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Wanderers fleet vs Leonharts armada mod specs
The general place to discuss MOD''ing Freelancer!
Wanderer, Victor....you two are the guys i need..
Its about the Bretonian Gunboat and Destroyer. I am having problems with its 'cockpit' view (the normal ingame one - not turret). For the gunboat, whatever the values, it is stuck underneath the darned thing, and for the destroyer, you are stuck in the middle of the darned thing. No matter what the values are, it doesn't change. It has perplexed me beyond imagining. The battleship works fine, turret cams are perfect. Everything is pointing to teh correct file, and accushot also suffers from the same prob. He just removed parts of the ships moddel - bbut i don't watn to do that!
Any ideas, or are you familiar with the prob? Is there a hardpoint in the CMP file that i dunno what it is that controls this? Cheers
Chips
Its about the Bretonian Gunboat and Destroyer. I am having problems with its 'cockpit' view (the normal ingame one - not turret). For the gunboat, whatever the values, it is stuck underneath the darned thing, and for the destroyer, you are stuck in the middle of the darned thing. No matter what the values are, it doesn't change. It has perplexed me beyond imagining. The battleship works fine, turret cams are perfect. Everything is pointing to teh correct file, and accushot also suffers from the same prob. He just removed parts of the ships moddel - bbut i don't watn to do that!
Any ideas, or are you familiar with the prob? Is there a hardpoint in the CMP file that i dunno what it is that controls this? Cheers
Chips
There are times when people should be shot, others should be put on a chair, point your finger and laughed at, and some that you should just do both. This is one of those times..........LOL
Two weeks of reading the ini files (about once a day i would check) and pretty much scoffed at Wanderers suggestion, but i checked it out - he is darned good with ships - so i open for the last time and........
camera_offset 125, 250 ............Bugger
Chips
Two weeks of reading the ini files (about once a day i would check) and pretty much scoffed at Wanderers suggestion, but i checked it out - he is darned good with ships - so i open for the last time and........
camera_offset 125, 250 ............Bugger
Chips
Wanderer... i succesfully exported basilisk to FL.
As for the internal weaps. i have used the nomad guns DA_Archetype. Not the lootable ones. My problem is when i buy the basilisk, currently in Manhattan - for my testing purposes, it somehow put or should i say mount another weapon on top of the internal weaps literally. Thus one hardpoint makes two weaps.
should i remove the delclaration of weapon hardpoints in shiparch ini?
or, should i declare the internal weaps in goods.ini?
What do you think....
Working hard to earn... but too lazy to do something...
As for the internal weaps. i have used the nomad guns DA_Archetype. Not the lootable ones. My problem is when i buy the basilisk, currently in Manhattan - for my testing purposes, it somehow put or should i say mount another weapon on top of the internal weaps literally. Thus one hardpoint makes two weaps.
should i remove the delclaration of weapon hardpoints in shiparch ini?
or, should i declare the internal weaps in goods.ini?
What do you think....
Working hard to earn... but too lazy to do something...
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