I was sort of trying to mind meld with the developers there to understand why they may have thought cargo missions not needed.
Personally, I think we need Cargo and Waypoint scanning missions, or go explore some gas cloud for a missing ship/cargo mission. Reason is simple, to force more exploration. Not that exploration should be forced, but if the "mission" you pick is a mission that "forces" you to go to an area (ice cloud, asteroid, new system) that you wouldn't have otherwise, then you are "experiencing" more of the game, and it makes you more comfortable doing the same exploring on your own, because you don't feel as vulnerable in those areas once you know what's there (if you of course aren't going to be overwhelmed). And, if you add the "join a faction" idea mentioned just above, then you could have missions where a certain person in a bar asks you to take something, ala drugs, to one of their hidden bases, etc.
In my response you responded to, it was more a possible reason the dev's chose to not have these missions. I'd love to have "THEM" tell us why they aren't there, since that was suppose to be a key element of the game, based on their own pub on the game.
regards,
RogueOne