Wed Mar 12, 2003 3:11 am by chewd
sorry, i just found this immensly ironic
"if they [made it all happen back in the days of my 486 with out a problem [then what happened in the 3 to 4 odd years it took to make this game?"
ok, first of all, perhaps you dont remember the fun of trying to get WC2 to work under the OS of choice at the time, win95
when WC1 came out getting the sound to work in it was a minor miracle in itself. This was when Adlib was on its way out & soundblaster on its way in, Origin tried to support both & ended up being problematic on either.
Privateer was fine until they decided to release the "voice pack"... $40 i paid for that thing, & i never DID get a sound out of it.
Im a big fan of space games, & ive been into them since Elite & Space Rogue & all that. I spent years exploring the elite universe they somehow crammed onto 1 5.25 disk. Having said that, I like freelancer, i havent played all the way through it yet, but im enjoying the ride & ive had a great time playing multiplayer.
One thing ive noticed about microsoft games, the first generation is usually a bit sparse on content. MS goes out of their way to make a good, reliable game engine first & then in freelancer2 thats when youll see the content roll in.
Look at Motocross Madness1 compared to 2. One was just you, a bike, and some lumpy ground. 2 was the exact same game basically, but now with trees, cars, houses, trains, ramps, all kinds of fun obstacles. Both great games in their own right, but given the choice i play 2 of course.
Im hoping freelancer goes the way that MSFS did. Releasing content editors so that the community can ADD the things they think are missing to the game. I can download virtually any aircraft ever made & fly it on my flightsim. Already from what ive read about people editing the game files in FL it looks very promising that we will see 3rd party apps for doing just that before long.