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If you want dynamic trading simulate it;

This is a free discussion forum on Freelancer. This is the place to discuss Freelancer issues NOT covered by the other boards!

Post Fri Feb 28, 2003 12:08 am


it occurs to me that once the best trade route in the game is discovered (possibly this) it will become extremely heavily camped on the multiplayer servers


Already in multiplayer most people can make millions of creds within the first couple of hours and then go and buy whatever ship and equipment they need. Kinda puts a downer on the whole persistant world thing.

Post Fri Feb 28, 2003 1:26 am

Elenkis is right. Not having a dynamic economy made the multiplayer unbalanced.

Like I said before.
All they need to is add someone in a bar telling you that he heard that there was a war on Planet X, or there's drought on Planet Y, and so on. Something that I can take advantage of, and make it seem more livin.
And they need to add more kinds of side missions.

Post Fri Feb 28, 2003 2:36 am

so everything should be fair and balanced? not to argu with all this history and stuff but hitler didnt think so when he invaded poland. (hahaha i still crack up at the site of teh polish calvary pictures of ww2)

-I trade for a living, rouges piss me off, come get me, catch me if you can, i will leave you in the dust, or you'll die trying, take your pick.-

@Heretic Inc. We trade because we own.@

Post Fri Feb 28, 2003 5:39 am

GODWINS LAW :p
You lose and anything you ever say here does not count :p

and btw if a mp game is not balanced than its simply crap, or do you think there should be ways when you simple can not do anything about it, in a mp game, lets say for example if you join a server, and get killed 500 times without even reaching level 5 from the other players. no think if that happens on every server

or image if a game as more than one possible charakter or race to play, and you can not win with one of them against the other side, would you call that funny?

Post Fri Feb 28, 2003 9:27 pm

I've always thought that a dynamic economy in Freelancer would be a nice addition, but that multiplayer problem hadn't occurred to me until I read this thread.

With trade routes able to be milked, that'll either make MP become very boring, very fast, with people able to make millions in moments, or it'll mean more people escaping the "core" systems (Rheinland, Liberty etc.) to find trade routes elsewhere. Like Spawn said, once the best and most profitable route is discovered (which will probably happen sooner than later as word quickly spreads on the net), it'll be camped on every single server, because it'll never change.

A simple fix (in theory) for this problem would be to put a finite limit on each type of trading commodity per trading post, although that could take a while. Another solution would be to implent a dynamic economy, although that would take even longer.

Post Fri Feb 28, 2003 9:32 pm

on the other hand the static $$ may encourage more roleplaying. IE a sweet route would be shutdown by a large pirate pressense, and thus create some fun dramatics. Making such areas of space very dangerous people would soon start looking for alternatives.

Post Fri Feb 28, 2003 10:51 pm

LOL the best route may become super busy, but itll make it that much easier for people playin pirates to find easy targets.

Post Sat Mar 01, 2003 12:21 am

Trade route wars would be awesome. Have clans fight for trade routes. Kinda like King of the hill game.

____________________________
If cats always land on thier feet. What would happen if you strap 2 cats back to back and drop them?
Probably destroy space and time.

Post Sat Mar 01, 2003 1:45 am

First of all Apoc why do you have to intrude into every discussion on trading. You hate the game and won't even buy it, so your opinion means jack squat.

Second, Random price fluctuations are useless. There either so small that it doesn't effect profibility or so large that they make trading a crap shoot, therefore not a dependable source of income. A player controlled economy is somewhat better BUT what usually happens is that the more established characters because they have the resources push out the smaller guys (aka newbies). Eventually player cartels are set up and prices remain stable anyway. Similar things have happened in Everquest and Ultima Online.

Third as people have mentioned there are limitations in Freelancer. You aren't rewarded for high bank deposit and yes you may buy the best ship out there but nonetheless it's a FREIGHTER!!! There will be a point in this game in which you will simply run out of things to buy and the repetiveness of going to the same planet over and over again will force even the most patient soul to find something else to do. Yes dynamic pricing will force people to do it sooner but people will get sick of it anyway so what's the point.

Last does the game need to be tweaked. Definitely. I agree with Apoc on one thing Trading is too easy but that can be easily fixed by adjusting prices so profits aren't so high and spreading out the highest buying price with the lowest selling price. To be honest I think DA should let the server admins to decide what the prices should be so every server will have different trading routes (and server admins can adjust prices randomly themselves). Also salvaging and mining should be more profitable. For instance make a comodity (like gold) every expensive so people will have incentive to mine.

Post Sun Sep 21, 2003 10:16 am

forum dredging again....

how about after the 1126th load of diamonds to a place they pay like 1$ for it?
start ferrying it back now?

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