First of all, let me just say how great this mod is, and how amazing a job you've done!!!!! THe sound effects, the music, the ships....AMAZING. THe music really takes one back..I've really enjoyed playing the mod. The number of ships available and the quality of the textures and handling is far beyond what I thought possible! Great job! A much more challenging experience too. That said, there are a few things I've noticed that might warrant attention if possible:
I've found a few bugs that effect play, but should be reasonably easy to fix:
1. Generator 5 is not as strong as generator 4, but costs more and does less.
2. Many planets eg: manhattan spin only once around and then stop.
3. Gladius gun #2 only fires down and can't be fired up.
4. Helcat gun #2 has the opposite issue.
5. Some planets seem to spin a tad too fast...sometimes and not others.
For general suggestions:
I feel as if the the Kilrathi should not be simply the outcasts in different clothing with all of the allies that the outcasts have. I feel like the kilrathi should be hated by most groups except maybe the xenos like in Righteous Fire. In other words, I feel that the factions should relate to eachother based on their privateer standings not their FL ones...Also, any way to use the kilrathi voices from Priv 1 and /or the monkey heads for comms?
Another thing that was critical to privateer's continuing playability was that non-attack missions were available, and they were available out-system. One could get cargo missions, multiple point patrols, bounty missions etc...these made privateer's random missions FAR more diverse.
An amazing add in would be a kilrathi capship or base.
Perhaps you've already planned many of these things...I don't pretend to know what I'm doing in modding. I'm just a longtime fan whose been impressed and would love to see even more great stuff
Anyway, the mod is overall a homerun!!
Take care