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A Modders Question. Help Please.

Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding

Post Thu Jul 07, 2005 1:26 am

hi, i'm back...
it's a wile since i didn't go online (damn theese exams )
well good to hear that the mod is going forward (atleast better then mine, i don't have time to listen to music even..)
well about the faction, i'm willing to add some, so if i manage to do, i might make a simplification of the tut. but not beafore i try it first cauz i never did yet.. but i think the you can understand somthing there and figure out the rest so give it a try, why not?
ok, good luck whith the work.

Post Thu Jul 07, 2005 4:13 am

Ah thanks.
What I am doing now is just working on the new systems I made and just working them out.
New ships in the mod looks far, new weapons I heard lag the game like crazy(and I have looked at the way you make them and it just looks to hard. I might just see if anyone wants to make them for my mod and get a spot in my thanks systems. ), So I am jsut going to work on little things like making the system feel busy with traders and making guys show up to kill you.

Post Thu Jul 07, 2005 9:09 am

Adding ships and weapons is relativly simple depending on how good you are at editting ini files.

There are enough ship packs in the downloads to repopulate Freelancer a dozen times over and most have custom weapons as well. Just remember to get authors permission if you plan to offer your mod for download.

To add them there are two ways, you can use FLMM to do it,activate your mod then add the ship packs, then copy the files from the Freelancer directory.Two problems with this method 1)You can end up with a very big mod, 2)you can get several half filled FLMM dll's.

The second way is to copy the ship files into your mod and open the xml script file with notepad and copy and paste the entries into the correct files.

**shuffles of with a new headache**

Post Thu Jul 07, 2005 2:23 pm

Ah well I am more at just messing around with zones, fields and 3D systems.
I have made 2 3D systems and they look great only problem is that with FLE you can't move objects up and down so I use this one other program, the problem with that is the planets I make on FLE don't show up on the map with the other program I use to make them move up and down, the only thing that shows is the zones for the planets.
The 2nd system I made I use the Freelancer Editor program all the way. So all the planets are at differn't heights. I'll post a pic.
The other problem I've heard people.....bi*** about is that "You won't see people for hours." Well the trick is to move most objects close to gather so it's more likey you'll run into someone and a few planets are bases like 2 of them are. (I should give them names also, they are all named Uncharted Planet. XD )
Ok next system I been working on I made a zone and when I tested it there were 30 guys at once everywhere, it was very funny yet I don't know how I did it. XD
I am going to work on systems more and I welcome people to make maps for me to make. I'll add your name to the Thanks system. (Unlimited Space)
I should be posting that on the help wanted spot.
Well thanks everyone.

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