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Privateer: The Reckoning MOD Beta 2.3 Feedback

Here you can find news, get help and comment about the Privateer / Wing Commander Total Conversion called ?Privateer: The Reckoning? and accompanying Mods

Post Fri Apr 23, 2004 10:01 am

I've played the mad for about 8 hours off and on. So far so good. However I'm consistently crashing to desktop when attempting to jump from New York to Texas. Here's the sequence of events.

1) Launch my Centurion from West Point.
2) Take trade lane to Battleship Missouri
3) Take trade lane to Texas jump gate
4) Kill liberty rogues at jumpgate
5) Engage jumpgate where the tunnel of light leads me to a pretty view of the Viper on my desktop.

Repeated six time before asking for help (OK I'm stubborn.)
Suggestions would be appreciated.

Sabre

Post Fri Apr 23, 2004 10:08 am

that is exactly what I am talking about: confed military is flying rustbuckets and Hellcats are being flown by mercenaries... do I get it right?


Wing Commander Saga
Wing Commander Saga Forum
~Project Head of the "Wing Commander Saga: Battlegroup Serpent" Project
I still loveWing Commander. Given the right opportunity, I would definitely revisit it." - Chris Roberts.

Edited by - {Tolwyn} on 4/23/2004 11:08:35 AM

Post Fri Apr 23, 2004 10:49 am

Well one realistic way to allocate ships could be done like this:
Merc: Damon, Stileto, Orion, Centurion.
Xeno/Retro:Talon
Pirates:Talon, Arrow, Daemon
Confed:Cladius, Arrow, Hellcat, Mornig Star, Broadsword, Thunderbolt
Milita:Talon, Cladus, Stileto, Arrow
UBW: Banshee, Vindicator, Epee, Ferret, Arrow (most old confed ships)

I know I mentioned this before but arent Nephilm better replacement for Nomads in the future?

"history abhors a paradox"
"There’s a little going-away present, ’cause you’re going away — permanently!"
"Mess with the viper and you will get the fang"

Post Fri Apr 23, 2004 12:27 pm

CAN I PLAY THIS GAME MP OR IS ONLY SP GAME!!!

Post Fri Apr 23, 2004 12:52 pm

1st) Quit yelling.
2nd) Hold your horses. Honestly a viable MP server can't be made available until a majority of the CTD bugs are squished.
3rd) It's a Single Player Total Conversion. (I do recall that from someplace)
4th) This isn't the only thread in the Privateer: The Reckoning Sub-Forum. If you would actually LOOK you would see there is a thread about an MP Server.

Edited by - uicathain on 4/23/2004 1:54:01 PM

Post Fri Apr 23, 2004 12:52 pm

Uh...isn't the thread right below this announcing a new server with this mod?

"A scratch? Your wing is off!"
"No it isn't"
"Then what's that then?"
"I've had worse"

Post Fri Apr 23, 2004 12:53 pm

Ya, but it's down until the mod can be MP Calibrated. Heh.

Post Fri Apr 23, 2004 1:57 pm

Mmm, I always fancied this mod as taking place sometime between WCIII and Prophecy, as that makes the ships just old enough to be dated, but not totally obsolete. (Though I guess it might be neat to see Nephilim ships in Freelancer - thought never occured before).

To the best of my knowledge (and my Privateer is a bit rusty), the Stiletto is used only by Confed - not Bounty Hunters.

Post Fri Apr 23, 2004 2:00 pm

3.55.49: I made god-hood with my Centorian with lvl 7 shields 4 tachs/1fusion and lvl 4 power plant (look at the time as Hr.min.sec)...
where do i buy a orion and wheres the retros?
So far its good i like the fly around on your own before juni's missions. i just didn't like finding a total of 10 lvl 7 shields with 15 missions of kill so and so or destroy the cargo.
But heck This is better (almost) than the real deal (as good as Fl can get to it)
all thats needed is the sector and to transform the transports into drayman (cost 1.759 million cold Hard Credits

When the Going's get Tough, The Tough get a bigger Battleboat.
"Shotglass moments before the Tiger's claw blew up"
You Look a bit down on yer lucky,..Ya Don't say well Heres a drink for yas and don't worry bout how ya lost yer girl.
"alright we'll give you once chance drop it"..."you just signed your ow...*zoid sucking sound* And you just signed off life due to my nomad blasters silly xeno.
Ok if i am to Die by the Weapons i adore...then why does he have mass drivers and tacyon, when I adore Proton Tropedos Tacyon and Neutrons?..Silly Retro missiles are for kids, Ceturnions on the other hand Are For ME to make YOU suck VOID!
Sanity is the Thin line between Real Life and Fantasy, Insanity means you fell off the line.

Post Fri Apr 23, 2004 3:19 pm


Well one realistic way to allocate ships could be done like this:
Merc: Damon, Stileto, Orion, Centurion.
Xeno/Retro:Talon
Pirates:Talon, Arrow, Daemon
Confed:Cladius, Arrow, Hellcat, Mornig Star, Broadsword, Thunderbolt
Milita:Talon, Cladus, Stileto, Arrow
UBW: Banshee, Vindicator, Epee, Ferret, Arrow (most old confed ships)

1) Most factions have 2 fighters and a freighter.
2) Some factions have 3 fighters.
3) The Border Worlds have 3 fighters and a freighter.
4) There are 4 police, each is part of a seperate faction.
5) There are 4 navy's, each is part of a seperate faction.
Unifying the Navy's and Police becomes possible if they all fly the same ship.
Having each fly a different ship returns them to Freelancer's 4 seperate colonies.



Watch your 6!

Post Fri Apr 23, 2004 5:02 pm

bug : (i think)

flying a decked out banshee with 6 tachyon guns , 2 imrec missle launchers , level 5 shields and level 5 generator

1 took a "kill mollys at nav point 2" misison from Kingston Border Station in the Manchester System
2 launched , docked with trade lane , undocked with trade lane at end of trade lane , no problem there
3 went to the nav point to fight the Mollys
4 wait for the Moolys to turn up , heard the mollys declaring they had me in their sights , hit "r" to lock on to the closet molly , hit "r" again , still not locked on
5 went to the ships list and clicked on a Molly name , could not see a arrow on screen to find the Molly , went to scan the mollys sship , the scan button wasnt there , got a little worried
6 shut down my ship , sat waiting checking the ship list , the mollys were moving about , the distances on the list changed , the mollys ships didnt appear att all
7 loaded my save game , tried a new "kill Mollys" mission , same deal ,no Mollys appear

checked the readme , no mention of Mollys in there , came posted about it

hope this helps

Post Fri Apr 23, 2004 9:05 pm

I ran into that as well in the leeds system flying a Demon.

Mission was also against the Mollys.

Edited by - Hole in Head on 4/23/2004 10:06:11 PM

Post Fri Apr 23, 2004 10:29 pm

Hey bob, mod is beautiful and brings a nostalgic tear to my eye.
only a few problems.

1) If your going to have external components(guns/turrets etc.) get your model/ship scripting guys to keep things symetrical, the LongSword is a prime example with one wing having its guns above the wing and the other with them under it. Also, several of the ships have the weapons placed in odd positions, the Orion's turrets are useless as the dorsal turret refuses to fire completely and the ventral will only fire verticaly.

2) Javelins dropping a Centurions Level 7 shield with a single shot. More then a bit infuriating when a Talon fires one Javelin and drops your shields then drills half a dozen PC rounds in ya and drops one of your cannons/lunchers.

3) Banshee is WAY too fast and manuverable, she was a light fighter yes but in the mod she is more manuverable then a Arrow, should be vice versa. In the Mission where you escort the artifact convoy in california the Banshee's not only can outmanuver and outrun a Centurion but so many of them firing missiles at you means your screwed on the mission. My Cent has 5 Fusion cannons, I tried with everything but lasers and couldnt get a more then a few hits on the Banshee's and while Im tryin to get the blasted cursor (I still hate both of the roberts for the BS excuse for taking out flight stick controls) the rest are all over the transports. Even Juni and the reinforcement wing cant hit em.

Torps are a bit on the overkill side with the blast range. You guys gonna include the torps from Privateer 1 or varying levels of torp launchers?

Post Fri Apr 23, 2004 10:37 pm

I second that post above mine. Other than that, and the major bugs aside, this is a beautiful mod in the working. Once Gemini is complete..... ;shudders; we will have a brand new game to enjoy. Most excellent.

Post Sat Apr 24, 2004 12:59 am

First of all, let me just say how great this mod is, and how amazing a job you've done!!!!! THe sound effects, the music, the ships....AMAZING. THe music really takes one back..I've really enjoyed playing the mod. The number of ships available and the quality of the textures and handling is far beyond what I thought possible! Great job! A much more challenging experience too. That said, there are a few things I've noticed that might warrant attention if possible:

I've found a few bugs that effect play, but should be reasonably easy to fix:
1. Generator 5 is not as strong as generator 4, but costs more and does less.
2. Many planets eg: manhattan spin only once around and then stop.
3. Gladius gun #2 only fires down and can't be fired up.
4. Helcat gun #2 has the opposite issue.
5. Some planets seem to spin a tad too fast...sometimes and not others.

For general suggestions:
I feel as if the the Kilrathi should not be simply the outcasts in different clothing with all of the allies that the outcasts have. I feel like the kilrathi should be hated by most groups except maybe the xenos like in Righteous Fire. In other words, I feel that the factions should relate to eachother based on their privateer standings not their FL ones...Also, any way to use the kilrathi voices from Priv 1 and /or the monkey heads for comms?

Another thing that was critical to privateer's continuing playability was that non-attack missions were available, and they were available out-system. One could get cargo missions, multiple point patrols, bounty missions etc...these made privateer's random missions FAR more diverse.

An amazing add in would be a kilrathi capship or base.
Perhaps you've already planned many of these things...I don't pretend to know what I'm doing in modding. I'm just a longtime fan whose been impressed and would love to see even more great stuff
Anyway, the mod is overall a homerun!!
Take care

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