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Privateer: The Reckoning MOD Beta 2.5 Feedback

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Tue May 04, 2004 8:22 pm

Well, what can I say, oops?

I based the commodities on the factions running the base/planet.
The only way to correct this is to visit every base in the game, noting everything.
(A very time-consuming, but more accurate way to do it, I guess.)

That's why it's a Beta...
One of those little things that needs to be sorted out.

Since I'll be away from my computer until at least friday, I'll get on it this weekend.


Watch your 6!

Post Tue May 04, 2004 8:34 pm

warzog thanks 4 keeping the mission payouts high with the added beef from your ai it will keep things hoping
will test all weekend the lan works just fine but the iron cross is freezing up
thanks 4 the mod keep up the good work

have a great day

Post Tue May 04, 2004 8:39 pm

DRKmatter:
You're welcome!
Besides, it kinda feels nice, when the storyline is finished, having enough to retire on!

Watch your 6!

Post Wed May 05, 2004 12:06 am

you could simply run FL Datastorm for figuring out the commodities.
this way you wouldnt have to run through the whole universe and land on every station/planet.

Post Wed May 05, 2004 2:20 am

warzog, why not release a few batch files to switch out the mission payouts between high and low for those of us who dont like getting 20k for shooting up three ships, or just package a different payout file that we manually activate.

also, im loving the beefed up AI and i got talons shooting missiles at me now

Who dares wins

Post Wed May 05, 2004 2:22 am

also warzog, when setting up the commodities did you make some of the bases refineries? throwing things like LD-14 as a refinery and making things like Stokes as Mining bases would give people the cariety they are looking for

Who dares wins

Post Wed May 05, 2004 2:30 am

warzog, can you send me the updated demon files, ill play with em and see what i can do about the crashing, also an idea for later editions, different weapons depending on factions. Example: Kilrathi weapons are geared toward maximum damage without regard to efficiency, resulting in higher damage but at a much higher energy drain, confed weapons are designed to be as efficinet as possible, resulting in lower damage and lower energy use. Civilian guns are less damaging but fire slightly faster, pirate weapons have a longer range but sacrifice damage and energy efficiency, while mercenary guns have a much shorter range but come with significantly faster fire and better damage. Or something along these lines, not really important till we hunt down all the bugs, just something to think about for added customization potential

Who dares wins

Post Wed May 05, 2004 2:34 am

another thing just popped into my head warzog, since as we have it set up now its way too easy to get loaded up with the best uber gear before even leaving manhattan why not bring back the FL level and faction requirements for getting certain equipment. would give some incentive to explore the rest of the systems and complete the main plot while youre at it, as well as making the way factions see you more than just will they attack me on sight or not.

p.s. im lovin this new AI, heart rate is way up even against the level three guys in manhattan 8) Chris Roberts is gonna be loving this once we get done

Who dares wins

Post Wed May 05, 2004 3:12 am

Mission 1 Escorting the Brant to Pittsburg.

Okay after killing the first wave of hostiles, and getting into re-formation with the Brant. The formation does not dock with tradelane, instead it keeps going in a circle. Decided to quit the game after 45 minutes.

Post Wed May 05, 2004 4:46 am

As we have said before nova this is a *****beta***** release, but the problem youve encountered is because in the fight youve flown too far away from the plane of the tradelane, just stay closer to the level of the tradelane and youll be fine

Who dares wins

Post Wed May 05, 2004 4:52 am

Black_Phoenix:
If you want lower fees, delete "Diff2Money.ini" in the RandomMissions folder.
That's all it does/takes.
To edit the Storyline Mission payouts, you'll need to edit the Script.xml file.
In either case, I simply added a "0" to the numbers.

Watch your 6!

Post Wed May 05, 2004 4:58 am

its not so much that i want to have less money, but since we are kinda trying to remain true to old school privateer should we really be giving out thousands for doing not much of anything? on a related note once we get the SP version working fine we can work on an MP version with the adjusted properties the community is asking for

Who dares wins

Post Wed May 05, 2004 6:43 am


Example: Kilrathi weapons are geared toward maximum damage without regard to efficiency, resulting in higher damage but at a much higher energy drain, confed weapons are designed to be as efficinet as possible, resulting in lower damage and lower energy use. Civilian guns are less damaging but fire slightly faster, pirate weapons have a longer range but sacrifice damage and energy efficiency, while mercenary guns have a much shorter range but come with significantly faster fire and better damage. Or something along these lines, not really important till we hunt down all the bugs, just something to think about for added customization potential

Kilrathi had their own weapons, mostly same as confed and some confed adopted from them. If you want to know more they can be found in WC Armada game. One idea is to make 3 diffrent type of hardwares: civlian, confed & kilrathi. Btw this more close to FL. But yes Confed would have advanced and better weapons and ships then private sector. Its just that elite or best squadrons would have access to them before others.

"history abhors a paradox"
"There’s a little going-away present, ’cause you’re going away — permanently!"
"Mess with the viper and you will get the fang"

Post Wed May 05, 2004 8:01 pm

Sorry to tell you that the docking ring at Manhattan is a bit too narrow at the planet, its in the atmosphere and if u want to dock, when coming from right or left behind the planet u can be burn up and be destroyed in atmosphere.

I find this mod very nice and think in future to run it more often, because i played Privateer 1 and 2 till my fingers bleeded.

But I think there will be no problem for you to give the ring a bit distance from Manhattan.

I run at moment the "German Privateer Reckoning 2.5" so anyone can try out and perhaps he´ll find more bugs.

Sabine

Post Thu May 06, 2004 2:21 am

Started a new game, this time using the Centurian Heavy Fighter. I stay near the transport (Brant mission) and clear out the hostiles and after getting into formation it still circles and does not enter the tradelane to complete the mission.

Distance from transport was less then 4m.

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