Ok gonna keep this short and sweet
I am actually releasing beta 6, mainly because this update is SO big it changed the game alot.
This update changes over 300 files now...
As for those who would like to look at the code, just download the mod and look through the files, I'm not hiding anything
Here is a summary for BETA 6. I need a couple more days to finish everything and to test out a few more bug fixes.
- Added 3 new guns
- Added 3 new turrets
- Added 1 new missile
- Fixed Shield Loot Bug
- Reduced missile ammo cost
- Fixed bug with cargo train
- Fixed mounts on Hammerhead
- Kusari has more ships for sale
- Increased % chance on loot drop
- Bretonia has more ships for sale
- Rheinland has more ships for sale
- Added Cmdr. Hall's TIE wav sounds
- Nomad gunboat will now use a thruster
- Fixed bug with freeport 2 docking ring
- Fixed bug with Yukawa Shipyard docking ring
- Cargo train will has had it's movement fixed
- Fixed mounts on Order battleship (thanks jan)
- Fixed bug with weapon platforms on mission 8 hp's
- Nomad ships will no longer blow themselves up.....
- Fixed bugs with some bretonia bases's docking rings
- Decreased shield generators HP from 3 mill to 1 mill
- Increased NPC's Lib dreadnaught & br battleship's hps
- Changed astroids files so that you now fly through them
- Removed ship vendor from stations that were not selling ships
- Finally fixed gunboat, cruiser, and battleship cargo problem! (thanks Vichama)
- Trent, Juni and King are sporting new looks, edit costumes.ini if you want to change outfits
I am still having problems finding and fixing that loot shield bug, I have it half fixed, but I need some help nailing it down.
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Cmdr. Hall.
I am currently putting system development on paper. Once I have some systems setup I will send them to Rob. I will be able to focus on that once I release BETA 6.
I want to plan this out well so there are few bugs as possible. If I don't have stuff organized and specific, rob will ahve to guess what I want and I don't want that hehe.
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Zim:
No one has found a solid cloaking solution. I really don't have the time to find one either. Perhaps int he future.
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Timm:
I am glad you like the mod. I am also working on several solutions to your problems.
3. Astroids problem is fixed.
4. I will look into the minable map problem, first time I heard about it.
5. How did you fix the pilot bug?
6. Am aware and looking for a solution.
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Frodo:
Can you please post the following info so I can add you to the server list
Name of Server:
IP addy:
Max Players:
Uptime:
Owner:
Email:
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Cat92:
Glad you like it
You can see what weapons the damage do by looking at the readme file
You can also visit the website and look under equipment
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Bob & Rob:
I'll email ya
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Rojo:
You can find the answers to your questions by reading the readme or by visiting the website
Nice work around with the engines, I'll have to find a better solution
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Iammarauder:
Aye I am having alot of problems fixing that specific bug. if you can help me nail it that would be very much appreciated
The reason that freighter thruster remounts is because it is "part" of the package in goods.ini. It is not suppose to be removed
As I said above with the code all you have to do is download the mod
Could you also explain this mining mod to me?? I am not familiar with it.
I am also experimenting with factions so you will see some special stuff soon with that
I plan on implmenting stuff where people can be a specfic thing, but it will take some time.
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Also if you have been helping test this mod for awhile please let me know and I will add you to the dedicated tester list
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.
Edited by - Reynen on 19-05-2003 07:16:04