I'm currently in the process of deciphering the controls for animated UV mapping (which you see in cityscape billboards and in various other places) and documenting the detailmapping features. it's no wonder this hasn't been tackled fully yet, as there are at least 20 valid material types that render in various ways :O
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** Tutorial ** - Texturing models in milkshape
Here you can discuss building custom ships, texturing and 3D modeling in Freelancer
the short and depressing answer is no, freelancer does not (afaik) support bumpmapping. however, its rendering support includes some standards that aren't usually utilized by FL ship modelers) like emissive textures aka "glow maps" with/without alphas, opacity textures (where opacity is varied by the brightness of pixels), detail maps, environment maps(DDS Cube format), simple animated UV mapping (quake style texture animation), and of course all the basic colorizing properties; ambient, diffuse, specular, and emissive. impressed yet?
I'm currently in the process of deciphering the controls for animated UV mapping (which you see in cityscape billboards and in various other places) and documenting the detailmapping features. it's no wonder this hasn't been tackled fully yet, as there are at least 20 valid material types that render in various ways :O
I'm currently in the process of deciphering the controls for animated UV mapping (which you see in cityscape billboards and in various other places) and documenting the detailmapping features. it's no wonder this hasn't been tackled fully yet, as there are at least 20 valid material types that render in various ways :O
Please help! I've already made a new ship. It looks great(It think ) it's my first model.
I textured it too(in milkshape). And opened with hardcmp to make hardpoints. But when I started the game and bought my ship I couldn't see it. (It can't be LOD problem or scale problem because I saw the window, but only the window.) Why this could be?
(and I also don't know how to flip my textures)
I textured it too(in milkshape). And opened with hardcmp to make hardpoints. But when I started the game and bought my ship I couldn't see it. (It can't be LOD problem or scale problem because I saw the window, but only the window.) Why this could be?
(and I also don't know how to flip my textures)
Hey all,
I'm new to the forum, and I was wondering how to stop a error log coming up when I try to export my CMP file to the computer. I tried it on another computer, and it did the same thing (both were Windows 2000). Is it Windows 2000 that does it? or is there a way to fix it that you may know of?
Jum
I'm new to the forum, and I was wondering how to stop a error log coming up when I try to export my CMP file to the computer. I tried it on another computer, and it did the same thing (both were Windows 2000). Is it Windows 2000 that does it? or is there a way to fix it that you may know of?
Jum
Howdy all, thanks for the great info thus far
I was, however, wondering if there exists a plugin for 3DS Max (or gMax) to export directly to .cmp format (keeping UV map and material data intact)? I find working with UV's and pretty much everything just a lot easier in Max.
Thanks in advance for any info.
Also, for those who are familiar with Photoshop, but are strapped for cash like myself, this version of GiMP attempts to closely replicate the PS layout and menus.
I was, however, wondering if there exists a plugin for 3DS Max (or gMax) to export directly to .cmp format (keeping UV map and material data intact)? I find working with UV's and pretty much everything just a lot easier in Max.
Thanks in advance for any info.
Also, for those who are familiar with Photoshop, but are strapped for cash like myself, this version of GiMP attempts to closely replicate the PS layout and menus.
One question tough - I made and UV mapped a ship in Truespace, and exported it as a lwo using Lithium Unwrapper.
I import it inot MS3D and it appears all the materials and groups have been saved (thus, the UV mapping should still be there).
The problem is that MS3D isn't showing the textures..do they have to be in some specific folder or something or do I have to rename/reassign all of them?
- Escfalowne Worshiper
- Pasionate modder and modeler
- GAMES MODDED SO FAR > 30
I import it inot MS3D and it appears all the materials and groups have been saved (thus, the UV mapping should still be there).
The problem is that MS3D isn't showing the textures..do they have to be in some specific folder or something or do I have to rename/reassign all of them?
- Escfalowne Worshiper
- Pasionate modder and modeler
- GAMES MODDED SO FAR > 30
Chances are the texture pathways been lost.
Select the "Materials" tab in MS3D and click on your first material, further down you'll see two long buttons, the top one will either have your textures name on it or "<none>", click on it and navigate to your texture, rinse & repeat for each material and then save your ms3d file.
**shuffles off with a new headache**
Select the "Materials" tab in MS3D and click on your first material, further down you'll see two long buttons, the top one will either have your textures name on it or "<none>", click on it and navigate to your texture, rinse & repeat for each material and then save your ms3d file.
**shuffles off with a new headache**
Blast it...I assign a material to a selection, but it doesn't show up on hte model (I have the textured iew turned on). The surfaces with that material turn a little darker, but hte texture itself isn't shown...
What gives?
- Escfalowne Worshiper
- Pasionate modder and modeler
- GAMES MODDED SO FAR > 30
What gives?
- Escfalowne Worshiper
- Pasionate modder and modeler
- GAMES MODDED SO FAR > 30
Sounds like it's more than just the pathways that have been lost, I don't think your UV's have been transfered as what you've described sounds like your model takes up the top left pixel of your texture, giving you one solid colour over the whole area.
If you can check your LWO in Truespace (never used it so I don't know what formats it can handle) to see if everything is where it should be, if it is then it's milkshapes lightwave plug-in that's the problem (not a surprise as CCCP has been meaning to update them for a very long time), if not then it's Lith itself that's the problem.
**shuffles off with a new headache**
If you can check your LWO in Truespace (never used it so I don't know what formats it can handle) to see if everything is where it should be, if it is then it's milkshapes lightwave plug-in that's the problem (not a surprise as CCCP has been meaning to update them for a very long time), if not then it's Lith itself that's the problem.
**shuffles off with a new headache**
Stranger than strange...when I open the .lwo in Ts the textures are not there...and I can't even apply textures on it at all - nothing shows up????
HEll, WTF is going on here..I don't recall having this ammount of trouble with my earlier ships...
EDIT - got it to work...somehow.. I saved it as ms3d and now it shows hte textures... apparently it saved which texture is applied to each group. But not the repeat count...sigh...at least by some faces...I'm having trouble understanding this.
Here's how it looks like ATM:
http://img502.imageshack.us/img502/7747 ... ***la6.jpg
Ya..you can guess the name of hte image...copy/paste won't work..LOL
--------------------------------
- Escfalowne Worshiper
- Pasionate modder and modeler
- GAMES MODDED SO FAR > 30
Edited by - Firewing on 6/4/2007 7:28:53 AM
Edited by - Firewing on 6/4/2007 7:46:40 AM
Edited by - Firewing on 6/4/2007 7:47:52 AM
HEll, WTF is going on here..I don't recall having this ammount of trouble with my earlier ships...
EDIT - got it to work...somehow.. I saved it as ms3d and now it shows hte textures... apparently it saved which texture is applied to each group. But not the repeat count...sigh...at least by some faces...I'm having trouble understanding this.
Here's how it looks like ATM:
http://img502.imageshack.us/img502/7747 ... ***la6.jpg
Ya..you can guess the name of hte image...copy/paste won't work..LOL
--------------------------------
- Escfalowne Worshiper
- Pasionate modder and modeler
- GAMES MODDED SO FAR > 30
Edited by - Firewing on 6/4/2007 7:28:53 AM
Edited by - Firewing on 6/4/2007 7:46:40 AM
Edited by - Firewing on 6/4/2007 7:47:52 AM
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