Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Wanderers fleet vs Leonharts armada mod specs

The general place to discuss MOD''ing Freelancer!

Post Thu Sep 04, 2003 3:53 am

If you want you can join Adders, check the link on my sig, anyway I am on a killing spree on DH domain , so I watch your self there


As waderer mentioned mod will be colled FleetWars, Freelancer: FW, it will take some time untill mod is finaly released, but I garantee that once its out it will be great.

Wanderer, if we make sequel, will it be FWII or some other name?


Leonhart
General of a clan
Leader of UltraLeon Works


Edited by - leonhart on 04-09-2003 05:05:46

Post Thu Sep 04, 2003 3:55 am

hmm i might i dont know i like ym clan although i have no memebers i like ymt ag and i speak for my clan *cough* me but if u dont mind id like my clan to join your cause, and if you guys need any help im offering so dont hesitate to ask.

Mess With the Best Die lIke the Rest

Post Thu Sep 04, 2003 4:06 am

i cehcked out ur site its pretty nice

Mess With the Best Die lIke the Rest

Post Thu Sep 04, 2003 6:14 am

Leonhart, FL: Fleetwars II is ok although i was thinking of turning the next version with 15 different ships per side into FL: Armadas

Subxero, we would be glad if you would like to render us any help. We're currently looking into the custom encounters with the new capital ships as well as faction creation.

Post Thu Sep 04, 2003 8:25 pm

well as of now i have no experience in making encounters or factions but im willing to learn i have seen sum stuff for encounters so i know what they are based on u know, so i can provide sum help lol

Mess With the Best Die lIke the Rest

Post Thu Sep 04, 2003 8:43 pm

Whooo hoo - subs back! Um - Giskard did a massive tutorial for me on encounters making....its good. Its either in this thread a little way back or in his ringworlds thread (more likely).........nice and detailed, without being patronising! Great tutorial, tells you how to add em to missions as well.......FUN STUFF!

Post Thu Sep 04, 2003 9:49 pm

Wow, this mod is awesome. One of the problems I've encountered though, is that Citadel Station pops in and out of view at random, it seems. Even when I'm ten feet from the darn thing. Also, it lags the poo out of my puter, and I usually have no problems running this game! Otherwise, it's excellent. Great work!

Update: When I tried docking with the Wanderer Planet Beta, it crashed. Just thought I'd post this, even though you must likely realize it does this. It is called Beta after all.

Edited by - xenogear_0001 on 04-09-2003 23:02:04

Post Thu Sep 04, 2003 10:22 pm

Probs not got the docking ring part saying dock_with correct......or the base aint been put in the universe.ini, or no rooms to go to - or no..............arg - shut it (bored as someone is doing tests on mine right now!! - no crashes for 2 3 hours whoo hoo!). This does sound like a terrific mod guys.....really looking forward to your big release!! How long is it off, a month?

Post Fri Sep 05, 2003 1:20 am

We don't have a release date yet as many new ships and weapons are still being constructed to beef up the fleets. Also, the Citadel pops out of view due the view being off center at times. Until proper sur files can be made, that will be a problem.

Post Fri Sep 05, 2003 3:01 am

hehe, *special* cloaking technology

Post Fri Sep 05, 2003 4:37 am

Wanderer... I hope you relized that when you released fightspace that you made the citadel indestructible.........

[Solar
nickname = citadel_main_body
ids_name = 261780
ids_info = 60220
type = STATION
DA_archetype = solar\dockable\citadel_main_body.cmp
material_library = solar\dockable\Citadel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999
mass = 10000.000000
loadout = citadel_main_body_loadout
docking_camera = 0
solar_radius = 750
shape_name = NAV_weaponplatform
hit_pts = 999999961690316250000000000000000000.000000
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
docking_sphere = berth, HpDockMountA, 10.000000
docking_sphere = berth, HpDockMountB, 10.000000
docking_sphere = berth, HpDockMountC, 10.000000
docking_sphere = berth, HpDockMountD, 10.000000
docking_sphere = berth, HpDockMountE, 10.000000
docking_sphere = berth, HpDockMountF, 10.000000
docking_sphere = berth, HpDockMountG, 10.000000
docking_sphere = berth, HpDockMountH, 10.000000

[Solar
nickname = ring
ids_name = 261780
ids_info = 60220
type = STATION
DA_archetype = solar\dockable\citadel_ring.cmp
material_library = solar\dockable\Citadel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999
mass = 10000.000000
loadout = ring_loadout
docking_camera = 0
solar_radius = 500
shape_name = NAV_weaponplatform
hit_pts = 999999961690316250000000000000000000.000000
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01

[Solar
nickname = dock
ids_name = 524350
ids_info = 60220
type = STATION
DA_archetype = solar\dockable\citadel_dock.cmp
material_library = solar\dockable\Citadel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999
mass = 10000.000000
loadout = dock
docking_sphere = moor_large, HpDockMountA, 750.000000
docking_sphere = moor_medium, HpDockMountB, 200.000000
docking_sphere = moor_medium, HpDockMountC, 200.000000
docking_sphere = moor_medium, HpDockMountD, 200.000000
docking_sphere = moor_medium, HpDockMountE, 200.000000
docking_sphere = moor_medium, HpDockMountF, 200.000000
docking_sphere = moor_medium, HpDockMountG, 200.000000
docking_sphere = berth, HpDockMountH, 10.000000
docking_sphere = berth, HpDockMountI, 10.000000
docking_sphere = berth, HpDockMountJ, 10.000000
docking_sphere = berth, HpDockMountK, 10.000000
docking_camera = 0
solar_radius = 500
shape_name = NAV_weaponplatform
hit_pts = 999999961690316250000000000000000000.000000
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01


See?

Post Fri Sep 05, 2003 6:47 am

Galaxy Slayer:

Yes the Citadel is indestructible. And as for your weapon, I made one about like it in order that someone might have a chance against one of Wanderer's ships. Unfortunatly the weapon kills the ship that fires it and crashes the server. The weapon you mentioned would not work.

All you gotta do is add more zeros in the right place anyway, so what's the big deal. Lets see you build a ship. Lets see you code a mod and actually get it out the door.

Thank You. Glock 36.

Post Fri Sep 05, 2003 6:52 am

As a station, the Citadel is supposed to be indestructible. Too many people are being really cheesy by just adding extra zeros to weapons or shields without making anything new and exciting or even balancing the game in some way.

Galaxy Slayer, Glock has a point. When you have creations of your own and have released them or really useful information (like SP cloaking) and have posted them, your opinions will carry more weight. As it is, they don't carry much weight.

Post Sat Sep 06, 2003 9:09 am

Did you test the phantom and saw that floating turret. have you fixed them, cuz the one you have sent me has a floating turret problem. i have replaced them with CM and Mines hardpoint and put the turrets at their location to fix the problem. Now the CM and Mines have that problem so i replace the orientation with the standard un-angled orientation, replaceing all entries with 1's and 0's no decimals. Now when i used the orientation of the torpedo's for the mine and CM it returned to its original distorted posisiton. i'm clueless about this.

Working hard to earn... but too lazy to do something...

Post Sat Sep 06, 2003 11:27 am

Looks like i'll have to take another look at it. I'll get back to you when its solved.

Return to Freelancer General Editing Forum