Details missing from the FL game
It just would feel right to have this in the game. It could be bits and pieces of body parts like they had in the first Privateer,(Leg, arm, torso, etc) or even a whole flaming body which would look even kewler.
Anyone remember that battle scene from Starship Troopers?(Yeah i know the movie was lame bear with me here) When the large capital ships were coming apart all those bodies were being blown all over the place.
In one of the Babylon 5 movies that dealt with the first war they showed a pilot who's Starfury had been destroyed and the pilot was seen shooting out from the debris. He actually still looked alive so maybe he was rescuded I don't know I didn't write the script. All I'm saying is that such a visual would make the whole visual side of the game look that much kewler. Maybe someone with some mod skills could handle that. Ounds like a challenge any good modder would take.
The second detail is nothing than can be helped I know I just thought it might be a good idea. Making the mission sections a bit more dynamic. Instead of walking up and seeing the missions up for display in a mere static display with canned objectives have it to where missions appear and disappear while you're looking at the board. And also change the missions so that it isn't so obvious that the mission is set up.
And example would be looking at the board and while you're looking for a mission the status of some of them changes from available to taken, okay taken and then completed or failed and needing pilot. Maybe even taken but needing wingman. Also for times when the base is under attack or a battle is going on outside of it they can have emergency scramble missions as well.
And why is it that when you get to the target area of a mission you never see a neutral or friendly ship flying through? But if I stop in a debris field and sit there for more than 30 seconds I can pretty much count on a an enemy patrol coming out of nowhere. Are all those ships patroling actually given those assignments from their base? Or are they just spawned out of thin gas?
At times it feels like it especially with all the comm chatter but the times when I'm just sitting around in the middle of no where and an enemy patrol keeps showing up well you tell me how that seems.
If I'm in an area where it's supposed to be controled by the government why aren't they sending out patrols to help clean up the problems? Badlans is one thing but what about areas where there should be a police, military, or Bounty Hunter presence. And where are the Hitmen to take out Bounty Hunters or political figures? Then again where are the political figures?
Man I'm off on a rant sorry.
But onestly I do like the game there are just thing I feel they had room to put in honestly. Yes the sectors do appear dynamic but they could have been more so.
"Paradox"