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** Tutorial ** - Drizzt4.0''s FL Ship Creating Tutorial

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Wed Sep 01, 2004 7:14 am

of course... i always need help... if you'd still like to help me out here...

after all... theres so many people here who actually know alot more than I do... and I hope they help as much as you do...

peace

Post Fri Sep 03, 2004 2:32 pm

Welcome back Drizzit. I'm glad things are working out finally for you. I hope they keep working out as well.

Harrier about my earier question about orientation, nevermind I figured out what you were talking about after rereading about twenty-eleven times, and reviewing CW's tutorial on hardpoint orientation. I think part of my problems came from using the hardpoints from your Hp download and just moving them into place cause when I just made them on my models no problem, but when I use yours some of them don't work right if in certain spots. It's a great tool, especially the pilot/chair, but for the weapons it just seems to cause me more trouble than if I do them myself. I also apreciate the insights on the flying sideways stuff. I find now on my models that I have to reorientate my models and flip them over before I export them. That was the problem there. Only two major problems left and both of them with texuring. One I can solve with practice, but the other has to do with milkshape itself. Do you know why or what could be causing milkshape to crash when I try to tex map certain faces on my models? For example, a coulpe of models I only have 1 exhaust port, so I would assign a tex to that group(2 or 4 triangles, all on the same plane), then I would go to map that section, the program would frieze, then I get a windows error box that says the program has to close then it does. It has only done this on only that one spot on those models, but if I map them with say the intake group faces, then it's smooth sailing. It happens regardless of the texture or for that matter the model. If it's at the stern of the ship and 1 plane it crashes the program. So I ask is it something I'm doing or is there a flaw in the program, do you think?

Post Fri Sep 03, 2004 10:14 pm

Junior1210,

Sorry about the hardpoints dont know exactly why it happens, they work o.k. for me, however, the whole thing was more as an aid not as a definitive work on hardpoints, more to give ppl the idea than anything else. Glad you got the orientation thing sorted.. I hope the ship flys looking ahead now.. lol

As to the texturing thing....I have found that milkshape will sometimes crash for no apparent reason.. by a process of elimination i think it comes down to a "group mismatch"sometimes milkshape doesnt reassign 2 groups to 1 it sorta mixes them up, and when you select that "group" and go to texture co-ordinate editor it chucks an internal wobbly and crashes. Two things I can suggest that may fix it.
1. Select the area in question , weld all the verices then regroup it.
2. Texture the area panel by panel and texture it that way

If that doesnt work then select the area that is giving you problems, duplicate it then hide the old one and try texturing the "new" group.. you will have to weld all the vertices again though. once satisfied that it will accept the texture unhide the 'old' one and delete it.

Failing all the above.. and i am assuming the copy you have is legal, email Mete Ciragan @
Mete Ciragan
E-mail Address(es):
[email protected]

[email protected]
E-mail Address(es):
[email protected]

And report the fault...

Harrier



Retreat[![! ---- I'm too badly messed up now[![!

Post Tue Sep 07, 2004 4:22 am

hi guys
and Drizzt4.0 this a great tutorial
but i have a little tow big problems
the first one is i cant see my ship even when i change the lod to 0, 2000
but i can see the the other parts of it (the sheild and the lights and the other stuff)
and the second problem is that i cant put any weapon on it
the torpedo and the other weapons and yes i put the hardpoints in the milkshape
and rename it to what you said in the tutorial
when buy the ship there is no place to istall any weapon or torpedo only the mine and the counter mesure
and by the way i didnt put a turret hp is this the problem ????
and you said that u used the defendier as example
so i used the eagle insted of the defendier ( because i put six weapon hp)
and also it didnt work
so please any one can help me

Post Tue Sep 07, 2004 3:22 pm

I'm lookin into it... check the vertices... try changin the vertice order if you can see your thrusters and stuff where you think they should be. once again im a little rusty so bare with me... but im lookin for an answer...

Edited by - drizzt4.0 on 9/7/2004 10:56:48 PM

Post Wed Sep 08, 2004 12:48 am

well to tell you i didnt make my model i just download a model for the 3ds max
and i used a plugin to export the model to the 3dms so i dont know how to chec the things you told me so can you be more specific

Post Wed Sep 08, 2004 6:27 am

Ok thanks Harrier I'll ry that. At this rate I'll have something to show for my trouble in a week or two to show you all(I hope?!)

Naameh2002, lord knows I'm no expert or even a journeyman for that matter but at a guess I'd check the script for your ship again( and again, and again) line by line. It's amazing how the smallest mistakes can screwup everything in FL.

"we wish for one last landing on the globe that gave us birth, to rest our eyes on the fleecey skies, and the cool green hills of earth" - 'Noisy' Rhysling

Post Fri Sep 10, 2004 1:40 pm

I need help finding a bsic cmp exporter
i have 2.1 it has an proputise thing that anoys me and i need and older version to export the ship model more simplar

don't bug me if I can't spell
coerct it if you want

Post Sun Oct 03, 2004 6:07 pm

i get all my guns in the same place and my ship is invisable
my thrusters semm to be where i put them but that is the only thing that is also i can't get four flames out the nozzels

I have mad progress on my own i exported with the mat exporter and now i get a flat white ship (due to type o) but my ship is verry small and is side ways maby i'm retarded or something but i don't get it

Edited by - cylon123 on 10/3/2004 10:39:12 PM

Post Sun Oct 03, 2004 6:15 pm

ohh oyher than that other stuff i do't think any one has written a more usefull tutorial

I never seem to get the most out of life untill i take someone elses!

Post Tue Oct 05, 2004 4:34 am

you may have answered this in one of the replies on the forum already, but I am curious...Milkshape doesn't want to work on my system, can the ship model be made in 3d studio max 6 or GMax (if it works for me...) and converted to .cmp format from there? If so, where can I find the converters and how does it affect the model creation process in your version 1.5 tutorial?

Post Tue Oct 05, 2004 1:39 pm

ceylon, two things, 1st is that your ship is very small cause you didn't scale it big enough. To fix this when you are done select all in editing, then click each screen then zoom all the way out. Then go to scale and put in 2 in each axis and scale it until it fills the screen. As for being sideways rotate the ship back into original position then export. It might take a few tries but you'll get it.

Crawfu, sorry but I can't help with yours. You might want to ask Chips or Crabtree, they might be able to help.

"we wish for one last landing on the globe that gave us birth, to rest our eyes on the fleecey skies, and the cool green hills of earth" - 'Noisy' Rhysling

Post Tue Oct 05, 2004 2:43 pm

can some one help me get and older cmp exporter

don't bug me if I can't spell
coerct it if you want

Post Tue Oct 05, 2004 3:58 pm

thanks junior1210 that was the missing part

But now my ship is invisable i set the LOD to 0, 2000 in the shiparch.ini and i used the manual method because the mat exporter wouldn't open or load my texs so i inserted the my self

Thanl all of you who help us noobs

I never seem to get the most out of life untill i take someone elses!

Post Tue Oct 05, 2004 5:57 pm

Thanx for the info, do you know how to get in touch with either?

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