Stryfe,
Whenever I get screenshots of the remaining system nav maps (I have 15 to go), I'll give you a hand with the systems (actually, I'm just stalling until the FLSDK team releases their Visual System Editor
). Btw, we need to come up with a plan for which systems are connected with jump gates and which ones with jump holes (and which ones with both). Oh, and here is a list of the systems' sector coordinates for the universe.ini file:
Clarke Quadrant
Blockade Point Alpha 10, 1
Blockade Point Charlie 12, 5
Blockade Point Tango 13, 4
CMF-A 9, 4
Hyades 13, 2
Lisacc 14, 6
Mah'Rahn 14, 3
Midgard 9, 7
Nitir 11, 4
Perry 10, 6
Ragnarok 8, 3
Rikel 8, 7
Sumn-Kp'ta 14, 1
Surtur 11, 6
Tingerhoff 8, 5
Tr'Pakh 14, 0
Fariss Quadrant
17-AR 1, 3
Capella 4, 3
Castor 5, 7
Crab-12 3, 2
Death 4, 5
Famine 3, 4
J900 0, 6
KM-252 7, 6
New Caledonia 2, 2
Nexus 6, 5
Palan 6, 3
Pestilence 5, 6
Regallis 1, 6
Rygannon 4, 2
Sherwood 1, 4
Telar 0, 5
Valhalla 3, 6
War 3, 7
Xytani 5, 2
Humboldt Quadrant
119CE 6, 14
CM-N1054 0, 14
Freyja 0, 10
Junction 3, 14
Padre 7, 12
Pender's Star 2, 13
Pentonville 5, 15
Pollux 3, 8
Prasepe 2, 9
Pyrenees 0, 12
Troy 3, 10
Varnus 6, 10
Potter Quadrant
41-GS 15, 10
44-P-IM 13, 9
Aldebran 8, 14
Auriga 12, 11
DN-N1912 14, 13
Hind's Variable N. 10, 13
Manchester 9, 12
Metsor 11, 12
ND-57 13, 10
New Constantinople 10, 9
New Detroit 12, 10
Newcastle 9, 10
Oxford 13, 15
Raxis 14, 11
Saxtogue 14, 12
Shangri La 14, 14
XXN-1927 11, 14
Some minor adjustments may be necessary, but this should be a good start.
Dwight