Well,
If we are going to texture a model with "native freelancer" textures we have first to extract them... before we can use or modify them. This has been done before in other tutorials but I will go over it here.
You will need the UTF editor, (its in the downloads section if you dont have it), and a compatible graphics program - I use photoshop7 - plus, and I strongly recommend this - a very good tutorial called: 'Kasdias Texture Guide' that provides the necessary plug-ins for photoshop 7 ....... and gives you a step by step process for it..... also in the downloads section.... The plug-ins are very important.....
For some reason - and I dont know why - all the freelancer .mat files files I have found so far list textures as .tga but they are in fact .dds so they need to be saved as .dds, then opened with photoshop7 (or any graphics program that supports .tga and dds formats).
Open a new file in photoshop 7: 512 x 512 or 256 x 256 - then open and select the largest square in the .dds file, then copy and paste into the new file and save as tga. Some of the freelancer files are only 128 x 128 but when you paste ps7 will literally show you if your new file is the wrong size.
For instance the textures used in the above model are:
Grille02 - Bretonian 256 x 256
Pipes1 - Bretonian 256 x 256
Kusari1b - modified Kusari 256 x 256
Brglass1 - sampled Kusari canopy colour 128 x 128
Weaponplate2 - freelancer general equipment texture 128 x 128
Wraith3 - modified Kusari with added layers 512 x 512
Wraith3-1 - modified layered Kusari (wraith3) 512 x 512
I prefer to use larger textures for larger area's and vice versa... one thing you can do is do all your textures larger, then reduce them in size once you have decided how they look, so your mat file is smaller... This seems to work better for individual files rather than a single composite file. One advantage I find is that if a single texture is NOT right or not done correctly then only the section textured in that texture is missing in game rather than the whole thing, making the job of tracking a fault much easier.
following are pictures of the tex's in ps7 i'll be back later to apply them..
Back soon.
Harrier.
Retreat[![! ---- I'm too badly messed up now[![!