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Freelancer vs. the rest...

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Sun Mar 16, 2003 11:17 am

Independence War 2?

IW2 is perhaps the game that is graphically closest (heck the graphics are as good as Freelancer's for a game released in 2001) and has more realistic physics (the ships slide with momentum---you can accelerate in one direction, then make a rapid switcharound so you're flying backwards and aiming at the enemy in your tail).

IW2 is also a kill for gain story in the Privateer tradition. Basically your character is out for revenge and has holed up in a planetoid base, making a living ambushing convoys. Sort of like the Blood Dragons.

Interface, graphics, flight mechanics, this game nearly had it perfect. If it were not for the innanely difficult missions, I think the game would have succeeded.

Freelancer feels like an arcade game compared to the realistic feel of IW-2 (the ships rock too, especially the turrets that can detach from your ship and engage separately). However where Freelancer blows away IW2 lies in user friendly thoughtfulness. In IW2, I have to call one of my own people to bring in a shuttle to collect booty in space. In Freelancer, just press shft-B.



Edited by - Fulcrum on 16-03-2003 11:20:17

Post Sun Mar 16, 2003 2:32 pm


DataDroid: ...head to www.xwaupgrade.com, home of the X-Wing Alliance Upgrade project. ... What they've done is redone many of the original models with much higher polygon counts and higher-res textures for a vast graphical improvement, really amazing.


Wow, you aren't kidding... that's a lot of work - I'm amazed! Just finished downloading all the mods (& mod updater)! Well I for one, appreciate it!!! Good to see that there is still support for some of the classics

Post Tue Jun 10, 2003 6:25 am

In response to someone, Allegiance is still played. Check www.alleg.net and the community site www.allegiancehq.orq.
Since Allegiance is a MP only game (not solo boring missions like FL :p), we have to keep away cheaters/disruptive players so you'll need a one-time $1 paypal registration to join the secured servers. But you can try the game on a few open servers.

Post Wed Jun 11, 2003 4:40 am

All I can say is X2-The Threat!

(September release)

Is going to be the space sim of the year and probably the best ever!

I love Freelancer and have been playing online everyday. But everything Freelancer was lacking, everything people are begging for in future patches is in X2 and a whole lot more.

I'm kind of confused by people that complain about the amount of time the original X games took to play? Don't you want value for money? Don't you want a game you will go back to time and time again? I'm sick to death of games that cost me 30-40 pounds and last only 10 or so hours.

One thing is for certain if you love Freelancer as I do and are waiting for that expansion to arrive. (If it ever does!) Then one game you do not want to miss and wont regret is X2. You'll be playing it; not days, weeks or even months but years after all the others have come and gone.

Oh and by the way! To those of you that played the original games for a couple of hours and never got out of Taladi space. You do not have a right to post your opinion because in X a couple of hours does not qualify as having tried the game.

It's like all those people that wrote off Freelancer having played the demo! Most of the game and all the action occurs elsewhere. The X games were the same; there was a great deal of action in them but not in the early sectors designed to ease you in and get you started. Remember you have to raise enough capital to afford fleets not upgrade one ship!

In X2 you own whole sectors, captital ships and if you like a ship you can capture it. (if you are good enough) It has a dynamic economy and yes it uses a joystick, although I must say I quite like the mouse in Freelancer. The graphics are better than anything yet seen and the story promises to be long and awesome!

Post Wed Jun 11, 2003 5:33 am


Although this is the closest to Privater. I actually had more fun with Privater. I would even play it again if I could get it to work with a modern sound card.



OR... You can get your hands on any discarded computers (486s, Pentium-I's) for free and just use those-- Privateer 1 will work fine on those!

Post Wed Jun 11, 2003 11:24 am

Just had a look at the X2 previews screen and the like.... Yep! really looks the business and certainly sounds like a real space adventure compared to the "walk down the shops for a packet of crisps" Freelancer experience....

No-one mentioned "Escape Velocity" from Ambrosia Software (proably cause it was a Mac only release.... played that for years, early nineties... So easy to mod and add missions and ships, planets, systems.... Anything. Being able to customise it so easily just meant you could play forever nearly.... I still sometimes play it via a mac emulator on my PC for nostalgia sake...

Post Wed Jun 11, 2003 4:35 pm

As for X Tension being light on the story, I still feel that way because there is no story per se. There are mega missions that take a long time to complete (such as the Perseus mission... are there others that involved though?), but I don't take that to be a story in the same way Freelancer had a story to play through.

I finally got the chance to play Battlecruiser Millenium Gold and I've been pretty impressed. The controls are complicated but you can definitely get used to them. Keep an eye out for the next title in the series, Generations, out this fall. Looks good and should play pretty well. The thing with this game is that it definitely feels like an independent production. It can be rough around the edges and a pain in the butt, but there's a lot of good stuff there.

X2 is what I really want though. Hopefully they'v addressed the combat a little to make it more exciting (XT was better than XBTF in my opinion). They've added a story to make it a little more focused if you want to follow it, and the technical end of the game is shaping up very well.

Post Wed Jun 11, 2003 6:56 pm

The best Star Trek games have been the StarFleet command series.
1,2,and OP. # kinda leaves a bad taste in my mouth.

I play mucho SFC2/OP online in the Dynaverse to this day(played last night as a matter of fact)

Best space sim of all time is definately Privateer.

X-Wing/Tie Fighter series was great as well.

Liked Wing Commanders but they seemed more arcadish that sim.

Post Wed Jun 11, 2003 8:16 pm

5 pages of replies? Idon't know if I did any of them, but I say one word:

Tachyon

"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Post Thu Jun 12, 2003 4:10 am

Tachyon was ok but it hardly competes against a game like X2 in fact it doesn't even belong in the same category.

Post Thu Jun 12, 2003 5:44 am

Freelancer is an excellent game and has some of the best visuals ever but i wonder how starlancer was, was it good, was it bad and how come freelancer is a extremely popular game were as other good space sims
home world 1 and 2
wing commander
and the star wars sagas
, how come these arnt popular games!!!!

Post Thu Jun 12, 2003 10:20 am

This is a veru old thread - no need to dig it up again... Also a bit to close to the limit of the rules of this forum as stated in the FAQ.

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

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