Oldtimers, this game wasnt made with us in mind.
Anyone that did play Elite or Privateer back in the good old days will certainly have the feeling that Freelancer is missing in the department of indepth gaming, but I think I know why many old games were based around concepts we rarely encounter now adays. Young teenagers/gamers in general are used to consoles and pc games where fast paced action games are a priority and a mixing between genres is becoming a rare sight. If you wish simulation buy Sim City ... if you want action buy Unreal 2.
Freelancer is the kind of game which could provide gamers of all sorts a both action and simulation orientated game like many of us want, but the developers chose the easy way in this particular matter.
Things I find annoying about freelancer.
1.No real mining.
2.Too much bandit fighting around primary planets
(Some times they are shooting at you when you prepare to leave the stations, this is extremely bad law enforcement)
3. No mercenaries for hire
4. Lack of interaction with the world
5. Most things seem repetition after a while (except for exploration)
6. Dialogues are very repetetive.
7. Being lane hacked by level 1 rogues with a lvl 20 ship
8. I would like to see autoturrets implemented with less accuracy for lesser skilled players and the choice of manually stearing for better targetting.
Things I can live with:
1. Static economy
Good stuff:
1. Graphics are nice (especially on my 9700pro)
2. Gameplay is fluent without many flaws (from a technical perspective)
3. I love the way the mouse has been implemented as a control device, together with the "h" button it really gives my freighters a nasty punch. Overall the action part seems very well implemented.
4. Hidden goodies for the player to discover
5. Huge universe
6. A variety of options on how to dispose of your enemies when it comes to the choice of weapons.
7. Lane hacking is a brilliant idea and makes travelling a bit more exciting.
As most of my pros and cons imply this game is based much around graphics and action with very little indepth gaming in regard to the more static entities in the universe. Even though Freelancer still can be a good experience it will not satisfy many of us oldtimers who got used to the love of brilliance of certain game developers back in time. A new generation has taken over and we just have to adapt...thats all folks, hugs to ya all.
PS: I am not english native so please pardon me for any errors.
Edited by - Danielsan on 05-03-2003 10:03:35