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Wanderers fleet vs Leonharts armada mod specs
The general place to discuss MOD''ing Freelancer!
i have check my cmp and it has no duplicates. if you want i will give you my files so you can test it.
In my version i manually added two more revolute HP's namely HpTorpedo02 and HpWeapon06, which are located where HpWeapon05 and HpTorpedo01 respectively.
Anyway i'll recheck everything.
one question thou, before you export it into cmp, did you rotate the whole ship 180 degrees. So the bottom will be on top? cuz i did.
Working hard to earn... but too lazy to do something...
In my version i manually added two more revolute HP's namely HpTorpedo02 and HpWeapon06, which are located where HpWeapon05 and HpTorpedo01 respectively.
Anyway i'll recheck everything.
one question thou, before you export it into cmp, did you rotate the whole ship 180 degrees. So the bottom will be on top? cuz i did.
Working hard to earn... but too lazy to do something...
@Wanderer.
I've already fixed my internal weaps guns only. i must declare in weapongoods.ini. i still used that nomad gun DA_Archetype.
Now, i am thinking of creating a missile launcher that can launch any kind of missiles. Actually i tried it and crashed. I think FL don't want to use multiple ammo type per launcher. it is always one ammo type per launcher.
Is this correct.
Working hard to earn... but too lazy to do something...
I've already fixed my internal weaps guns only. i must declare in weapongoods.ini. i still used that nomad gun DA_Archetype.
Now, i am thinking of creating a missile launcher that can launch any kind of missiles. Actually i tried it and crashed. I think FL don't want to use multiple ammo type per launcher. it is always one ammo type per launcher.
Is this correct.
Working hard to earn... but too lazy to do something...
anyway i've sent you the basilisk FB version, i resolve the crashing problem not the jettison problem. i just remove all ammo entries.
now i'm wondering as to why my current ammo's in my equipmentm, cannot be used by my missile launcher, i have declared them in weapon_equip.ini.
Rechecking everything again.....
Working hard to earn... but too lazy to do something...
now i'm wondering as to why my current ammo's in my equipmentm, cannot be used by my missile launcher, i have declared them in weapon_equip.ini.
Rechecking everything again.....
Working hard to earn... but too lazy to do something...
Wanderer....I am here
I check posts here everyday, never find something I could respond do
Anyway, I am waiting emails from you....did not recieve any in such a long time...are you still sending them on my old email, I gave you my new one
@Firebase, yep I did make couple new ships, not huge but Super Battleship and Cruiser size , I added cruiser to gallery, SBS is not there yet
P.S Thx firebase you just gave me an idea for an monster ship , might take couple days to finish though
Leonhart
General of a clan
Leader of UltraLeon Works
Edited by - leonhart on 17-09-2003 22:41:52
I check posts here everyday, never find something I could respond do
Anyway, I am waiting emails from you....did not recieve any in such a long time...are you still sending them on my old email, I gave you my new one
@Firebase, yep I did make couple new ships, not huge but Super Battleship and Cruiser size , I added cruiser to gallery, SBS is not there yet
P.S Thx firebase you just gave me an idea for an monster ship , might take couple days to finish though
Leonhart
General of a clan
Leader of UltraLeon Works
Edited by - leonhart on 17-09-2003 22:41:52
Leonhart, if thats the case, could you send me an email from your new adress please? Also, please send another file with the station on it. The one you send me was corrupted for some reason. I just need the file with the whole base on it. I can seperate it from there. Also, please use another format aside from dxf. 3dsmax doesn't like it.
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