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The Control Your Own Faction RPG- Pt. 2: Rebirth, Official T
Read, add and comment on excellent written stories by fans, set within the Freelancer universe
DAMMIT! just what we need right now, another criminal faction. poop. oh well....*sigh*
welcome to the game. But a word of advice--don't even try attacking a) Samura, b) Rhineland, c) Kusari, or d) Bretonia. Not unless you want to survive. You can, however, attack the Corsairs. They're not too powerful yet.
welcome to the game. But a word of advice--don't even try attacking a) Samura, b) Rhineland, c) Kusari, or d) Bretonia. Not unless you want to survive. You can, however, attack the Corsairs. They're not too powerful yet.
Bretonia Turn 12
Lefover Money: 40
New Money: 215
Placement:
10 LF Wings in Tau-23
5 HF Wings in Tau-23
Purchases:
3 VHF Wings
3 Transports
Movements:
None
Forces:
New London: 1 Planet, 1 Battleship, 10 HF, 10 LF
Cambridge: 1 Planet, 1 Capital Shipyard, 1 Small Station, 1 Battleship, 20 HF, 20 LF
Dublin: 1 Battleship, 1 Large Station, 2 Small Stations, 30 HF, 20 LF
Edinburgh: 1 Large Station, 10 LF, 10 HF
Leeds: 1 Planet, 1 Large Station, 1 Fighter Shipyard, 10 HF
Manchester: 1 Large Station, 2 Small Stations, 1 Dreadnought, 1 Cruiser, 20 LF, 10 HF
Tau-31: 2 Small Stations, 2 Battleships, 1 Cruiser, 30 LF, 40 HF
Tau-23: 1 Small Station, 1 Battleship, 2 Cruisers, 1 Dreadnought, 2 Gunboats, 35 HF, 40 LF
Trade:
We are offering to sell Food, Metals, or Water to ant faction.
3 Credits per item.
Alliances:
Agreed to Liberty Offer.
Samura Offer- Pending
Remaining Income:
95 Credits, 41 Food, 37 H-Fuel, 48 Metals, 35 Oxygen, and 44 Water
Total Amounts of Surplus:
95 Credits, 325 Food, 169 H-Fuel, 278 Metals, 246 Oxygen, and 335 Water.
Lefover Money: 40
New Money: 215
Placement:
10 LF Wings in Tau-23
5 HF Wings in Tau-23
Purchases:
3 VHF Wings
3 Transports
Movements:
None
Forces:
New London: 1 Planet, 1 Battleship, 10 HF, 10 LF
Cambridge: 1 Planet, 1 Capital Shipyard, 1 Small Station, 1 Battleship, 20 HF, 20 LF
Dublin: 1 Battleship, 1 Large Station, 2 Small Stations, 30 HF, 20 LF
Edinburgh: 1 Large Station, 10 LF, 10 HF
Leeds: 1 Planet, 1 Large Station, 1 Fighter Shipyard, 10 HF
Manchester: 1 Large Station, 2 Small Stations, 1 Dreadnought, 1 Cruiser, 20 LF, 10 HF
Tau-31: 2 Small Stations, 2 Battleships, 1 Cruiser, 30 LF, 40 HF
Tau-23: 1 Small Station, 1 Battleship, 2 Cruisers, 1 Dreadnought, 2 Gunboats, 35 HF, 40 LF
Trade:
We are offering to sell Food, Metals, or Water to ant faction.
3 Credits per item.
Alliances:
Agreed to Liberty Offer.
Samura Offer- Pending
Remaining Income:
95 Credits, 41 Food, 37 H-Fuel, 48 Metals, 35 Oxygen, and 44 Water
Total Amounts of Surplus:
95 Credits, 325 Food, 169 H-Fuel, 278 Metals, 246 Oxygen, and 335 Water.
To Rheinland and Samura: What I meant about the planets was that they were free game. In other words since I was busy they were welcome to conquer them for themselves.
To Red Hessians: You are welcome to join our alliance, so long as you are willing to turn from your life of piracy. In return you will recieve what ever protection we can give you, and ample oppotunities to strike at Rheinland if you so desire. If you choose not to join us we will respect your neutrality, but I hope you will join our cause.
To ww2jacob: I think we need to make the trade lanes and jump gates uncontrolled by any player and indestructable. Otherwise they will turn into the next superweapons. I could just as easily shut down any jumpgates leading to Kusari, but I won't becuase that wouldn't be fair to anyone. And please ask gunblader to dial his language back a notch. It's only a game after all, no need to be rude.
Edited by - vorticaldwarf on 11/15/2004 4:39:59 PM
To Red Hessians: You are welcome to join our alliance, so long as you are willing to turn from your life of piracy. In return you will recieve what ever protection we can give you, and ample oppotunities to strike at Rheinland if you so desire. If you choose not to join us we will respect your neutrality, but I hope you will join our cause.
To ww2jacob: I think we need to make the trade lanes and jump gates uncontrolled by any player and indestructable. Otherwise they will turn into the next superweapons. I could just as easily shut down any jumpgates leading to Kusari, but I won't becuase that wouldn't be fair to anyone. And please ask gunblader to dial his language back a notch. It's only a game after all, no need to be rude.
Edited by - vorticaldwarf on 11/15/2004 4:39:59 PM
UP YOURS KUSARI!!!!!
Gunblader is my bro and you don't turn your back on Family!!!
Red Hessians first turn:
Start Bonus: 250
Base Per turn- 40
Alliance proposal to Rhienland and big bro gunblader
Existing bases: Vogtland(large base) base Dredsen ; Freital base(Small base) Omega-11; Ronneburg base(large base) Omega-5
are the hessians pirate or revolutionary?
I'll add the ship stuff when i find out so i pick the right ships.
income
23 metal 6 Oxygen , 10 H-Fuel 2 Water,
income:
credits-65
23 metal 6 Oxygen , 10 H-Fuel 2 Water,
final amount- 250+ 65= 315
23 metal 6 Oxygen , 10 H-Fuel 2 Water
Everyone has one...
Some are one.....
Gunblader is my bro and you don't turn your back on Family!!!
Red Hessians first turn:
Start Bonus: 250
Base Per turn- 40
Alliance proposal to Rhienland and big bro gunblader
Existing bases: Vogtland(large base) base Dredsen ; Freital base(Small base) Omega-11; Ronneburg base(large base) Omega-5
are the hessians pirate or revolutionary?
I'll add the ship stuff when i find out so i pick the right ships.
income
23 metal 6 Oxygen , 10 H-Fuel 2 Water,
income:
credits-65
23 metal 6 Oxygen , 10 H-Fuel 2 Water,
final amount- 250+ 65= 315
23 metal 6 Oxygen , 10 H-Fuel 2 Water
Everyone has one...
Some are one.....
Fine, that's a good idea, VD.
You cannot destroy or alter jumpgates, jumpholes, or tradelanes.
Also, i would like to note something along the lines of jumpholes and new systems. New systems, when discovered, must be given the following:
A Name
A Location (Between two already connected systems. IE- Manhattan and Texas.)
Two jumpholes to each of the two systems that it is in between.
You must have ONE base in ONE of the two systems that it is in-between.
If these specifications have not been met for systems already discovered, then please post that information in your next turn post.
Thanks!
You cannot destroy or alter jumpgates, jumpholes, or tradelanes.
Also, i would like to note something along the lines of jumpholes and new systems. New systems, when discovered, must be given the following:
A Name
A Location (Between two already connected systems. IE- Manhattan and Texas.)
Two jumpholes to each of the two systems that it is in between.
You must have ONE base in ONE of the two systems that it is in-between.
If these specifications have not been met for systems already discovered, then please post that information in your next turn post.
Thanks!
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