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** MOD PACK ** Reynen''s Cleint / Server Ship & Equipmen

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Sat May 17, 2003 8:53 pm

Hmm I didn't know there was a prbolem with the TIE ships now, I will also look into that.

Also found a simple fix for the astroids, and debris, I just removed their .sur files so you no longer run into them. It is the only solution I can think of right now.

Also has someone made ANY progress in the dockable player stations area, I have an idea that may work, if someone has been able to make player battleships dockable then try pointing the docking point to another base, that may be the trick. This was suggested by Fujisawa.

I don't remeber how to make the plaer BS dockable, so if someone can send me some stuff I may be able to make it work.

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 17-05-2003 21:54:04

Post Sat May 17, 2003 9:22 pm

No rey it was the test files that bob sent me...for some reason it made them funky...not ur mod..its just fine..Can ANY one here help me figure out this flippin UTF /PSP thing? im having so many problems with this and its drivin me up a wall so to speak.

Battleship's?...ya we got that

Post Sat May 17, 2003 10:58 pm

Eh.. I'll check on the ties... didn;t think I did anything to the player ones... odd...
bah this is complicated.

Rey:

did ya see the bug screen I sent ya in the zip?

P/-/3@R D@ D@\/\/G F00lZ

Check out what I'm doing for Reynen's Mod @ my website[!

Post Sat May 17, 2003 11:41 pm

bug screen?...the one about replacing the files?...

Battleship's?...ya we got that

Post Sun May 18, 2003 12:53 am

no no no, I sent Ret a bug shot, look here;




I seems the hardpoints for the headlight and pilot have been moved over on the valk, I dunno if it is a bug on all the valks, or just these in the cutscene witht he Donau in the first mission...

P/-/3@R D@ D@\/\/G F00lZ

Check out what I'm doing for Reynen's Mod @ my website[!

Post Sun May 18, 2003 1:48 am

LMAO thats too funny..talk about getting aired out.....

Battleship's?...ya we got that

Post Sun May 18, 2003 4:45 am

LOL, huh I never noticed that!!! That is rather funny though hehe. I will take a look at why it is doing that, I will see if I can duplicate it hehe.

Update on the astroids: Removing the .sur files worked VERY well. I will be removing all the asteroid .sur files so that battleships can fly through astroid fields, but be aware that the realism of flying through an astroid field will be gone as you will no longer run into stuff.

--------------------------------------------------------------------------------------

Bob:

I have confirmed that the player TIE's are indeed effected by your encounters ( So until that is fixed I won't be able to include the encounters into the mod this time round. I do have several of your weapons going in, I'll send you more details in an email

Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Edited by - Reynen on 18-05-2003 05:45:42

Post Sun May 18, 2003 6:14 am

Bah, I'm bored, please gimme something random to do reynen

Post Sun May 18, 2003 7:34 am

rey before i ask you this...dont tkae it the wrong way...I remember you writing about bases and adding them here and there i was wondering when u put out this next BETA MOD like 6 or 7 would it be asking to much to include a base out in the unknown for the IMF?....yes its me fleet but i would like to have them have a "home" so to speak if not no biggie but i thought i would ask.

Battleship's?...ya we got that

Post Sun May 18, 2003 12:58 pm

sig is pretty mch self explanitory.

CLOAK!!! I need cloak! Where are those darn cloaking devices micro$oft promised us!!!!!!!!!!!

Post Sun May 18, 2003 2:15 pm

Since this is my first post...
Hey all! *waves*

Second, I´d like to give some creds where some is due,
Great mod!! Awesome work Reynen

Third:
Don´t know if this has been suggested before, so I´ll play is safe *dons flameproof suit* But it hasn´t been said in this thread at least

Anyhow I was sitting out mining/capping Xenos to boost my rep in the silverton field, shooting small rocks into smaller rocks and being pissed of about Battleships having problems with asteroid fields when the though hit me "Can you make the big rocks behave like the small ones?"

To clarify: In all(as far as I have seen mind you) asteroid fields/ice clouds etc, there are these small things floating around that can be shot to bits. Can you apply the same "state of being" to the bigger ones? Since they don´t have any hps, and thus no hpbars it should solve the "not beeing able to see because its all red problem" and you could take the starwars approach to asteriod fields (I.E blast them to smithereens )

Granted it could cause some problems since the game would have to keep track of a lot of items, unfortunently I´m no good at modding or I would try and test it out myself. One other thing that will have to be tweaked a bit is the mineral denisity of the minable zones to compensate for the large increase in targets.

Fourth: and speaking of mineble zones, there seems be something slightly amiss with the nav map in the mod, since when you select the "show mineble zones" tab it just shows the basic map, not the yellow areas that it should display

Fifth: I got the "displaced valkyrie pilot bug"
//Edit
At the in game cinematic in misson one..havn´t seen a Valk up close yet
//End Edit

Sixth: There seems to be some problem with the super fighter shields, because they don´t show up in the equipment room. Everywhere else is ok, including repair screen. Seems to apply to the super thrusters as well.
(Yes I know it has been said before in this post but I just thougt I would point it out that it happend to me to, I can give you more specific info about where I got the shield and such circumstances )


Timberwolf
Of course I don´t claim to be sane, sane is just another word for "boring as dirt"



Edited by - Timmervargen on 18-05-2003 16:37:48

Post Sun May 18, 2003 7:02 pm

Thanks for the great MOD Reynen
I'll be running the MOD on my server
the uptime isn't too good but,I try to keep it going when I am home
IP is 66.92.225.25
frodoslair.net freelancer server
should have the latest MOD installed as of today

Post Sun May 18, 2003 7:36 pm

just too let you all know my server is now totally 24/7 with very little lag..i have added the IP to my signature so everyone can find it....you still relasing BETA-6 rey?...or is it postponed?

Battleship's?...ya we got that
server: All Freedom System2.0BETA5-b
IP:192.168.0.100

Post Mon May 19, 2003 12:07 am

*buys a librety cruiser*

*drools*

Reynen, you rock!!!

*watches emerald fire encompasing the pathetic little starfighters*

Heee....

I'm curious, how much damage do the mounted weapons do? The cruiser cannon seems pretty hefty, and the missles seem like fast mini-sunslayers.

*cant wait to start a new game so he can fight those same cruisers*

Post Mon May 19, 2003 12:28 am

Cmdr. Hall:

Beta 6 is postponed until the release of the Reynen's Rebalance mod, as far as I know. But I think We're still releasing 5c soon...


Rey:

You waouldn't have any idea why the player Ties are messed up, would ya? I mean, I didn't touch the goods.ini and i made separate shiparches for the NPC versions... I dunno... I would appreciate any help on this.

UPDATE:
good news! I think I fixed everything with the TIES! w00t!
P/-/3@R D@ D@\/\/G F00lZ

Check out what I'm doing for Reynen's Mod @ my website[!

Edited by - BobTheDog on 19-05-2003 01:50:16

Edited by - BobTheDog on 19-05-2003 02:17:13

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