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** Tutorial ** - Drizzt4.0''s FL Ship Creating Tutorial
Here you can discuss building custom ships, texturing and 3D modeling in Freelancer
Welcome back Drizzit. I'm glad things are working out finally for you. I hope they keep working out as well.
Harrier about my earier question about orientation, nevermind I figured out what you were talking about after rereading about twenty-eleven times, and reviewing CW's tutorial on hardpoint orientation. I think part of my problems came from using the hardpoints from your Hp download and just moving them into place cause when I just made them on my models no problem, but when I use yours some of them don't work right if in certain spots. It's a great tool, especially the pilot/chair, but for the weapons it just seems to cause me more trouble than if I do them myself. I also apreciate the insights on the flying sideways stuff. I find now on my models that I have to reorientate my models and flip them over before I export them. That was the problem there. Only two major problems left and both of them with texuring. One I can solve with practice, but the other has to do with milkshape itself. Do you know why or what could be causing milkshape to crash when I try to tex map certain faces on my models? For example, a coulpe of models I only have 1 exhaust port, so I would assign a tex to that group(2 or 4 triangles, all on the same plane), then I would go to map that section, the program would frieze, then I get a windows error box that says the program has to close then it does. It has only done this on only that one spot on those models, but if I map them with say the intake group faces, then it's smooth sailing. It happens regardless of the texture or for that matter the model. If it's at the stern of the ship and 1 plane it crashes the program. So I ask is it something I'm doing or is there a flaw in the program, do you think?
Harrier about my earier question about orientation, nevermind I figured out what you were talking about after rereading about twenty-eleven times, and reviewing CW's tutorial on hardpoint orientation. I think part of my problems came from using the hardpoints from your Hp download and just moving them into place cause when I just made them on my models no problem, but when I use yours some of them don't work right if in certain spots. It's a great tool, especially the pilot/chair, but for the weapons it just seems to cause me more trouble than if I do them myself. I also apreciate the insights on the flying sideways stuff. I find now on my models that I have to reorientate my models and flip them over before I export them. That was the problem there. Only two major problems left and both of them with texuring. One I can solve with practice, but the other has to do with milkshape itself. Do you know why or what could be causing milkshape to crash when I try to tex map certain faces on my models? For example, a coulpe of models I only have 1 exhaust port, so I would assign a tex to that group(2 or 4 triangles, all on the same plane), then I would go to map that section, the program would frieze, then I get a windows error box that says the program has to close then it does. It has only done this on only that one spot on those models, but if I map them with say the intake group faces, then it's smooth sailing. It happens regardless of the texture or for that matter the model. If it's at the stern of the ship and 1 plane it crashes the program. So I ask is it something I'm doing or is there a flaw in the program, do you think?
Junior1210,
Sorry about the hardpoints dont know exactly why it happens, they work o.k. for me, however, the whole thing was more as an aid not as a definitive work on hardpoints, more to give ppl the idea than anything else. Glad you got the orientation thing sorted.. I hope the ship flys looking ahead now.. lol
As to the texturing thing....I have found that milkshape will sometimes crash for no apparent reason.. by a process of elimination i think it comes down to a "group mismatch"sometimes milkshape doesnt reassign 2 groups to 1 it sorta mixes them up, and when you select that "group" and go to texture co-ordinate editor it chucks an internal wobbly and crashes. Two things I can suggest that may fix it.
1. Select the area in question , weld all the verices then regroup it.
2. Texture the area panel by panel and texture it that way
If that doesnt work then select the area that is giving you problems, duplicate it then hide the old one and try texturing the "new" group.. you will have to weld all the vertices again though. once satisfied that it will accept the texture unhide the 'old' one and delete it.
Failing all the above.. and i am assuming the copy you have is legal, email Mete Ciragan @
Mete Ciragan
E-mail Address(es):
[email protected]
[email protected]
E-mail Address(es):
[email protected]
And report the fault...
Harrier
Retreat[![! ---- I'm too badly messed up now[![!
Sorry about the hardpoints dont know exactly why it happens, they work o.k. for me, however, the whole thing was more as an aid not as a definitive work on hardpoints, more to give ppl the idea than anything else. Glad you got the orientation thing sorted.. I hope the ship flys looking ahead now.. lol
As to the texturing thing....I have found that milkshape will sometimes crash for no apparent reason.. by a process of elimination i think it comes down to a "group mismatch"sometimes milkshape doesnt reassign 2 groups to 1 it sorta mixes them up, and when you select that "group" and go to texture co-ordinate editor it chucks an internal wobbly and crashes. Two things I can suggest that may fix it.
1. Select the area in question , weld all the verices then regroup it.
2. Texture the area panel by panel and texture it that way
If that doesnt work then select the area that is giving you problems, duplicate it then hide the old one and try texturing the "new" group.. you will have to weld all the vertices again though. once satisfied that it will accept the texture unhide the 'old' one and delete it.
Failing all the above.. and i am assuming the copy you have is legal, email Mete Ciragan @
Mete Ciragan
E-mail Address(es):
[email protected]
[email protected]
E-mail Address(es):
[email protected]
And report the fault...
Harrier
Retreat[