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Frontierspace ver1.0/1.1

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Post Wed Jun 21, 2006 4:40 am

Also, several GMG Gas Miners in the Cygnus-11 system have nothing in them. Just a black screen with the option to launch into space. The respective base's description still says that it sells weapons and whatnot.

Post Wed Jun 21, 2006 6:03 am

i just launched flserver with Frontierspace, works great and thanks to ZoDiAc for testing the net connection, the server is called Frontierspace_1.1-Pentapolis- it has a p4 3.6ht with 1gig ram and runs server+ioncross as its only task it will run 24/7 for as long as there is strong interest in this mod. please feel free to make yourself at home there.

Post Wed Jun 21, 2006 9:42 am

arrgh now i get the new player bug ,i thought i sorted that oooops.
great mod .

Post Wed Jun 21, 2006 10:09 am

Here's something else.......

While on the Battleship Valiant in Wolf-359, I sell the loot I picked up during a mission. After all is sold, I notice that one of my mounted guns and my tractor beam are gone, as if I had sold them. I thought maybe I screwed up and DID sell them by mistake. I load my autosave and the same thing happens.

Maybe a glitch with the system or the bases in that system? Went to Stronghold Kelley and the same thing happened. I had to fly out of the system and sell my loot at another base to correct the problem

Post Wed Jun 21, 2006 11:48 am

@Blank, If you were tring to get to the Imperium from Lave it would be 2 jumps. Go to Phiagre, on the west south west there is a jumphole to anayeth.

In some ways i want people to explore themselves, but maybe you are right. I could be a bit more helpful. I'm working on a website for Frontierspace, a guide (of sorts) will be available on it.
Cygnus is a bit of a funny place. I know you're not too keen on it, i just wanted a definite gmg vs indgas region. I could have made the whole thing a big nebula, but i wanted the ships to be visable. If quite a few other people feel its too sparse i will redo it for a later version.
I've made a note of the crash, it'll be fixed in the next release.

@Porlw, sounds good about the server. I've added the server to the thread topic and i'll pop along during the week.

@Oddball, that bug's a new one to me. There's nothing unique about the bases in Wolf-359, except the undockable ones. I'll playtest and see if i can reproduce it. 70 Ophuichi is one of the more dangerous systems in the Sirius sector. I hope you are firendly with either the Federal or Imperial special forces or things are going to get messy. I'll sort out that crash soon.

I started work on a sector map and to be honest, it looks pretty lame. Whemn i sort it out (at least basically) i'll pop it up on here.

Post Wed Jun 21, 2006 3:38 pm

Mace 70 Ophuichi is the patrols paths again bud, you've got nomads looping back to the jumpgate, after checking the mBases.ini you don't have any nomads in the bases of the Facece system (Ew14) meaning the patrols don't have a population to use. That is one crazy system though, only the order didn't shoot at me.

**shuffles of with a new headache**

Post Wed Jun 21, 2006 4:55 pm

Thanks Mace. I hope you get that crash fixed soon. Looking forward to seeing what 70 Ophuici is all about

Post Thu Jun 22, 2006 5:12 am

70 Ophuichi, yeah it is something of a effort. I added it at first with just normal imperial and federal forces, then i thought, "what the hell". There should be Duchani and Jetan spawning that shouldn't attack on sight.
You may need to increase your rep with one group to find a safe haven. The only real way of getting in with either the fed or imp special forces is to attack their rivals. They are guarding the destroyable bases and operate in a few systems like Archenar and 70 Ophuichi. You will slowly improve your reputation by working for their allies, but it'll take a while. Think of it as something to work towards.

The fix for 70 Ophuichi is this:
There is a patrol of 6 pieces for the nomads (fr_nomads_grp), that needs to be deleted. The first part of the path is:
[Zone
nickname = Zone_FR05_path_nomads01
pos = 19683, 0, 24327
rotate = -90, 76, 0
shape = CYLINDER
size = 750, 14862
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = nomads_01, 1
usage = patrol
mission_eligible = false
faction_weight = fr_nomads_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.050000
faction = fr_nomads_grp, 1.000000
.. and the rest are called:
Zone_FR05_path_nomads02
Zone_FR05_path_nomads03
Zone_FR05_path_nomads04
Zone_FR05_path_nomads05
Zone_FR05_path_nomads06

Delete all of the entries. Then Save.

Post Thu Jun 22, 2006 6:42 am

Thanks for the fix, Mace. Now, one question. What file do I need to change? And can I make the changes to the file just using Notepad? Remember, I know nothing about modding......

I won't have a problem in that system. Have a top-notch rep with Federal so it should be a lot of fun

Post Thu Jun 22, 2006 7:27 am

Well, even if you have top level rep with the federation, you may still be a little hostile to their special forces. You start off with them being hostile to you and any outsiders and you have to slowly gain their trust.
There's a federal base in the north west gasfield.
Sorry, yeah i did miss out half of the fix..
Open up:
data\UNIVERSE\systems\FR05\FR05.ini
and down the bottom is the:
nickname = Zone_FR05_path_nomads01
the whole entry between the {zone} is for the same thing, its just details for the game. You need to delete the 6 entries for Zone_FR05_path_nomads01--->06
then save. I'd recommend doing it to the mod manager files first then manually copying the files over into the game directory (without the game running obviously).

Post Thu Jun 22, 2006 9:12 am

Thanks Mace. Easier than I thought I'll let you know if it works. Might be a while before I make it back that way, though. Clear on the other side of Sirius at the moment

Not too worried about hostile forces in 70 Ophuici. Flying the Phantom Intercepter now and with what weapons I have loaded, I'm tough to beat

Post Thu Jun 22, 2006 9:14 am

Tell me about it if I hadn't been bughunting and therefore cheating they would have mopped the floor with me. Mace don't delete the patrols in the update just change the faction, the slave traders would work just fine instead of the nomads, that should make the system even more interesting. *Evil Chuckle*

**shuffles of with a new headache**

Post Thu Jun 22, 2006 3:36 pm

BUGREPORTING

The User sphinks tell us the follow bug:


EDILAZE SYS found 2 bugs
the server crashes wen u try to dock with
1 PETER BORDER STATION
2. GRASER MINING BASE
I ALSO FOUND A COPLE OF JUMP HOLLES THAT CRASH THE SERVER
CLOSE TO THAT SYSTEM

I have already check the flserver log and found many errors named "missing Hardpoint"
Some Systems are not seen in the Chat window (New York, Exoice etc.)
Also in the Repulist is the Eastern Coalition 4x as entrie.

enough at this time.

Post Thu Jun 22, 2006 5:03 pm

Cheers for the bug report, they'll be added to the fixlist and be fixed for the next release. The main problem with this release is that i didn't realize the differences between multiplayer and single player for patrols. In single player its fine having attack patrols even if the faction is not at the base, wheras, with multiplayer thats a crash.
The multiple entries for eastern coalition in the repscreen is something that was mentioned earlier in the thread and is (partly) what i have been working on today. Unfortunately, i seem to have made a mess of things and now the factions seem screwed. All i've done is rename some of the factions so that Ioncross can use them and add random mission/rep screen entries for the coalition groups.
I think i'm just going to clear my head and sort through it again another day. I've done obvious things like delete the autosave, resart and saved games..

Post Thu Jun 22, 2006 6:24 pm

hers a question for the server admins im using iron cross everybody uses that but heres the problem my server window says there was ten log ins but none of the files can be read and the players dont show up when i update the server this never happened before. could it be they are not using the mod when they enter the server?

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