SL ships revisited
They were a tad too dark and some of the textures on the ones in tekagi's were inverted so they do not map correctly.
So what I've done is to rebuild the whole set from the Samurai studios release and will be re releasing them this weekend.
The changes I have made are.
Brightened and sharpened textures.
Converted all textures to DDS for lower system impact.
Full glow maps for all ships.
edited models slightly to make them fit into freelancer better, this is simply the removal of gun barrels and turret barrels so that they don't look dorky and redundant when FL modular guns are added to them.
Fully Hardpointed, and will probably release an xml script set to go with them so they can be dropped in.
Here are some screens of a few as they stand, these were rendered in 3DS as I am at work and thus unable to get in game shots at the moment.
Edited by - crymson on 3/3/2006 9:34:45 AM