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Frontierspace ver1.0/1.1

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Post Tue Jun 27, 2006 11:15 am

And RIPPER yes i forgot about PvP cause i play SP. And i thing that the mod where you could go 990 was the EPSILON mod right?

Post Tue Jun 27, 2006 12:27 pm

@EUUR, that dosen't sound too good. Could you pop into missions/m13.ini and post the ship and loadout? Just this bit:
system = Bw11
Act_ForceLand = Bw11_01_Base
Cnd_BaseEnter = Bw11_01_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter42, mp_ge_fighter4ross154_loadout01
(Example)
You are meant to be at maximum hostile with all aliens and the quest factions at the start of the game, regardless of the choice you make.
The Elite/Frontier ships would be added as long as they are up to the same standard as the other ship models. If i get very good models i would use them in a future mod and design it around them. Until then, i've pretty much got my hands full right now.

Edited by - Mace_166 on 6/27/2006 1:30:11 PM

Post Tue Jun 27, 2006 2:09 pm

Ok, I 've got a question. What would you guys want in an events system? It would be a system with either no npcs or a large region with none inside. A couple or people have mentioned having one and i'd like to know what kind of thing you would want inside.
I don't think a race track would really work. The one in the strort is run by triggers which won't work for either OpenSP or MP play. I could add a race tunnel inside a dense asteroid field, but it would most likely add lag to the server.
I could do several different regions with different ideas in each. maybe, an assault course with hazards like oxygen/minefields and npc's spawning. A capture the flag type event for teams with destroyable solars and lootable goods for points. They would need to be returned to an admin at the opposite end of the zone for them to count.
Maybe a couple of king of the hill type arena's. Each with different solar object densities.
Give it a bit of thought and then post up some requests. The location for the system is going to be near Phiagre with jumpholes to a couple of other systems. I don't want it to become an easy shortcut for trade or a quick journey in OpenSP.

Post Tue Jun 27, 2006 2:17 pm

Hi Mace,

you're such a nice person, answering all those threads, I just ask myself
when you take that much time for answering, how many time will be left for
fixing the bugs

Here some more for you

Facece - 70 Ophuici Jumpgate - crash when jumping (guess you already know)

Liabeta - Tradelande from Jordan Stronghold to Planet Jameson > crash on docking

(could this be a matter of the reputation I've got ? Cause at the moment I'm
totally red to the Zoners (Jameson is a Zoner Base) btw.the tradelane belongs
to the Federation.

Suggestions/Wishlist:

I brougth up another "new" idea, how about making all class 9 special weapons available at a custom (mountable as gun or turret) version ? Buyable at a few
dangerous places like the Imperial Spec. Base in 70 Ophuici ?! This could make
life in the game a bit easier and/or just a bit mor perfect, I just hate those
weaponsmixes with different looks, firerate, range, sounds, colours etc. -
I know I'm crazy.

Engines should be exchangeable, because it doesn't really make sense
if you can buy different types of engines and mount them but can't get rid of
the old one.

Alienships also should drop weapons, because if you're arguing about the moneyfactor I've to tell you, that money doesnt really matter anymore at the point where you can successfully fight aliens

Even when I play SP at the moment, I cant figure out a big difference for MP
because everyone would have the same possibilities to get the equipment,
though it wouldn't even effect PVP actually, just giving you (maybe) more power
to handle these aliens easier, specially the Thargoids suck sometime.

About the second thruster for Phantom/Raven Claw, for me it's just a matter
of the looks, nothing more or less.

Keep up the fantastic work,

yours Kuvacz

Post Tue Jun 27, 2006 6:07 pm

Thanks Kuvacz, don't worry too much about me finding time to fix the problems right now. Most of them are problems that can be fixed pretty quickly anyway. It probably takes longer to list some things in a fix list than to actually fix the problem. You do get the odd one though.
I've just uploaded a Universe map showing the system layout. I've made it at 1800 x 1800 and its pretty basic, i know. Photobucket has resized the image to 900 x 900 instead making it difficult to read. A 1800x1800 version has been popped into a zip file and upoaded. It should be available for download soon.

Post Tue Jun 27, 2006 8:25 pm

@Mace: I assume that it is the starting ship and loadout right? And when i post it you will make changes so that players with this loadout start hostile with all aliens? right?
Maybe that is why completing the quest was so easy for me.. Because i didnt have to fight the aliens but ok here is the loadout:
system = Li01
Act_ForceLand = Li01_22_Base
Cnd_BaseEnter = Li01_22_Base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = Bh_fighter2, mp_bh_fighter2

Post Tue Jun 27, 2006 8:28 pm

Mace i was wondering. shouldnt i post this instead. I assume that this shows starting reputations
Act_SetRep = Player, li_n_grp, 0.40000
Act_SetRep = Player, li_lsf_grp, -0.85000
Act_SetRep = Player, li_p_grp, 0.50000
Act_SetRep = Player, br_n_grp, 0.3000
Act_SetRep = Player, br_p_grp, 0.3000
Act_SetRep = Player, ku_n_grp, 0.30000
Act_SetRep = Player, ku_p_grp, 0.30000
Act_SetRep = Player, rh_n_grp, 0.30000
Act_SetRep = Player, rh_p_grp, 0.30000
Act_SetRep = Player, co_alg_grp, 0.30000
Act_SetRep = Player, co_be_grp, 0.30000
Act_SetRep = Player, br_m_grp, 0.30000
Act_SetRep = Player, co_nws_grp, 0.30000
Act_SetRep = Player, co_hsp_grp, 0.30000
Act_SetRep = Player, co_ic_grp, 0.3000
Act_SetRep = Player, co_khc_grp, 0.3000
Act_SetRep = Player, co_kt_grp, 0.3000
Act_SetRep = Player, rh_m_grp, 0.30000
Act_SetRep = Player, co_me_grp, 0.3000
Act_SetRep = Player, co_ni_grp, 0.3000
Act_SetRep = Player, co_os_grp, 0.3000
Act_SetRep = Player, co_rs_grp, 0.3000
Act_SetRep = Player, co_shi_grp, 0.3000
Act_SetRep = Player, co_ss_grp, 0.3000
Act_SetRep = Player, co_ti_grp, 0.3000
Act_SetRep = Player, co_vr_grp, 0.3000
Act_SetRep = Player, fc_bd_grp, -0.65000
Act_SetRep = Player, fc_b_grp, -0.65000
Act_SetRep = Player, fc_c_grp, -0.65000
Act_SetRep = Player, fc_fa_grp, -0.65000
Act_SetRep = Player, fc_g_grp, -0.650000
Act_SetRep = Player, fc_gc_grp, -0.4000
Act_SetRep = Player, fc_h_grp, -0.65000
Act_SetRep = Player, fc_j_grp, -0.65000
Act_SetRep = Player, fc_lh_grp, -0.650000
Act_SetRep = Player, fc_lr_grp, -0.65000
Act_SetRep = Player, fc_lwb_grp, -0.65000
Act_SetRep = Player, fc_m_grp, -0.650000
Act_SetRep = Player, fc_ou_grp, -0.65000
Act_SetRep = Player, fc_rh_grp, -0.65000
Act_SetRep = Player, fc_u_grp, -0.650000
Act_SetRep = Player, fc_x_grp, -0.65000
Act_SetRep = Player, gd_gm_grp, 0.20000
Act_SetRep = Player, gd_im_grp, 0.30000
Act_SetRep = Player, gd_z_grp, 0.15000
Act_SetRep = Player, gd_bh_grp, 0.65000
Act_SetRep = Player, fc_f_grp, -0.650000
Act_SetRep = Player, fc_q_grp, -0.650000
Act_SetRep = Player, fr_jack_grp, -0.65000
Act_SetRep = Player, fr_raid_grp, -0.65000
Act_SetRep = Player, fr_police_grp, 0.30000
Act_SetRep = Player, fr_fed_grp, 0.30000
Act_SetRep = Player, fr_jetan_grp, 0.20000
Act_SetRep = Player, fr_imp_grp, -0.65000
Act_SetRep = Player, fr_slave_grp, -0.65000
Act_SetRep = Player, fr_rh_spec_grp, -0.91000
Act_SetRep = Player, fr_unknown_grp, -0.91000
Act_SetRep = Player, fr_indgas_grp, -0.20000
Act_SetRep = Player, hw_s_grp, 0.30000
Act_SetRep = Player, hw_taid_grp, 0.30000
Act_SetRep = Player, hw_kush_grp, 0.30000
Act_SetRep = Player, hw_kad_grp, -0.65000
Act_SetRep = Player, hw_tur_grp, -0.65000


Act_SetRep = Player, fr_tharg_grp, -0.91000<- See thargons are set to be hostile but in the game they are not. Nor even the Jetan and Shadows They were all neutral


Act_SetRep = Player, fr_duchan_grp, 0.30000
Act_SetRep = Player, fr_westall_grp, -0.65000
Act_SetRep = Player, fr_eastcoal_grp, 0.00000
Act_SetRep = Player, fr_centaur_grp, 0.30000
Act_SetRep = Player, fr_order_grp, 0.30000
Act_SetRep = Player, fr_nomads_grp, -0.91000
Act_SetRep = Player, fr_hermitts_grp, -0.65000
Act_SetRep = Player, fr_van_maan_grp, -0.91000
Act_SetRep = Player, fr_aymifa_grp, 0.30000
Act_SetRep = Player, fr_ackarack_grp, 0.30000
Act_SetRep = Player, fr_phekda_pol_grp, 0.00000
Act_SetRep = Player, fr_CIVILW_grp, 0.30000
Act_SetRep = Player, fr_CIVILE_grp, -0.65000
Act_SetRep = Player, fr_quest1_grp, -0.91000
Act_SetRep = Player, fr_quest2_grp, -0.91000
Act_SetRep = Player, fr_quest3_grp, -0.91000
Act_SetRep = Player, fr_quest4_grp, -0.91000
Act_SetRep = Player, fr_quest5_grp, -0.91000
Act_SetRep = Player, fr_fedspec_grp, -0.91000
Act_SetRep = Player, fr_impspec_grp, -0.91000
Act_SetRep = Player, fc_vakoth_grp, -0.65000
Act_SetRep = Player, clan_wolf_grp, -0.65000
Act_SetRep = Player, co_daurlia_grp, 0.15000
Act_SetRep = Player, clan_samurai_grp, -0.65000
Act_SetRep = Player, clan_corsair_grp, -0.65000
Act_SetRep = Player, co_procyon_grp, 0.15000
Act_SetRep = Player, clan_xeno_grp, -0.65000
Act_SetRep = Player, co_exoice_grp, 0.15000
Act_SetRep = Player, clan_outcast_grp, -0.65000
Act_SetRep = Player, clan_gmg_grp, -0.65000
Act_SetRep = Player, clan_merc_grp, -0.65000
Act_SetRep = Player, clan_indgas_grp, -0.65000
Act_SetRep = Player, clan_raid_grp, -0.65000
Act_SetRep = Player, clan_slave_grp, -0.65000
Act_SetRep = Player, clan_fedops_grp, -0.65000
Act_SetRep = Player, clan_westall_grp, -0.65000
Act_SetRep = Player, clan_sirrogue_grp, -0.65000
Act_SetRep = Player, clan_indpir_grp, -0.65000
Act_SetRep = Player, clan_frpol_grp, -0.65000
Act_SetRep = Player, co_Majoris_grp, 0.15000
Act_SetRep = Player, fr_imp_pirate_grp, -0.65000
Act_SetRep = Player, clan_altair_grp, -0.65000
Act_SetRep = Player, clan_aymifa_grp, -0.65000
Act_SetRep = Player, clan_edilaz_grp, -0.65000
Act_SetRep = Player, co_Essa_grp, 0.15000

Post Tue Jun 27, 2006 8:36 pm

Mace i was thinking a bit and I thing i know why was i able to dock wirh Pygar and was neutral to all alien factions. It is because i loaded the game from AUTOSAVE position.
And sometimes when you load the game from AUTOSAVE position it simply makes you neutral TO EVERYTHING. So yes i started hostile with tharoids, but the AUTOSAVE made me neutral to them...

Post Tue Jun 27, 2006 8:45 pm

Mace one more thing. When i was watching the reputation window of the hadows it said this

ALLIES
Unknown

ENEMIES
Mostly Nomad, Shadows, Thargons, Jetan but every other faction is considered hostile

Shadows are enemies to each other?!!!! Or is it a bug?

Post Tue Jun 27, 2006 9:01 pm

Mace i have a bug to report

The Hood base in Jetan Prime. When you go to bar there it will CTD.

Post Tue Jun 27, 2006 9:24 pm

@EUUR, yeah the opensp file actually looks ok. I was just using the ship and loadoout to let me know what reputations you had got. If you are starting a new game you really do need to delete the autosave/restart if it is already in there. Its in the saved game folder.
The shadows being vs themselves is a bug. Its just an infocard thing they won't actually fight themselves.
The Hood crash will be added to my list of things to do.
In the quest you don't actually fight vs aliens directly. Madison is in frontier space where aliens operate, but there is no quest mission to attack anything. I wasn't really sure what to add add the end of the quest. It needs to be worthwhile, but there is a limit to how much you can really reward the player.

Post Tue Jun 27, 2006 9:37 pm

@Mace: For the event system, I thought about having a normal sized system without NPCs and 3 bases in it. 1 base should be in the center (not destroyable and not dockable) to act as a point where ppl meet each other for PvP events. the other 2 bases (destroyable and not dockable) act as CTF bases where teams have to destroy the opponents base and tractor in the loot to win the event.

Post Tue Jun 27, 2006 10:37 pm

Thats the kind of thing that i'm thinking of. But, would you really need to have the whole system for that. I thought that by having regions with different things in it it would help the admin to come up with events. Maybe an maze where you go through a jump thing to the arena then the aim is to get to the other end. The admin could limit the amount of players to enter the system at any one time.
They get to the end and jump back into the event system (or maybe a harder maze).
I think having a dockable base in the event system is not really a bad thing, It dosen't need to sell much just the basics.

Post Wed Jun 28, 2006 5:41 am

Yes, it should be a whole system. It can be nuch smaller than the other ones but I think it is better to have an isolated system for that (mainly for PvP and CTF battles).
A dockable base i think will not be so good since then players will dock at that base before they go to battle and when they are killed, they are respawned at this base and can go back to battle immediatly. But when the last base where you can dock is quite far away, then players who have been killed have first to travel back to the event system in order to help their team to win the match.

Events like smuggler hunt and so on can be held at normal systems with NPCs, the only reason to have an event system is for Team/Clan battles, CTF, massive PvP and so on.

Also this system should not have asteroid fields and/or nebulas and so on cause this causes heavy lag to the server when there are many players in that system.

Post Wed Jun 28, 2006 5:56 am

HOLY CRAPZ()RZ! Did you guys miss that overview of the universal map!? That's insane! I haven't even visited a fourth of those systems in 15 hours of gameplay! >_<

Ugh, now I know why this mod took so long to make... It more than doubles Freelancer's size!

And a sidenote, what's up with the errors that DataStorm kicks back when it tries to read the mod files? It says:
--> 5 in FLData.ReadINI Line 3960
Description: Invalid procedure call or argument

And lists the Thargoid ships below it. Then, when it tries to create the universe, it crashes when it calculates the ship prices and package names. I wonder if the game itself will crash once I encounter these ships...?

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