Making new factions I can't help you with as I haven't done it myself yet.Giving a faction a ship I can do(the order flying the anubis
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).First things first make sure you have the SDK 1.3 or 1.5 installed,then create a folder in your "My Documents" and install a second copy there,this is for you to edit without touching the main freelancer files.Please don't install it to your mod folder as you'll delete everything you've done.
A quick word about the SDK,this is a decrypted set of freelancer ini files that have a lot of DA's errors fixed.Being decrypted makes editting them a whole lot easier as you can now edit them with notepad.
Whenever you see a "[" please add a closing square bracket to the end of the line as this forum doesn't show them.
The ini files in your Data folder must be in the same file directory style as the freelancer one,by this I mean "shiparch.ini" is in the Data/Ships folder,if you put it in your Data folder FLMM will put it in the wrong place.
Now copy the loadouts.ini from the "Data/Ships"folder in the working set of SDK to the "Data/Ships"folder in your mod folder,open this copy with notepad and copy and paste this entry to the bottom of the file:-
[Loadout
nickname = Anubis_Order_Heavy_Fighter
archetype = or_elite
equip = ge_oe_engine_01
equip = npc_shield01_mark07, HpShield01
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = fc_or_gun01_mark02, HpWeapon01
equip = fc_or_gun01_mark02, HpWeapon02
equip = fc_or_gun01_mark02, HpWeapon03
equip = fc_or_gun01_mark02, HpWeapon04
equip = missile01_mark05, HpWeapon05
cargo = missile01_mark05_ammo, 40
equip = missile01_mark05, HpWeapon06
equip = fc_or_turret01_mark01, HpTurret01
equip = mine01_mark05, HpMine01
cargo = mine01_mark05_ammo, 20
equip = ge_s_cm_03, HpCM01
cargo = ge_s_cm_03_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallYellow, HpRunningLight01
equip = SlowSmallYellow, HpRunningLight02
equip = SlowSmallYellow, HpRunningLight03
equip = SlowSmallYellow, HpRunningLight04
equip = SlowSmallYellow, HpRunningLight05
equip = SlowSmallYellow, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = contrail01, HpContrail03
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
Now when it comes to saving the editted ini files always use "save as",then change the file type to "all files" and overwrite the old file.
This now gives you a loadout for the anubis,next we have to tell them to use it.
Copy the npcships.ini from the missions folder and add it to your missions folder,open it and add this to the end and then save as again.
[NPCShipArch
nickname = fc_or_elite_d11-19
loadout = Anubis_Order_Heavy_Fighter
level = d11
ship_archetype = or_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
Now its time for the faction_prop.ini copy it to your Missions folder and open it,find the order(fc_or_grp) and add the highlighted line before the voice entries.
jump_preference = jumphole
npc_ship = fc_or_elite_d11-19
voice = pilot_f_ill_m01
Now "save as" like before,you should now have the order flying about in anubis,just make sure that the zones you add them to have a toughness of 11 or above or they won't appear.
**shuffles of with a new headache**
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