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Frontierspace ver1.0/1.1

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Mon Jun 26, 2006 3:47 pm

i posted a the link on my web site for the patch im also going to post it on my forums

Post Mon Jun 26, 2006 5:01 pm

I install the patch using FLMM. and guess what happens? All my saved games are gone!

They are in the Freelancer folder, but can't load them in game. Something doesn't look right about this path, which is the folder the saved games are in:

C:\Documents and Settings\Me\My Documents\My Games\Freelancer\Accts\SinglePlayer\Frontier space-_Frontierspace Open SP-

Isn't there supposed to be a 'Saved Games' folder within Freelancer?

I need help with this one. Don't want to have to start over

Post Mon Jun 26, 2006 6:36 pm

*laughs* Don't sweat it, mate. FLMM moves your save files around to protect them from strange things that could happen if you loaded an original save game after modding freelancer. Since the patch is recognized as a mod, it backs up your original saved games to a different directory. Just go in and copy all of the files in \Frontier space-_Frontierspace Open SP-them back into Accts\SIngleplayer. Let it overwrite Restart.fl.

There is no "Saved Games" folder, that is what Accts\Multi+Singleplayer is for!

See, that wasn't so bad, was it? =)

Edited by - Blank on 6/26/2006 7:39:37 PM

Post Mon Jun 26, 2006 9:35 pm

Thanks Blank. I knew something wasn't right just by looking at the directory path to the saved games, but couldn't figure out what it was

Btw, I realized after I posted my message that there isn't a saved games folder within FL.....just too lazy to go back and edit it

Post Tue Jun 27, 2006 6:17 am

Ty RippeR ,with a few hole probers(fnar fnar oo-eerr miss'es) on the server its been dumping the server somewhat, i had not had the time to do the update's so this has saved me hours (building computers is fairly easy to me ,programing them is not,).
Mace i gotta say, "Stunning" -Pentapolis-

Post Tue Jun 27, 2006 6:28 am

I am happy to help and I will continue doing this patches as soon a new bugfix has been posted on this thread. Patch files will then be available on a regular base (every 2 weeks for example)

@Mace: Can you insert the link of the patch into your sticky post :-)

Post Tue Jun 27, 2006 6:56 am

Hi Mace - it's me again

Some more additions to my list I found today:

Miogre - Cluster 4C > Derelict fighter has no name


Beliati - Almost whole System > Crashes in a row

I had the following problems: When trying to dock at the tradeline from
Brody Mining Base to Alderman Supply Depot the game crashed, this happened
on every single tradelinering leading to Alderman Supply Depot.
Even when I avoided docking at a tradlinering the game crashed at least when I
was passing by Alderman Supply Depot.
Same happened after a while when I flew without a navmark direction to the planet (name unknown yet) from Brody Mining Base.

The whole problem looks exactly like the one I occured in Epsilon Indi.


Besoex - Maxwell Observation > Long Range Mission Discription

(the payout discription is wrong, it tells, that you've to deliver it to planet Capitol whithin 10 minutes and receive 1250 credits for each)


Beta Hydri - Planet New Caledonia > Black Spectre Superiority

Discription ist wrong, it says 6x guns and 1x turret, the version offered at
Pl. New Caldeonia is just like a freighter, it offers 9x clas 8 turret hardpoints,
a freightershield, has no engine nor a thruster hardpoint.


Suggestions/Wishlist:

Raven Claw Superiority/Phantom Intercepter versus Stormhammer Superiority

I can understand what you say about the shipsbalance, but even when the
Stormhammer just has 7 hardpoints its a lot better than the Ravenclaw cause
the Raven Claw has 2x cl. 8 hardpoints, 4x class 9 hardpoints and "only" 2 class
10 hardpoints - though I'd say if it had 4x class 10 hardpoints as the Stormhammer it would be lmost equal to it, maybe a bit better, but not that
much that it would outbalance the game, apart from the thing that I still do like
the Phantom better. I would suggest to offer the Raven Claw and especially the
prefered Phantom at a custom version with 4 class 10 hardpoints
(and the Stormhammer has still the better armor !)

I also tried out the Nial heavy fighter - I do like the stats of that ship, but
I dont like the looks nor its manuverability (too agile for me )

That's it for today,

yours Kuvacz

Post Tue Jun 27, 2006 8:36 am

@Ripper, Cheers for the patch. I had considered it, but its kinda hard to draw a line and say this will go in and this out. I'm trying to focus on problems that cause crashes to desktop first and those that give less performance will be delt with afterwards. The patch has been added to the topic.

@Porlw, cheers for the comments. Glad you like it.

@Kuvacz, another long fix list well gee thanks.. I've made a note of them and there will be both a hardwired thruster and different weapon abilites for the Ravenclaw and Phantom in the next version.
The Nial does look a bit funny. It is fine for a model and all, but i was trying to avoid the sci-fi ships that are in other mods. Thats why there are few Star Wars ships in Frontierspace. If i find a decent alternative to the Nial and suitable capital ships, i'll most likely change them. They don't really fit. The Thargoid ships too could be re-made.

Post Tue Jun 27, 2006 8:37 am

Hi mace
I was doing that quest and it brouught me to planet MADISON in the ANDROMEDA SYSTEM. It has quite a nice weapon selection( but still the home plant of jetan and maybe other offer better stuff). So is this the end of the quest? Or is there any continuation from the long range missions?


BTW
For anyone who hasnt found the quest yet. It starts on planet PYGAR in Omicron THETA system. You have to bribe a faction and then look out for rummors and OFF you go!

Post Tue Jun 27, 2006 8:49 am

i have one suggestion. I dont know if you have played rebalance mod v 3.5 but there is one nice feature there. Some ships there have two engines. One thing is that engines give a bit more speed. But the MAIN thing is that when you press engine kill button, you will start accelerating as if you were traveling thought trade lane. But you dont get full trade lane speed. The maximum speed depends on the engine type but commonly it is some 1200m\s.
Traveling throught some system is very long and boring and that would help alot.

Post Tue Jun 27, 2006 8:50 am

@Mace: Point 20 on your current fix list (Kusari gunboat requires too high rep to buy) is also covered by the patch.

Many thanks for posting the link. This MOD will become the best ever made :-)
You are doing a great job.

Post Tue Jun 27, 2006 9:04 am

@EUUR: More speed for traveling is ok but then you have the problem that ppl use this feature also in PvP. And this leads to the fact that ppl are doing less PvP cause it is near impossible to hit someone who goes at this speed.

So my personal opinion is that travel speed will not be increased to such a high value to make battles (PvP) more interesting.

Post Tue Jun 27, 2006 10:21 am

@Ripper, Well, the cruising speed has been set to 400. Its going to be a fine line between pvp combat and travelling distances. I'm planning to keep it the same for the time being, at least until i get more peoples opinions about the speed.

@EUUR, the quest actually dosen't start there it starts a couple of places before it. Did you buy a bribe to gain access to Pygar or were you abe to increase your rep through reputation? The end of the quest is at madison. I might possibly extend it. Once you get to Madison ther isn't much more you could really go to.

Post Tue Jun 27, 2006 10:33 am

@Mace: You can increase cruising speed cause you are anyway not able to do combat while you are in cruising mode. The only thing that's important at this point is to increase also the speed of the cruise disruptors in order to stop ppl. What I meant before was the thrustering speed that should not be increased too much (or even be infinite). Before, I played another MOD where thrustering was, with the right equippment, at 990 and infinite. Then it was impossible to do PvP against other ppl cause everyone thrustered all the time and nobody was able to hit someone at this speed (no big fun for everyone).

Post Tue Jun 27, 2006 11:11 am

@Mace: I play Open SP. Cause i cant play freelancer on line for some strange reason...
I was able to dock with planet Pygar from the beginning. In Sp my rep is strange. When i encountered Nomads I was amazed cause my rep was MAXED OUT with them. Also i was neutral with Thargoids, Jetans and Shadows (and was VERY glad about it).

BTW: have you played IRON ASS mod for ELITE 3: FFE. It is quite good. If no check it out here:
http://www.elite-games.ru/elite3/files.shtml
it is in russian but the mod is in english. There is only thing irritating there: ASP explorer has NO gun mountings so constrictor is the best then. And the G acceleration of ships was made more realistic

I know that this doesnt consider freelancer but if this is frontierspace then you should know what inspired this mod. This mod is great and has tremendous potencial to become even greater.

Another suggeston:
You should consider adding some ELITE SHIPS to there. There is already the thargon collection but they dont look EXACTLY the same as in FFE. And you should put COBRA( all marks) CONSTRICTOR and ASP and some freighters in there. I think that other players aprecia

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