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I still prefer I-War 2
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do you see anything arcade-ish in the combat? (whoever said cartoonish, made a poor choice of an adjective is all)
Is there a way to get a view from inside the cockpit while in combat? I get the feeling I am control a miniature RC spaceship in combat with other miniature Shipships. I have no feeling that I am in a fighter spaceship.
This is important if I am to purchase the game. I am sure glad MSFT made a demo I would have hated to be disappointed out of the 50$. Now I am only disappointed. I think it has awesome potential. Hell Mercs can go FFP why cannot FL? Other than a design decision and some coding?
Cheers, I still hope I am wrong and we can set it to First Person view from the cockpit.
Lynx
Is there a way to get a view from inside the cockpit while in combat? I get the feeling I am control a miniature RC spaceship in combat with other miniature Shipships. I have no feeling that I am in a fighter spaceship.
This is important if I am to purchase the game. I am sure glad MSFT made a demo I would have hated to be disappointed out of the 50$. Now I am only disappointed. I think it has awesome potential. Hell Mercs can go FFP why cannot FL? Other than a design decision and some coding?
Cheers, I still hope I am wrong and we can set it to First Person view from the cockpit.
Lynx
how is this cartoonish again? i dont see mickey mouse flying soem damn rhino all over the place.
-I trade for a living, rouges piss me off, come get me, catch me if you can, i will leave you in the dust, or you'll die trying, take your pick.- #Part of the traders protection pact# @Heretic Inc. We trade because we own.@
-I trade for a living, rouges piss me off, come get me, catch me if you can, i will leave you in the dust, or you'll die trying, take your pick.- #Part of the traders protection pact# @Heretic Inc. We trade because we own.@
i-war 2 is an awesome game. It definitly goes for a more realistic and 'sim-y' feel. Freelancer is all about an action game in space, its very different, but still fun.
i-war 2 has the realistic newtonian constant thrust = constant accaleration model, while freelancer has the star wars 'airplanes in space' constant thrust = constant speed model. It also has some very star wars blaster-ish sound effects I've noticed, which sound pretty cool
-Stregone
i-war 2 has the realistic newtonian constant thrust = constant accaleration model, while freelancer has the star wars 'airplanes in space' constant thrust = constant speed model. It also has some very star wars blaster-ish sound effects I've noticed, which sound pretty cool
-Stregone
Yeah... I agree that some people (read IW2) have tried to do things more "realistic", and FL is a bit more about plain fun (read fiction), IMHO...
I preffer the latter! The former is just to hard to get into for most people...
Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor
Edited by - Bargib on 01-03-2003 01:14:17
I preffer the latter! The former is just to hard to get into for most people...
Best Regards
Christian "Bargib" Koerner
Editor in Chief, The Lancers Reactor
Edited by - Bargib on 01-03-2003 01:14:17
50 posts
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