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** Tutorial ** - Drizzt4.0''s FL Ship Creating Tutorial
Here you can discuss building custom ships, texturing and 3D modeling in Freelancer
I have built the Battleship Bismarck and it kicks some serious butt. Everything works beautifully but there is one problem, If I create a infocard for the ship with FLEd.ids, the whole game gets screwed up and crashes when starting up Freelancer, the only way to get it to work again is to uninstall Freelancer and remove EVERYTHING related to it and then reinstall Freelancer. I have built a few ships and they all function correctly, now that I have created the best ship of all my projects, everything is screwed up. If anyone have any info on where I might have made a mistake, please post a reply concerning my problem or e-mail me at [email protected]
Ok here we go
sakke: this may be a problem outside of the ship model. it is probably an error with goods.ini, if you made an error with that file. it would crash the game when you click on the ship icon. if you post your script from goods.ini (for your ship) i can help out.
aquilus and frost beast: here is a website that has assorted tools for Gmax, the second link down is Md3 importer for Gmax... click here
slig: your problem would be with improper use of the .dll, it is a very tricky kink in modding, and freelancer is very picky about it. consult catscratchers tutorial on dll editing (it is for weapons but you should be able to use it for ships) click here the second post of the thread concerns .dll editing.
archon: freelancer inverts the ship in the game. so you have to flip your model upside down in your modeling program prior to exporting, you also have to invert your textures if you want them to show up the same way
Edited by - parabolix on 2/18/2005 11:36:59 PM
sakke: this may be a problem outside of the ship model. it is probably an error with goods.ini, if you made an error with that file. it would crash the game when you click on the ship icon. if you post your script from goods.ini (for your ship) i can help out.
aquilus and frost beast: here is a website that has assorted tools for Gmax, the second link down is Md3 importer for Gmax... click here
slig: your problem would be with improper use of the .dll, it is a very tricky kink in modding, and freelancer is very picky about it. consult catscratchers tutorial on dll editing (it is for weapons but you should be able to use it for ships) click here the second post of the thread concerns .dll editing.
archon: freelancer inverts the ship in the game. so you have to flip your model upside down in your modeling program prior to exporting, you also have to invert your textures if you want them to show up the same way
Edited by - parabolix on 2/18/2005 11:36:59 PM
@parabolix, The link for the Md3 exporter is down on the website :/.
I am also looking for the md3 gmax exporter.. i can't seem to find it anywhere. All websites that say they have it are down or their link to the program is broken.
Oh well.. i'll keep looking. I havent even started moddeling yet so i have lot of time to find it.
Solaris Special Force ~Kelvena
Edited by - Kelvena on 2/21/2005 4:09:53 PM
I am also looking for the md3 gmax exporter.. i can't seem to find it anywhere. All websites that say they have it are down or their link to the program is broken.
Oh well.. i'll keep looking. I havent even started moddeling yet so i have lot of time to find it.
Solaris Special Force ~Kelvena
Edited by - Kelvena on 2/21/2005 4:09:53 PM
thx to cjabates - http://www.geocities.com/cjabates_va/gmaxmd3.zip
Yes....same here. Problem is - everytime someone has posted a link to somewhere to get one of the files, it never seems to be working...
So - now that all four tool links in the tutorial are broken, and none others seem to work, how can we get our hands on the tools?
If theres someone out there who has them, perhaps TLR would host them for download?? (Not implyin that they should...but...where else can we go and trust?)
L.D.
So - now that all four tool links in the tutorial are broken, and none others seem to work, how can we get our hands on the tools?
If theres someone out there who has them, perhaps TLR would host them for download?? (Not implyin that they should...but...where else can we go and trust?)
L.D.
aaagghh. i got my ship made in gmax and i tryed exporting it as a quake3 file. the problem is i cant export it as a quake3 file only as a plasma (.P3D) or all formats. and so far none of the links for .md3 gmax exporter havent worked for me yet. i know i can do coloring in gmax i just dont know if i can export it from gmax skiping the milkshape process.
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