Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

** Tutorial ** - Texturing models in milkshape

Here you can discuss building custom ships, texturing and 3D modeling in Freelancer

Post Tue Sep 30, 2003 1:34 pm

Firebase,

The epsilon mod website is Here

To all,

Also I have some news - TLR through the good graces and the help of Baked Potato has allowed me to place 2 models- the Mystere and the Night Stalker . - - in the downloads section. Included with the models is about a dozen texs and they can be found by following this link:

Click here

Take advantage if you wish - both models are partly textured - feel free to play around with them and if you wish use them in mods - however please give credit where it is due....

Some bad news - the Mystere - (supposedly named after a yacht that went missing in the Bermuda Triangle) - has followed her namesake and refuses to appear in the game - and nothing I have been able to do - will make her play. Glock has even had a look and apart from one incorrectly named hardpoint, was not able to explain it..... Maybe one of the TLR throng can solve the mystery...... My first failure....... and the mystery is one reason why I have not had time to do much with the tutorial.... but I'll be back

My thanks go to Baked Potato and Glock for their help - it is much appreciated and without their help would not have been possible.... Thanks very much again guys.

Harrier.


Retreat[![! ---- I'm too badly messed up now[![!

Post Tue Sep 30, 2003 3:17 pm

Well I found the problem,

It was very simple - sometimes you cant see the forest for the trees. The first line of the groups window was the canopy...... and there was a space before the "c".
I removed that and the problem went away.... as an added precaution I removed all the underscores between the subsequent groups and deleted the pilot HP. I had looked at the file umpteen times and not seen it, I had remade the .map file from scratch 4 or 5 times, deleted all hps and redid them, rescaled it about 10 times..... Oh btw there is another mistake the Hp mount has 01 after it that will also have to be removed....... just small things really but you have to be VERY prcise when you set up a ship - otherwise...... the problems drive you mad. There are a few minor adjustments to be made - but after they are done she should be fine.

Here's a piccy to prove it..... LOL



As they say persistance kills resistance...

Harrier.....



Retreat[![! ---- I'm too badly messed up now[![!

Edited by - Stinger on 12/5/2004 7:11:11 PM

Post Thu Oct 02, 2003 3:44 pm

Ok, the hardest part is done, now should we tell everyone how to do this for tiling textures? How 'bout one using the stock FL textures

Anyway, good work on the tut, if we can get any last minute questions from anyone using it, or any other feedback for that matter, I can help Harrier compile it into a nice downloadable tutorial. I have a few more things I'd like to add but I don't have time right now so I'll come back later and add them in. I'd also like to do a quick tutorial on basic texturing, although the best bet for anyone interested is to go out and find some of the countless existing tutorials on texturing and skinning for other games as the general idea is the same.

Post Sat Oct 04, 2003 2:05 pm

Hello all,

For the next installment of this tutorial I'll be back with another model.....

I haven't decided what it'll be yet - maybe another fighter, maybe some weapons, I have a capship and a very heavy fighter to do as well as a new sniper attack ship, which features 4 heavy fixed cannons - maybe that one, it's still on the drawings boards - but progessing I could use some of the stock Freelancer textures fo it ...... hmmmmm.

any suggestions?

Harrier



Retreat[![! ---- I'm too badly messed up now[![!

Post Sat Oct 04, 2003 10:53 pm

hey everyone,

I just want to take a minute to thank harrier for the invaluable technical assistance he gave toward my mod. Rock On Dude!

Post Sun Oct 19, 2003 11:44 am

Well here we go again,

I will include at the end of this short bit a couple of pictures of a model I recently completed that uses "native" Freelancer textures, mainly Kusari and Bretonian - with some modded textures for the main parts. This is a fairly simple model to texture so I will include some stuff on making and modifying textures using layers and the placement of textures on small items......

here's some pictures, the model is called the wraith........






Back soon,

Harrier


Retreat[![! ---- I'm too badly messed up now[![!

Edited by - Harrier on 19-10-2003 12:49:35

Post Sun Oct 19, 2003 5:57 pm

This thread is invaluable. I was battling the texture editor's interface more than actually getting any texturing done. Great job.

Post Mon Oct 20, 2003 12:11 am

yaay you're back!

Post Tue Oct 21, 2003 8:24 pm

I am finding models really hard i really dont understand it.I have the same difficulty.Can anyone help?

Post Tue Oct 21, 2003 9:32 pm

@Cyberdragon, what kind of difficulties?...its hard to give an answer when we dont know the question

i am alex and i approve this post

Post Wed Oct 22, 2003 7:08 am

cyberdragon,

I would like to help, but I too don't know what kind of difficulties, can you be more specific?

Harrier.



Retreat[![! ---- I'm too badly messed up now[![!

Post Wed Oct 22, 2003 8:46 am

Well,

If we are going to texture a model with "native freelancer" textures we have first to extract them... before we can use or modify them. This has been done before in other tutorials but I will go over it here.

You will need the UTF editor, (its in the downloads section if you dont have it), and a compatible graphics program - I use photoshop7 - plus, and I strongly recommend this - a very good tutorial called: 'Kasdias Texture Guide' that provides the necessary plug-ins for photoshop 7 ....... and gives you a step by step process for it..... also in the downloads section.... The plug-ins are very important.....

For some reason - and I dont know why - all the freelancer .mat files files I have found so far list textures as .tga but they are in fact .dds so they need to be saved as .dds, then opened with photoshop7 (or any graphics program that supports .tga and dds formats).
Open a new file in photoshop 7: 512 x 512 or 256 x 256 - then open and select the largest square in the .dds file, then copy and paste into the new file and save as tga. Some of the freelancer files are only 128 x 128 but when you paste ps7 will literally show you if your new file is the wrong size.

For instance the textures used in the above model are:

Grille02 - Bretonian 256 x 256
Pipes1 - Bretonian 256 x 256
Kusari1b - modified Kusari 256 x 256
Brglass1 - sampled Kusari canopy colour 128 x 128
Weaponplate2 - freelancer general equipment texture 128 x 128
Wraith3 - modified Kusari with added layers 512 x 512
Wraith3-1 - modified layered Kusari (wraith3) 512 x 512

I prefer to use larger textures for larger area's and vice versa... one thing you can do is do all your textures larger, then reduce them in size once you have decided how they look, so your mat file is smaller... This seems to work better for individual files rather than a single composite file. One advantage I find is that if a single texture is NOT right or not done correctly then only the section textured in that texture is missing in game rather than the whole thing, making the job of tracking a fault much easier.

following are pictures of the tex's in ps7 i'll be back later to apply them..





Back soon.

Harrier.


Retreat[![! ---- I'm too badly messed up now[![!

Post Thu Oct 23, 2003 6:56 pm

Study
File

I had hard time locating it ... so here is a link to it.
Man the downloads are a mess.

Edited by - sodrak on 23-10-2003 19:57:44

Post Fri Oct 24, 2003 3:00 am

sodrak,

Thanks for finding that .... the above link is to Kasdias Texture Guide. I guess I could have looked... but was in a hurry.......

Hope to be back later to add some more..... also I may edit the header to include links to the models I uploded plus a link to the texture guide.....

thanx again sodrak.... I appreciate your efforts

Harrier





Retreat[![! ---- I'm too badly messed up now[![!

Post Fri Oct 24, 2003 11:21 am

i dont know if this has been asked in this thread on page 2 (i only had time to skim pgs. 1 and 3), but where can i get milkshape? my understanding is that the trial version is free for 30 days, but i cant remember where i saw a download link. could someone please help me out? i like the tutorial. oh, and how do i add smiley's? html coding? what?

-Stupidity breeds Stupidity-
-One by one, the penguins are stealing my sanity-

Return to Freelancer 3D Modeling and Texturing Forum