Ok after careful evaluation, this is what I have come to understand how my mod effects FL after uninstall.
If you have a save game with stuff from my mod an try and run regular FL with it, the game will crash. I don't know a fix. I have confirmed this myself. Easies thing is to delete the modded save-game. I will up date in the trouble shooting part of the readme.
---------------------------------------------------------------------------------
Spawn:
Thanks I try and respond to everyone.
---------------------------------------------------------------------------------
Wilka1:
Well normaly I would offer advice, but I have not even beaten the game yet myself I think I am going to take today to play the entire SP game and see if I notice any bugs so I can fix.
I will take a look at the shields that the escort is using. I think I know which mission you are talking about, that is the farthest I have gotten.
Suggested loadout, assuming you have the eagle (which should be affordable if you did some trade runs prior.
4 cannonballs ( shields are easy to take down, this is a nice finisher)
7 Archangels (yes they may fire slow, but WOW what damage.)
Don't go 200, go about 100, take your time and aim.
Let me know how that goes. I will try it personally and let you know how it goes.
Based on previous missions using a dagger with 2 cannonballs and 4 Archangels I was killing enemies left and right. Example is the prison ship, toook them all out in about 1.5 min.
---------------------------------------------------------------------------------
Bobguge:
Aye I have been working with this, here is the problem.
I have been able to make player ships dockable, but whenever FL starts to switch the station mode both players crash. There is a thread around here that explains how to do make them dockable.
---------------------------------------------------------------------------------
Part of the Freelancer SDK Team
http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.