Ok, did some minor tweaking and tidied up a little, added HP's for weapons and accessories (still pending: single triangles for engine, tractor etc etc) added some strobes, running lights, finned the engine collectors (intakes in the vacuum of space, hrm) and.. ah I can't remember. I'll be breaking up the model into parts next, it's halfway there now, but I'd like to have it almost entirely disassembled - faces in the same orientation on the same sub-section of the vessel would be grouped etc.
>One question though, the nodes extending out the front....what are they for?
Just didn't like how plain the bow looked.. and from an RP viewpoint, having forward crush zones on such a large vessel that would also serve to shield the bridge from attack would be a good thing. That and I just liked the 'lines' of the ship
Gives it an aggressive and predatory look, almost shark-ish.
Even if it is a glorified garbage-scow. But it's an *evil* garbage-scow. Eeeevvviiillllll.
Triangles to date: 3248 (still no texture, shaded for effect)
Front Right
Right
Rear Right
Cheers, Visc
Edited by - Visceral on 11/21/2006 1:00:08 PM