) The targeting assistant is not your friend. Lining up the mouse with the little red X worked really well in normal FL, but I suspect the new weapon speeds throw it off. Follow the traces.
2) Silvik is the man, go get the class 6 weapons in sector 6E, though you could also...
3) Go to the JH in Texas. It opens the map and you could get the Tie Defender at the first battleship in Cambridge you find. Then troll around for a while, kill a few courairs & outcasts, and get some pretty nice sheilding, generators, etc. There is a list of lost wrecks you can get on this site, find Kyushu sector 2D.
4) See 1.

Thanks for the Mod. I tried a couple others before this, but I'll never go back.



DEADBEEF600DF00D

Post Sun Nov 28, 2004 10:17 pm

@Deadbeef

The lead indicator (targeting assistent) is only accurate if all of the guns you have mounted are the same speed. I'm the author of another mod, and I've done a lot of work with this, so I know that's true. Try buying all of the same guns, and you'll see that the lead indicator does correctly mark where shots should go.

That said, there are always going to be a few issues with shots that go much faster than FL's shots, which might be of interest to Slivik...

I've noticed (in my mod) that the ALE animations aren't perfectly lined up with the shots. You can see this with shots that use a beam and an ALE FX that travel over 1000 units/second. I was originally looking at using an ALE for weapons in my game, until I noticed this inconsistency... I took out ALE references, because in my mod, a small error in aiming can really hose a player who's using my fixed-forwards guns.

But I don't think the weapons in TU are going faster than 1100, so that's probably a very minor problem.

Also, the ALEs create another problem- shots that seem to go "through" things without hitting them, even if the ALE seems to go where the SUR should be. This produces problems mainly when the ALE is much larger than the shot, so it's limited to just a few of the fancier FX.

@Slivik

I now know how to make custom guns from scratch. If you wanna see my "rough and ready" instructions on how to do this and a test-piece, email me. BTW, from what Anton's been talking about, your next release is going to be super-cool... can't wait to play it

Post Sun Nov 28, 2004 11:27 pm

maybe you could do more non-tie starwars ships in. i know it is tie universe though

Post Mon Nov 29, 2004 10:37 pm

@deadbeef600df00d - try to not combine different classes and types of weapons.

@Argh - yep, I've noticed that too Cutting the ROF solves in some way this problem.

@vamp679 - taken in consideration (yes, a couple of non TIE ships will be added)

Post Wed Dec 01, 2004 7:42 am

I enjoyed the hell out of this mod. Took 12 hours to reach level 40 at $10 MIl.
Flying the TIE Shadow, the vampire is an awsome ship...
Allthe new sectors are great, Question, How do I get the Tie Semitar?
Keep up the great work, the mad is a total blast to play, thanks for the oppourtunity to play...

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