I'm currently in the process of deciphering the controls for animated UV mapping (which you see in cityscape billboards and in various other places) and documenting the detailmapping features. it's no wonder this hasn't been tackled fully yet, as there are at least 20 valid material types that render in various ways :O
I'm currently in the process of deciphering the controls for animated UV mapping (which you see in cityscape billboards and in various other places) and documenting the detailmapping features. it's no wonder this hasn't been tackled fully yet, as there are at least 20 valid material types that render in various ways :O
