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** Tutorial ** - Drizzt4.0''s FL Ship Creating Tutorial
Here you can discuss building custom ships, texturing and 3D modeling in Freelancer
Drizzt4.0
Thanks for the excellent tutorial, I found it much easier to use GMax and create ship models with the instructions and screenshots.
The .ces file mentioned by Shayne is for the cmp exporter V0.2.1, it holds info such as scale and orientation.
Shayne
The scale of the ship can only be changed by re-exporting the model. One option is to zoom out to maximum in the top view and count how many grid squares the ship covers from nose to tail. Using the quantity as the scale down value should result in a ship about the same size as the Anubis VHF.
Thanks for the excellent tutorial, I found it much easier to use GMax and create ship models with the instructions and screenshots.
The .ces file mentioned by Shayne is for the cmp exporter V0.2.1, it holds info such as scale and orientation.
Shayne
The scale of the ship can only be changed by re-exporting the model. One option is to zoom out to maximum in the top view and count how many grid squares the ship covers from nose to tail. Using the quantity as the scale down value should result in a ship about the same size as the Anubis VHF.
freelancer42... do you think that there may be a possibility that your ship mught be too big? cause if the camera is inside the ship itll be invisible.
yes bad textures show up white, and all textures get flipped vertically. in order to submit a screenie you must host the file somewhere else and use an image link. Cheers
Shane: yep thats a scaling problem... anytime you get a ball of guns with fire shooting out the arse your ship is too small. and yeah you might want to change the ids names... and while i havent tried the new utilities yet.... ive heard that there are script creating utilities that take care of the ids stuff.
and no you must rescale and then re-export. unless there is something really friggin cool that came out lately that will adjust it for you.
i think the ces file contains that info...
yes bad textures show up white, and all textures get flipped vertically. in order to submit a screenie you must host the file somewhere else and use an image link. Cheers
Shane: yep thats a scaling problem... anytime you get a ball of guns with fire shooting out the arse your ship is too small. and yeah you might want to change the ids names... and while i havent tried the new utilities yet.... ive heard that there are script creating utilities that take care of the ids stuff.
and no you must rescale and then re-export. unless there is something really friggin cool that came out lately that will adjust it for you.
i think the ces file contains that info...
first things first make sure you dont have extra commas... ive noticed a few where there shouldnt be any...
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03,
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03,
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03,
for example
ive never had to add a Hp for the powerplant or supply but yes you need a hardpoint for each engine... this is where the exhaust trails come out.
but as far as the turrets go... i dont see any errors in the ini so its gotta be a model error. maybe a typo or the triangles are inverted. its gonna be somethin simple or else it wouldnt have gone wrong...
and the lines between are the shift key + backslash (\) so it looks like Hp/Fixed/HpWeapon01 .... um the characters arent showing up right its not the forward slash its a straight up and down line.
Edited by - drizzt4.0 on 3/1/2004 8:30:12 PM
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03,
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03,
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03,
for example
ive never had to add a Hp for the powerplant or supply but yes you need a hardpoint for each engine... this is where the exhaust trails come out.
but as far as the turrets go... i dont see any errors in the ini so its gotta be a model error. maybe a typo or the triangles are inverted. its gonna be somethin simple or else it wouldnt have gone wrong...
and the lines between are the shift key + backslash (\) so it looks like Hp/Fixed/HpWeapon01 .... um the characters arent showing up right its not the forward slash its a straight up and down line.
Edited by - drizzt4.0 on 3/1/2004 8:30:12 PM
ok Chibi
if you want to be able to texturise different parts of the ship you have to break the ship down into different parts and groups. that way you could texture the cockpit glass with cockpit glass and side pannels with side panneling or you get what i mean? also you gotta custom fit all textures using the texture coordinate mapping window.
you did what i said and your ship ended up being upside down and backwards... thats weird... i have always had to do that to my ships, anytime i didnt my ship would be upside down and backwards... are you using a special exporter, like that mat+cmp exporting tool? i cant save or export with ms3d cause of a registration error. I wont be able to use it again to model ships until i have to reinstall windows again...lol. gotta love these damn computers.
and yeah there is alot of questions here... somedays i love it, somedays i hate it... somedays i could probably answer a million questions and then somedays im so burnt out i can barely read let alone think. right now im lovin it....lol as of today i have had a total of 5272 downloads for my tutorial(including all versions)
and that would probably be raised to about 6500 if i included lancerplanets download count before i moved it here. THANKS EVERYONE you have made my day
Edited by - drizzt4.0 on 3/1/2004 9:15:06 PM
if you want to be able to texturise different parts of the ship you have to break the ship down into different parts and groups. that way you could texture the cockpit glass with cockpit glass and side pannels with side panneling or you get what i mean? also you gotta custom fit all textures using the texture coordinate mapping window.
you did what i said and your ship ended up being upside down and backwards... thats weird... i have always had to do that to my ships, anytime i didnt my ship would be upside down and backwards... are you using a special exporter, like that mat+cmp exporting tool? i cant save or export with ms3d cause of a registration error. I wont be able to use it again to model ships until i have to reinstall windows again...lol. gotta love these damn computers.
and yeah there is alot of questions here... somedays i love it, somedays i hate it... somedays i could probably answer a million questions and then somedays im so burnt out i can barely read let alone think. right now im lovin it....lol as of today i have had a total of 5272 downloads for my tutorial(including all versions)
and that would probably be raised to about 6500 if i included lancerplanets download count before i moved it here. THANKS EVERYONE you have made my day
Edited by - drizzt4.0 on 3/1/2004 9:15:06 PM
Please excuse me if this question has been aswered alsewhere on the forum (I read through it for over an hour and could find no mention).
I have created and exported my ship model to MS3D without problem. But, when I try to apply a texture to it (following the directions in the tutorial) my model disappears (in Textured View). The texture is a simple 512x512x24 TGA file. Have I missed something?
I have created and exported my ship model to MS3D without problem. But, when I try to apply a texture to it (following the directions in the tutorial) my model disappears (in Textured View). The texture is a simple 512x512x24 TGA file. Have I missed something?
drizzt4.0
well, I am using a different exporter than the one you suggested so there ya go.. but, did you open my ship and look at it? You may notice that it is split into different groups, I even tried to copy faces (in the same way we do the hardpoint mounts) and still no luck. I have it split in 7 smoothing groups and no success.
Chibi
well, I am using a different exporter than the one you suggested so there ya go.. but, did you open my ship and look at it? You may notice that it is split into different groups, I even tried to copy faces (in the same way we do the hardpoint mounts) and still no luck. I have it split in 7 smoothing groups and no success.
Chibi
Netherwing: make sure that the opacity sliders are all the way to the right: thats those slider things in the material menu... you may have a totally opaque texture map...
and chibi... i dont mean smoothing groups when i say diferent groups... and yes i saw all of the harpoints and stuff... but no i didnt see 7 different object groups... now what im talking about is selecting some faces... clicking regroup and renaming that group to somethin. like rightwing... then we would find a texture and assign rightwingskin to rightwing group... i hope you understand what im talking about... or i hope im not missunderstanding you... cause what im talkin about has nothing to do with the smoothing groups at the bottom of the groups menu... the groups im talking about should be showing up by name in the window along with the hardpoints.
and chibi... i dont mean smoothing groups when i say diferent groups... and yes i saw all of the harpoints and stuff... but no i didnt see 7 different object groups... now what im talking about is selecting some faces... clicking regroup and renaming that group to somethin. like rightwing... then we would find a texture and assign rightwingskin to rightwing group... i hope you understand what im talking about... or i hope im not missunderstanding you... cause what im talkin about has nothing to do with the smoothing groups at the bottom of the groups menu... the groups im talking about should be showing up by name in the window along with the hardpoints.
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