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The Game You Expected?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Fri Mar 07, 2003 11:35 pm

Since I've been floating in and out of these forums since Starlancer was new to the market, I also admit to being disillusioned with the so-called Neural Net flying after all the hype it's had at TLR. In combat I was also expecting more tactical and less point and shoot. I certainly expected a lot more than simple mouse control that was used back in the days of Elite on the Atari ST so it's nothing new.

I must say though, the auto pilot is a step up with it's object avoidance built in but that's the only thing that stands out as being different in that respect.

I also expected a bigger storyline than 13 missions. That says it is being marketed purely for it's ability to continue after the missions are completed. I would also have preferred to see a similar diversity of missions that you see in Elite FE. Transporting goods and packages and taking passengers as well as the shoot this and kill that missions but all across a wider playing area, maening you may have to go into Rheinhart space to transport something for someone in Liberty. Also specific times so you are on a schedule to be somewhere by 1am to deliver the goods to John Doe.

Overall, I give it a straight 10 for graphics, ( a l ot of great work has gone into this part) and an 8 for size (since Elite, although mapped out for you, was far bigger even that many years ago but FL is bigger than similar games on the market today). I'd give it a 3 for control because it does require an extreme amount of practice and could lead to boredom before proficiency for many people.

Gameplay, I can't really comment on since I've only played the demo but it left me very unimpressed with what I've seen so far. It may not be mission specific but I'd hardly call it a true freeform game.

And Finally, the Neural Net... What Neural Net? Oh, you mean the Auto pilot... I'd say 7 (an extra 2 points over average because of the collision avoidance).

@Croweater. Don't hold your breath for Elite 4, it may not ever happen. DB has too many fingers in too many pies and not enough staff to do it all. He's also more interested in palm pilot games and conversions to plam top systems right now. No news about E4 for the last 5 years, not even a sniff of what's to come or what's been done so far stinks of a shelved game.

--
My idea of an OS is one that operates the system, not a self contained package of every piece of software ever invented.

Edited by - tryst on 07-03-2003 23:40:57

Post Sat Mar 08, 2003 12:21 am

Freelancer is more than I expected...and I have been expecting it to be a great game..and I have not been disappointed! Maybe my expectations were more realistic than some? For this old Privateer fan...Freelancer is a dream come true!

Post Sat Mar 08, 2003 12:25 am

Maybe we expected just to much...

Post Sat Mar 08, 2003 12:31 am

Tryst, don't judge the SP campaing on the number of missions. I can't stress enough that one FL mission would be 2 or 3 missions in other games (let's just take the first mission, that's in the demo. it's counted as 1 mission. In every other game it would be counted as 2 missions. Mission one beeing escorting the convoy, mission 2 searching the pirate base. It's like this with many missions, often you have up to 3 or 4 "stops", where other games would end a mission and start the next.

Post Sat Mar 08, 2003 12:42 am

Thanks goodness they made the game the style that it is.

Sure, I'd like to have more ships, more mission variety, etc., but the STYLE of the game is DEAD ON imho.

Post Sat Mar 08, 2003 2:30 am

Well I like it.. a lot... and thats all that maters.

Post Sat Mar 08, 2003 6:21 pm


Well I like it.. a lot... and thats all that matters.


So simple, and in the long run, that is all that matters. Thanks, XD!


-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
The Next Thing I Say To You Will Be True
The Last Thing I Said Was False

Post Sun Mar 09, 2003 6:20 am

The magazine ads leave you expecting a lot more freedom and immersivenss.

Post Sun Mar 09, 2003 6:40 am

Yea it took me 14 hours to complete the Juni Missions, and I accepted the Juni Missions when she notified me. And 14 hours is longer then any other game that I have bought latley. The games I have bought latley last about 10 hours. Bu with Freelancer there is still plenty of new things to explore. I fugure I'll have about 60+ hours into this game by the time I see everything. The only game that gave me more then 60+ hours was Morrowind which took about 110 hours.

____________________________
If cats always land on thier feet. What would happen if you strap 2 cats back to back and drop them?
Probably destroy space and time.

Post Sun Mar 09, 2003 6:45 am

Here's a peculiar exercise - go back and look at all the video previews that have come up over the years. Remember zooming and trail. Juni seems to have originally been a red haired white woman. Notice Trent's haircut. Remember the discussions we had about the guy with the two guns held gangsta stye. Trent crashing on a planet. The disco. Soldiers marching through Manhatten. Why don't the wings on my Defender fold out like that? I still maintain that that was a turret shot off that Kusari battleship. OMG how many times has the HUD changed? The BLACKHOLE. How late was the change to 3rd person flight? Dynamic economy.

What I'm saying is no, it isn't the game I expected - and I doubt it is the game the developers expected five years ago, or 4, 3 , 2 even 1.

Post Sun Mar 09, 2003 8:25 am

Just one small thing bothers me about this otherwise impressive game. The random missions. They don't just get old, but they lack any sort of variety or flavour, period. If there were just a few more types like base defense or freighter escort, I would give this game HIGH reccomendations to my friends. But you never even have to use a jump gate for a random mission, Its always fly to point x on a map, blow up whats there, maybe tractor something in, and mission complete. It gives me the feeling it was the last thing they did to the game, because everything else has a very fine tuned feeling. I enjoy the single player campaign, but multiplayer is ruined, because to get the ships or equipment to be effective, you have to fly to point x and smash wit da hammer. If I wanted to do something so inane, I could play Everquest. I was expecting the random missions to be something better. I know this has been said dozens of times, but It makes me feel better to rant. BTW, anyone know how to contact the devs, I would like to praise most of their game, and alert them to what I percieve as its one serious flaw.

Post Sun Mar 09, 2003 1:35 pm

I'm noticing a theme of "judge it for what it is". Well I must say that this is more like imposing your will onto someone else rather than let them speak their mind. You all want to be left to your own opinions. Whenever you say "Freelancer is awesome!", you sure as hell don't want anyone telling you otherwise. The very minute someone has something negative to say about, you jump on their case and tell them how to express their opinion. If someone wants to say that this game isn't what it was hyped up to be and ,therefor, they don't like it... well damn it that's their choice. I like pretty much everyone here but I'm noticing quite a bit of hypocrisy going on. I myself thought that this game should have been much more than what it turned out to be. It was hyped up so much... mostly by you guys in particular... and then when it came out it was disappointing to many of us. It has plenty of room for a sequel and I'm sure the MODS for this game are going to be spectacular. An expansion pack could be in the works. We'll see. But until that all happens, why don't some of you show the same respect that you expect others to give you. When someone wants to say what they thought of the game... don't tell them how to think or that they're wrong for the way they judged it because you wouldn't want them saying that you're wrong. I'm not saying that this is how you HAVE to act. I'm just saying that for the integrity of this community, show the nay-sayers and disappointees some respect.

Post Sun Mar 09, 2003 9:36 pm

Firstly, please let's not get overly defensive. Not everyone likes every aspect of the games they play, but that doesn't mean they hate these games. Criticism shows critical thought, and without critical thought, we may as well be robots just accepting everything as it is. We didn't put a man on the moon through blind acceptance of the status quo.

Freelancer is not the game I expected either. It seems to me that the game could have been a lot more. This is basically SeaDogs in space, but unlike Sea Dogs it has (so far - I'm not very far into the game) no branching storyline and no real human feeling. The main character seems to be an amoral buttdumpling.

Unlike what I was expecting, the game gives very little in the way of options for the player. I'm only on mission 3 so I'm not absolutely sure, but it seems you're forced to follow the linear storyline otherwise you can't explore other areas. This is just plain wrong. Also, if you accept a story mission and fail it, you have to re-do it over and over again. No branching at all. Very unrealistic, and not at all what I expected from a state-of-the-art game. This is just a poor quality rehash of Starlancer except with trading tacked on.

Finally, there are no real options to start out as a freighter pilot. I'm tired of blowing up other ships over and over again in every single space game that I buy. It just gets tedious after a while. As a pacifist in real life, I would have liked the option to become a trader and just explore the entire universe without having to kill thousands of my fellow humans in order to do it. I thought this game might finally allow me to just play happily in a game without killing folks.

What we have is a very curtailed version of what the game was presumably supposed to be. I'm more than a little disappointed.

Edited by - Beery on 09-03-2003 21:51:38

Post Sun Mar 09, 2003 10:47 pm

I think this was - and might still be a good discussion, though I think the whole thread is going circles by now... I'll lock it up, not because I do not think the things said in thise thread are invalid, but because I like you guys to move on to other topics... Thanks.

Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor

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