Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Wanderers fleet vs Leonharts armada mod specs

The general place to discuss MOD''ing Freelancer!

Post Sat Sep 06, 2003 5:03 pm

hi guys have u got a list of servers that fightspace is running on because ive only found 1 and its got the anti cheat 1.1 patch on and kicks people out all the time and u cant make lots of money easly

There is a secret Song at the Center of the world and it is the sound of Razors though flesH

Post Sun Sep 07, 2003 3:35 am

Firebase, i've fixed the floating turret problem. Sending you the file now.

Post Mon Sep 08, 2003 4:04 am

Another problem to report. I've tried the newest version, and when I bought a Damocles, it still can't get through the planetary docking ring. To emphasize a little, I tried leaving Wanderer Planet Alpha when it got stuck. I'm assuming the same would happen to the Balistner, though I haven't checked yet.
As a side note, I've done some modding to this mod so that I can use it for single player with the missions intact, and it starts me off in the middle of Omicron Major (at least that's where I think I am, it's where Freeport 7 gets blown up) and tells me to dock with Planet Toledo! Of course, there isn't a Planet Toledo and the map info isn't filled in. Any idea why this is happening?

Post Mon Sep 08, 2003 6:33 am

i fixed it too i used the torpedo's orientation data. Anyway i moved the turrets in the back of the level 10 guns and placed the CM and Mines at the previous location of the turrets.

Thanks again i will test the phantom with your settings.

Working hard to earn... but too lazy to do something...

Post Tue Sep 09, 2003 1:07 am

No idea. Check the mission settings. That might work.

Post Tue Sep 09, 2003 3:33 am

@Arch AngeL 107


One is 24/7 Prometheus - NJ USA , well thats only one i know of

Leonhart
General of a clan
Leader of UltraLeon Works

Post Tue Sep 09, 2003 3:36 am

Xenogeer - exactly the same happened to me when something went wrong with the mod for Open Sp - i forgot to put the contents.dll into the BIN folder inside the DLLS folder........with teh mission13 moddified ini, for some reason you are in FP7 system - with no way out!! I found it hilarious though, and musta cruised around for an hour!! Check the content.dll has been changed over, cos that is the prob!


Chips
MOD COMMANDER
The Elite Modding Project

Post Tue Sep 09, 2003 4:03 am

@leonhart
I was looking for it too.

Working hard to earn... but too lazy to do something...

Post Tue Sep 09, 2003 5:24 pm

Speaking of making my own mod... i've made a ship in DoGA but i don't know what to do from there to make it useable by freelancer. If anyone would Email me i'll send you the save file for you to play with and keep as your toy! (but please send me a copy of the ship when you guys are done)

BTW my Email is: [email protected]. It's a unused spam overidden screename. (i don' want to use my primary screename)

Post Wed Sep 10, 2003 3:51 am

Yeah, I checked the OpenSp mod for answers and found out that the content.dll was the problem. Naturally, I fixed it. Thanks for the help, though!
Also, I have found no evidence to suggest that the docking ring problems have been fixed. I still can't get a Damocles or Balistner off a planet (I'm making an assumption about the Balistner as it is larger than the Damocles and that doesn't fit). I need to delve deeper into this and correct it.

Post Wed Sep 10, 2003 4:40 am

What happens when you try to take off? It could be an error in the weapons declarations or powerplants/engine if it crashes when launching.

Post Wed Sep 10, 2003 7:01 am

XenoGear: The mod is not compatible with Single Player.

Post Wed Sep 10, 2003 7:12 am

Well this code substituted at the top of solararch.ini will fix the docking problems with the Citadel.

I have looked at the rest of solararch.ini where all the docking spheres are set and I can see no reason why one cannot take off from a Planet.

If you are having problems and you are running Windows XP Home Edition, I suggest you trash it and either go to XP Professional, or better yet, find a copy of Windows 2000.

I am going to look into this by playing in SP mode but I have done that before and have had no problems taking off from the planet in a balistner. I did it just tonight, as a matter of fact. If someone can show me a fix, Im very open to it.

;------------------------------------------------------------------------------
;The Wanderer Fleet
;------------------------------------------------------------------------------

[Solar
nickname = citadel_main_body
ids_name = 261780
ids_info = 60220
type = STATION
DA_archetype = solar\dockable\citadel_main_body.cmp
material_library = solar\dockable\Citadel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999
mass = 10000.000000
loadout = citadel_main_body_loadout
docking_camera = 0
solar_radius = 750
shape_name = NAV_weaponplatform
hit_pts = 999999961690316250000000000000000000.000000
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01
docking_sphere = berth, HpDockMountA, 800.000000
docking_sphere = berth, HpDockMountB, 800.000000
docking_sphere = berth, HpDockMountC, 800.000000
docking_sphere = berth, HpDockMountD, 800.000000
docking_sphere = berth, HpDockMountE, 800.000000
docking_sphere = berth, HpDockMountF, 800.000000
docking_sphere = berth, HpDockMountG, 800.000000
docking_sphere = berth, HpDockMountH, 800.000000

[Solar
nickname = ring
ids_name = 261780
ids_info = 60220
type = STATION
DA_archetype = solar\dockable\citadel_ring.cmp
material_library = solar\dockable\Citadel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999
mass = 10000.000000
loadout = ring_loadout
docking_camera = 0
solar_radius = 500
shape_name = NAV_weaponplatform
hit_pts = 999999961690316250000000000000000000.000000
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01

[Solar
nickname = dock
ids_name = 524350
ids_info = 60220
type = STATION
DA_archetype = solar\dockable\citadel_dock.cmp
material_library = solar\dockable\Citadel.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999, 9999999
mass = 10000.000000
loadout = dock
docking_sphere = moor_large, HpDockMountA, 800.000000
docking_sphere = moor_medium, HpDockMountB, 800.000000
docking_sphere = moor_medium, HpDockMountC, 800.000000
docking_sphere = moor_medium, HpDockMountD, 800.000000
docking_sphere = moor_medium, HpDockMountE, 800.000000
docking_sphere = moor_medium, HpDockMountF, 800.000000
docking_sphere = moor_medium, HpDockMountG, 800.000000
docking_sphere = berth, HpDockMountH, 800.000000
docking_sphere = berth, HpDockMountI, 800.000000
docking_sphere = berth, HpDockMountJ, 800.000000
docking_sphere = berth, HpDockMountK, 800.000000
docking_camera = 0
solar_radius = 500
shape_name = NAV_weaponplatform
hit_pts = 999999961690316250000000000000000000.000000
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_10, HpShield01

;------------------------------------------------------------------------------
;End The Wanderer Fleet
;------------------------------------------------------------------------------

Yes Wanderer, my friend, these values are extreme. I'm an extreme person.

Post Wed Sep 10, 2003 7:17 am

Note to server operators. Do not try to run FightSpace if your server is patched with the 1.1 code. You will experience problems that are not the fault of the mod. Also, do not try to run a server using Windows XP Home Edition. You will have problems.

Note to players: This mod is very resource intensive in MP mode. Broadband is required server side and client side.

We hope to make improvements in the future.

Post Wed Sep 10, 2003 12:29 pm

I'm making it SP compatible
Also, I guess the Balistner works, but the Damocles still gets stuck when leaving a planet. Dunno what's up with that, but it happens. I might should also specify that they get stuck when LEAVING a planet. Which, if you buy the ship from one, you can't really get it out into space, can you?

I am Alpha and Omega
The beginning and the end
The first and the last

Edit: The Balistner got stuck for me, too. I don't know what's wrong. I'm using FightSpace 1.1. Whatever is supposed to make the docking rings intangible isn't working.

Edited by - xenogear_0001 on 11-09-2003 04:19:17

Return to Freelancer General Editing Forum