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** Tutorial ** - Drizzt4.0''s FL Ship Creating Tutorial

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Sun Feb 29, 2004 6:35 am

If you mean the little icon, then you've probably entered the same filename. But if it's at the ship dealer itself, and the ship looks the same, I have no idea

"A good pun is its own reword"

Post Sun Feb 29, 2004 2:31 pm

Drizzt4.0

Thanks for the excellent tutorial, I found it much easier to use GMax and create ship models with the instructions and screenshots.

The .ces file mentioned by Shayne is for the cmp exporter V0.2.1, it holds info such as scale and orientation.

Shayne

The scale of the ship can only be changed by re-exporting the model. One option is to zoom out to maximum in the top view and count how many grid squares the ship covers from nose to tail. Using the quantity as the scale down value should result in a ship about the same size as the Anubis VHF.

Post Sun Feb 29, 2004 4:22 pm

still no response from those ****ing discreet ppls.
But anywaz after i made my first ship i was thinking about a startrek crossover mod.

Post Sun Feb 29, 2004 7:35 pm

freelancer42... do you think that there may be a possibility that your ship mught be too big? cause if the camera is inside the ship itll be invisible.
yes bad textures show up white, and all textures get flipped vertically. in order to submit a screenie you must host the file somewhere else and use an image link. Cheers


Shane: yep thats a scaling problem... anytime you get a ball of guns with fire shooting out the arse your ship is too small. and yeah you might want to change the ids names... and while i havent tried the new utilities yet.... ive heard that there are script creating utilities that take care of the ids stuff.
and no you must rescale and then re-export. unless there is something really friggin cool that came out lately that will adjust it for you.
i think the ces file contains that info...

Post Mon Mar 01, 2004 2:38 am

Good idea! That's probably the cause. Thanks!

Post Mon Mar 01, 2004 2:27 pm

Hey again

one more prob wit the tutorial, when ur showing the names of the different hardpoints, what are the lines in between the words, (i.e. Hp ? Fixed ? Hpshield01) replace the question marks with whatever the lines are. Are they slashes/, brackets), Ls?

Post Mon Mar 01, 2004 2:31 pm

first things first make sure you dont have extra commas... ive noticed a few where there shouldnt be any...

hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03,
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03,
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03,

for example

ive never had to add a Hp for the powerplant or supply but yes you need a hardpoint for each engine... this is where the exhaust trails come out.

but as far as the turrets go... i dont see any errors in the ini so its gotta be a model error. maybe a typo or the triangles are inverted. its gonna be somethin simple or else it wouldnt have gone wrong...

and the lines between are the shift key + backslash (\) so it looks like Hp/Fixed/HpWeapon01 .... um the characters arent showing up right its not the forward slash its a straight up and down line.

Edited by - drizzt4.0 on 3/1/2004 8:30:12 PM

Post Mon Mar 01, 2004 2:33 pm

on my keyboard it is the key next to the z key

There is no objective truth other than schplurg,
Everything is relative to schplurg

Post Mon Mar 01, 2004 2:35 pm

Schplurg? i just noticed that...lol

OFFTOPIC dont kill me

Post Mon Mar 01, 2004 7:00 pm

drizzt4.0 can you check your email please?

Chibi

Post Mon Mar 01, 2004 8:47 pm

ok Chibi
if you want to be able to texturise different parts of the ship you have to break the ship down into different parts and groups. that way you could texture the cockpit glass with cockpit glass and side pannels with side panneling or you get what i mean? also you gotta custom fit all textures using the texture coordinate mapping window.

you did what i said and your ship ended up being upside down and backwards... thats weird... i have always had to do that to my ships, anytime i didnt my ship would be upside down and backwards... are you using a special exporter, like that mat+cmp exporting tool? i cant save or export with ms3d cause of a registration error. I wont be able to use it again to model ships until i have to reinstall windows again...lol. gotta love these damn computers.

and yeah there is alot of questions here... somedays i love it, somedays i hate it... somedays i could probably answer a million questions and then somedays im so burnt out i can barely read let alone think. right now im lovin it....lol as of today i have had a total of 5272 downloads for my tutorial(including all versions)
and that would probably be raised to about 6500 if i included lancerplanets download count before i moved it here. THANKS EVERYONE you have made my day

Edited by - drizzt4.0 on 3/1/2004 9:15:06 PM

Post Mon Mar 01, 2004 11:49 pm

Alright I got this G-Max Registration code on the 8th of Feb but it works with my copy so for any one who wanted one here it is: 6CB3F7BEE7E4E3BB0A4E070B10A0F48E802158BE167B069ADDD2A2634A

Post Mon Mar 01, 2004 11:51 pm

Please excuse me if this question has been aswered alsewhere on the forum (I read through it for over an hour and could find no mention).
I have created and exported my ship model to MS3D without problem. But, when I try to apply a texture to it (following the directions in the tutorial) my model disappears (in Textured View). The texture is a simple 512x512x24 TGA file. Have I missed something?

Post Tue Mar 02, 2004 11:46 am

drizzt4.0
well, I am using a different exporter than the one you suggested so there ya go.. but, did you open my ship and look at it? You may notice that it is split into different groups, I even tried to copy faces (in the same way we do the hardpoint mounts) and still no luck. I have it split in 7 smoothing groups and no success.

Chibi

Post Tue Mar 02, 2004 12:51 pm

Netherwing: make sure that the opacity sliders are all the way to the right: thats those slider things in the material menu... you may have a totally opaque texture map...

and chibi... i dont mean smoothing groups when i say diferent groups... and yes i saw all of the harpoints and stuff... but no i didnt see 7 different object groups... now what im talking about is selecting some faces... clicking regroup and renaming that group to somethin. like rightwing... then we would find a texture and assign rightwingskin to rightwing group... i hope you understand what im talking about... or i hope im not missunderstanding you... cause what im talkin about has nothing to do with the smoothing groups at the bottom of the groups menu... the groups im talking about should be showing up by name in the window along with the hardpoints.

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