IW2 is perhaps the game that is graphically closest (heck the graphics are as good as Freelancer's for a game released in 2001) and has more realistic physics (the ships slide with momentum---you can accelerate in one direction, then make a rapid switcharound so you're flying backwards and aiming at the enemy in your tail).
IW2 is also a kill for gain story in the Privateer tradition. Basically your character is out for revenge and has holed up in a planetoid base, making a living ambushing convoys. Sort of like the Blood Dragons.
Interface, graphics, flight mechanics, this game nearly had it perfect. If it were not for the innanely difficult missions, I think the game would have succeeded.
Freelancer feels like an arcade game compared to the realistic feel of IW-2 (the ships rock too, especially the turrets that can detach from your ship and engage separately). However where Freelancer blows away IW2 lies in user friendly thoughtfulness. In IW2, I have to call one of my own people to bring in a shuttle to collect booty in space. In Freelancer, just press shft-B.
Edited by - Fulcrum on 16-03-2003 11:20:17