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The Game You Expected?

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Thu Mar 06, 2003 7:08 pm

The Game You Expected?

I'm finding a popular theme among the reviews around the web.."action oriented with
some RPG elements"...And this differs from an X-Box game how? I'm so grateful to
Bill and his monopoly for getting ahold of this game and twisting it to thier own purposes if I wanted to play a console shooter I'd have bought one.
We have a wonderful Mod community here's hopeing they can restore some of the
original concept and integrity to the game.

This is not intended as flame bait...for those of you that enjoy a good console shooter I'm sure the simple port will be out by X-Mas.....

Post Thu Mar 06, 2003 7:11 pm


This is not intended as flame bait


Then why post it? All of the other "FL suxs" threads turn into flame wars.

Post Thu Mar 06, 2003 7:12 pm

+ shakes heads +

So you don't like Freelancer? Let Microsoft know about it please.

Post Thu Mar 06, 2003 7:17 pm

Gator900, have you even played the game? There are many at this site who've put much time and effort into this game, myself included, to take personal offense to what you've said. When I went to visit the developers a few months ago, I don't remember seeing any Microsoft Goons standing over anyone there.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
The Next Thing I Say To You Will Be True
The Last Thing I Said Was False

Post Thu Mar 06, 2003 7:20 pm

What is the point! If you don't like the game say something constructive not just "It sucks". And could a moderator please close this tread cos i think everyone knows where this will go.

Thanks

Remember, You are not a Salmon!

Post Thu Mar 06, 2003 7:21 pm

Nice first post!

Now go bash another game.

Post Thu Mar 06, 2003 7:24 pm

Appreciate the concern Assassin, but I wanted to give Gator900 another chance since it's his first post and maybe what he typed didn't come out the way he wanted it too. If it does become a "this sucks" "no it doesn't" thread, rest assured that it'll either be locked or deleted.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
The Next Thing I Say To You Will Be True
The Last Thing I Said Was False

Post Thu Mar 06, 2003 8:24 pm

I'll answer the question you asked Gator despite your content.

Yes, Freelancer is the game I wanted. Freelancer is Privateer 3. That is what I wanted. Freelancers universe is bigger, its shiplist longer, story better, graphics better, travel better, openness better.

I fail to see how this game is any less of a SIM than Privateer was. Hit cntl+v and you are in the ship. load up on mines and turrets and do cargo runs. Load up on light energy weapons and just go exploring. grab some missles and do missions. attack the police and become a pirate and you can land at pirate bases and do business with them.

If all you are referring to is the lack of Joystick support, I have no sympathy, sorry. They just did too good a job with mouse support for me to complain there.

Me no gun

Post Thu Mar 06, 2003 9:51 pm

I'm not bashing the game...subject was "the game you expected" It's a very good game as it stands..just not what I expected or hoped for...was looking for something
a little more like privateer and a little less like star wars starfighter with trading.... sorry..to me it plays like a console game constantly swarmed by pirates and every
outlaw group everywhere you go...and go find a trading mission...all I've seen so far
is go here kill this....like I said " Heres hopeing the modders can do something good
with it"
BTW: been playing for a while now...level 8 in the tau 31 system.

I probably did get carried away with the MS bashing..but doesn't everyone.
LINUX Rules

Post Thu Mar 06, 2003 10:39 pm

In answer to the question.

No it wasnot the game I expected. There is nowhere near enough depth or diversity in it.

Just to be sure I wasn't addled I went back and played the original Elite. My god it beats Freelancer hands down.

Oh well back to IL2.

Post Thu Mar 06, 2003 10:57 pm

Trading mission? And what's stopping you from buying something, taking it somewhere else, and trading it?


Stormtrooper Tactics 101: Okay class, repeat after me. "There he is! Blast em!" Very good.

Post Thu Mar 06, 2003 11:25 pm

Gator, you say you wish FL were more like privateer? um, how isn't it exactly privateer?

Let's see:
a) Privateer had 4 ships, this has 31. (benefits of a newer game and engine)
b) Privateer didn't really have factions, at least nothing like here, and getting to certain ships weren't so much work. (same as above)
c) Privateer had more types of missions. Easy enough, you don't think they know that? I sure hope they know that. And I fully expect a patch this week (ok, maybe by end of the month) which adds normal missions like cargo hauling.
d) Privateer had many systems, with waypoints and bases and planets, and jumpgates between systems. Oh, wait, Privateer made you buy jumpfuel too, so you could only go 6 jumps before having to land and refule.
e) Privateer allowed you to select 3 missions at once, and generate new ones if you didn't like the original offering. Often you could take a "go scout these waypoints" mission and couple it with 2 "go kill this guy at waypoint x" missions. (I would like DA to add the ability to do more than one mission at a time, that's just plain annoying.)

But to defend DA on point C:
Since they give us all the commodity prices once wenland on a base/planet, do we need cargo missions? I don't. If i don't want to increase faction with the locals, I don't do missions. I just haul cargo if I want money. I don't need Corp X asking me to deliver 5 units of commodity z to base F, 1 system over. I can just as easily visit the commodity dealer and find what he has that goes somewhere I've been, for a good profit. So, considering this dynamic is in the game, I am not sure they felt it was necessary to offer cargo missions. Though I would think at the Corp run bases, it would make sense to have some.

So, other than those couple differences, what does FL not do that Privateer did?
Nothing really. It's the SAME game, with newer graphics and gameplay, and a more innovative, intuitive control scheme that will introduce more gamers than ever before to this genre without requiring them to go spend $50 on a Joystick just to play, making the game cost upwards of $100 to play. (who really would want to play a sim with a $10 stick? yuck! hehe)

Everthing about this game screams Chris Roberts made this game. The cut scenes and movie like presentation of the story are exactly what Roberts did in all his Commander games. There is not a single "feature" I can think of in Privateer that is missing here (granted, it has been 9 years).
(wait, just remembered one. Comm systems. In Privateer, we could beg for someone not to attack us and we could ask someone we were gonna attack to drop their cargo. Oh, and sometimes you got to tractor in the pilot and wait till someone asked you to return him I like that)

Ok, so there's 2 things missing.

So I don't actually understand your comment that FL is more like StarFighter with trading. Just because it doens't have a Joystick? I hope not. If you think it is due to the ships all having the same speed, then you missed comments from DA (forget where I read this), that they intentionally made all the ships go the same speed so that escape wasn't based on who had the fastest ship, but ecape would be based on piloting skill. I like that idea in a lot of ways. If you don't like the "turret" style guns, then you forget that as you got better equipment in old sims (not sure in privateer anymore), the guns would auto aim in front of the target. So this is just a more realistic way of the guns working, in my way of thinking at least.

Now, aside from the obvious that this is Privateer 3, and the only reason it's called Freelancer is due to it not being an Origin product, your main question was "Game you expected".

Looking at this with blinders on, I'd say no. Not based on the original plans for the game.

After taking the blinders off, this IS the game I have wanted to play for 5 years or more. Just a simple Privateer remake, with all the same basic features and openness (and it doesn't take 30 seconds to generate missions or launch. Had a 386dx40 back then). Do I want them to make a FL2 with all the great ideas that were originally planned for FL? Yes. But I understand that between the costs of getting this game made, and I'm sure MS was a little concerned about the money being spent at some point in the past 6 years, and making "that" game, decisions needed to be made.

What do I expect going forward? I expect at least a patch that adds mission types for those who would like more variety in missions. In an expansion, I would expect a little more voice work to make it less repeatitive. A few more sectors would be nice, but may not be necessary. And of course a continuation of the story and the life of Trent and Juni (well, I hope there's a continuation ).

I'd actually love to see them make it so if you did the story that at the end of SP Trent and Juni become a team and either fly together, either in 2 ships or 1. It would be cool to be able to have Juni (or some other eye candy) around to run the turrets during battle, or fly the ship if I were in the turrets

And I hope we, the gamers who have been waiting for this game, will support it so MS knows we want more. And that will hopefully lead to an FL2 with a more dynamic economy, factions etc., and possibly it will lead to the MMOG that was once intended.

I hope you can read into this that no flaming is intended (my typing has a tendecy to read differently than it sounds in my head). Just points to counter the assertion this ISN'T the same game as Privateer. If anything, FL's problem is it IS Privateer, and it's NOT different at all. Other than the controls, ships, universe, and graphics, what's different? FL is to Privateer as Diablo2 is to Diablo. Same game, new package But that's not necessarily a bad thing, it all depends on your perspective, expectations, and desires for how to spend your time.

For those who like this type of game play, we'll enjoy it, for those looking for something more realistic, you'll probably like X2 better (based on comments I've read here, I don't know jack about X2).

If you have actual points as to why you think FL isn't like Privateer, I'd like to hear them, cause that means I've forgotten a lot


regards,

RogueOne

Post Thu Mar 06, 2003 11:44 pm

Was this the game I expected? No, I was expecting the neural net autopilot to play a much bigger role in combat. I was expecting combat to be much slower and more "tactical" - more decisions to make on which weapon to use to attack this ship at this time, more decisions on which ship to attack next based on location, velocity, fuel, shield level, etc. I was also looking forward to seeing what kinds of "combat maneuvers" could be programmed into the neural net (remember those discussions from like two years ago?).

To answer your question on what features did Privateer have that Freelancer does not (without making value judgements):

1. Joystick support
2. Multiple cockpit views (forward / port / starboard / aft)
3. Radar display
4. Guilds that you could join (as far as I know, you can't "join" any of the factions in Freelancer)

One other thing that was different in Privateer was that ships were more customizable. You could buy different engines, different levels of armor, repair droids, and cargo expansions for your current ship. In Freelancer, I think you have to buy a whole new ship for those kinds of upgrades.

Again, I'm just listing the differences, not claiming either one is "better."

--milo
www.starshatter.com

Post Thu Mar 06, 2003 11:54 pm


Trading mission? And what's stopping you from buying something, taking it somewhere else, and trading it?

My willing suspension of disbelief.

Freight and logistics companies do not buy the stuff they haul. They are hired by people who need stuff to be moved from point A to point B within a certain period of time. The interesting part of logistics is finding a route that will let you get all the stuff to the right destinations at the right times, and knowing how much stuff and how many different contracts you can take on at one time and still meet your schedule. Profit should be a reward for running your ship and your route well, not for playing the commodities market (especially in a fixed economy).


--milo
www.starshatter.com

Post Fri Mar 07, 2003 12:15 am



1. Joystick support
2. Multiple cockpit views (forward / port / starboard / aft)
3. Radar display
4. Guilds that you could join (as far as I know, you can't "join" any of the factions in Freelancer)


1. not sure that's a feature, it's how you interface with the game. And I know a lot of people wanted a joystick so they could pretend they were flying. Granted, support would be nice, but overall, the controls here are fine. The mouse doesn't make the game unplayable, just gives it a less "sim" feel.

2. but as i recall, wasn't it first person only? So FL doesn't give those "views" as views, it allows you to go outside the ship, and circle around the ship at any time so as to see what's around. And didn't you only have the option of jumping into a rear turret or top or bottom turret, based on ship, and that was the only one you could shot? So, this system does give you more firepower to bear. Plus, turrets didn't shot with your main guns then either and that one i like a lot.

3. actually, and this gets into being technical, but there is a radar display. And if you "think" about it, it's a more accurate radar display. The little window to your left tells you ships in the area, and allows you to highlight them one at a time. When you highlight one, what happens? There's this really big arrow on your viewscreen now. And the other ships are represented by little arrows. So in reality, they designed a radar which uses the entire screen, moves the markers to note above/below, right/left to the edges of the screen, so your perriferial (crap no idea how to spell that ) vision can inform you where someone is while still looking straight ahead. You don't need to refocus on some little radar "display" to the side.

4. damn, forgot about that one yeah, I guess they did let you "pay" to join a faction(guild) so you could do that faction's jobs. And yes, this is the type of feature I think we should strongly request they add in a patch. It just adds more optioins into the game. That would also be a way to pull off the cargo runs. You join a shipping allegiance, and certain shipping companies contract with you, while others dislike you and will want to stop you

But good set of points overall and, well, those are "differences" hehe

regards,

RogueOne

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