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Guns vs. Shields question

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Thu Mar 06, 2003 4:36 pm

If you target and scan a ship all will be revealed. Having said that I carry a mix of weapons and hope for the best.

Post Thu Mar 06, 2003 4:41 pm

Thanks, will start doing that. That's a whole new aspect of the game I was not aware of until now. What kind of shield does the majority of ships go for?
Susuaran.

Post Thu Mar 06, 2003 7:39 pm

This is a great thread. I also was wondering how to maximize one's damage output.

Right now I have 3 "general damage" lasers (Drails), 1 "medium" damage, slower laster (A lavablade), and 1 missile launcher. Then I also have a general damage turret.

I was wondering if it would be wise to install one of those lasers that do HUGE damage to shields, but low hull damage. It would seem that such a weapon would be very useful to peel the shields off and then the others would do the majority of hull damage. Is that a good idea?

Also, how do you mix and match the other types of weapons that affect gravitron or positron shields?

Post Thu Mar 06, 2003 7:43 pm

I find it works, I had 1 high sheild damage, 1 general damage and 1 high hull damage on my earlier ship. I find it kills quicker, but there is a lack of fire rate and it uses alot of energy

Remember, You are not a Salmon!

Post Thu Mar 06, 2003 8:01 pm

Well, for me, early on, I tended to use a mix of the fast and slow fire rate guns.

But something I noticed once I reached Kusari space and bought a Baracuda may be of interest.

As I started otufitting my ship with the 2 lvl 5 guns and 4 lvl 6 guns, I had many choices. You see, why flying thru Bretonia I had been getting loot of lvl 6 guns so I had been saving them all for my next ship upgrade since I wasn't sure which would be best.

As I was outfitting my ship, and trying to figure which combination of fire rate/energy usage/damage would be most efficient, I started paying attention to which "shield" types each gun was best at. I noticed several different guns worked best on the same shield, and worst on the same. I also noticed I had other guns that were the opposite.

So, I decided to use 2 of each type. I ended up with 2 guns with say Molecular/graviton, then 2 with Graviton/Particle, and 2 with Particle/Molecular as their strengths/weaknesses. And when I went out the and starting fighting, I found I had no problems with any combatant. And considering you can't control who you will be fighting in every situation, I think you will find it best to not pay so much attention to the damage and rate of fire, but be sure you don't have all your guns of one strength/weakness, unless you KNOW you will only run into combatants with the right shield type.

I now have a Dromedary freighter, with it's 275 cargo woot!, and have done the same type of thing with it's guns and turrets. So regardless who I run into, I have at least 2 guns that are best against their shields


regards,

RogueOne

Post Thu Mar 06, 2003 8:02 pm

While in Liberty on SP, the best loadout I had was 1xheavy shield hitter, 1xheavy armor hitter, and 2xgeneral damage. I could definately take out a ship in the first pass and usually do moderate damage to another one. I'm glad they don't have a sense of preservation.

Post Thu Mar 06, 2003 8:19 pm

I heard that there is only a 20% increase/decrease in effectiveness when a shield is good or bad with a weapon. I paid no attention to these and had no trouble killing the bad guys during the SP

Post Thu Mar 06, 2003 8:27 pm

well, there are some guns that are pretty heavy hitters on shields but do about no hull damage. I find if you use a couple heavy shield hitters along with weapons that do a good/great deal of hull damage, you won't even have to worry about what kind of shields the enemy is using.

Post Thu Mar 06, 2003 8:57 pm

Currently I'm flying a Patriot and by having the following combo:
Adv Stunpulse, Helios, Justice Mk III, Lavablade Mk III

Those in combination with the Guardian gravitron shield and a Heavy thruster allow me to be able to defend myself against up to 6 or 7 Sabres with level 15> pilots.

Mostly because the main shield damage is given by the Stunpulse and thus one can start pounding on the hull quicker (and with good aiming, the Lavablade can do some good damage).

Post Thu Mar 06, 2003 10:57 pm

A bit off topic, but still a gun question:
If you use 2 weapon types with different shot-spped, shouldn't there be two X's to indicate where you have to click to hit an enemy ship?

If the weapon is slower the X should be further away from the enemy ship so you hit it.

Or is the X completly independend of the weapon speed and only an indicator for the enemys flight direction?

Post Fri Mar 07, 2003 12:50 am

The 'projectiles' move at the same speed, at least in my observations so far, its the rate of fire that is different.

olaf

Post Fri Mar 07, 2003 2:18 am

I have another question here.

Obviously, a shield that is said to be weak against particle weapons will take more damage from that kind of weapons.. and if it's good against photon weapons, it will take less damage from those.. but what if the weapon type is NOT MENTIONED in the listing for the shield's abilities? Does that mean that the shield is "average" efficiency against those weapons?

And what about "vs shields" damage? What about stunpulse/debilitator weapons? Those are "pulse", I know.. but does that mean that a high-level anti-pulse-weapon shield WON'T take "massive shield damage", defeating the purpose of the weapon entirely?

Post Fri Mar 07, 2003 2:21 am

RogueOne,

Instead of going with two guns of every type, I equip a debilitator /twin stunpulse gun on my front arc.. because there are only different types of SHIELDS, not hull, so once you get the shield down you can hammer them with any gun you want that does a sweet amount of hull damage and don't have to restrict yourself (like not taking Tachyon with their sweet range) becasue of what they are "inefficient" against.

Of course.. I would like there to be different types of hull armor also.



"If you use 2 weapon types with different shot-spped, shouldn't there be two X's to indicate where you have to click to hit an enemy ship?"


No, because the gun gimbals change their angles to hit your crosshairs while compensating for the difference in projectile speed. This is why there sometimes seems to be a bit of "auto aim"; the gimbals have to adjust for DEPTH when you aim at a target closer than infinite distance (i.e when you aim at nothing)

Edited by - piotrr on 07-03-2003 02:35:58

Post Fri Mar 07, 2003 9:04 am

I think positron shields might be the best. I was just looking at some level 4-6 guns and the ones most effective against positron had clearly the weakest shield damage ratings. Then there is that one gun which did huge amounts of shield damage and was most effective against positron shields but I'm not sure any of the factions use it. Also I'm not sure that postiron shields have as much capacity as same class graviton or molecular shields. I did have a positron shield in my Bretonia Heavy Fighter at one point but I traded it for a bigger graviton shield.

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