Fri Feb 28, 2003 9:27 pm by |707th|Zaccix
I've always thought that a dynamic economy in Freelancer would be a nice addition, but that multiplayer problem hadn't occurred to me until I read this thread.
With trade routes able to be milked, that'll either make MP become very boring, very fast, with people able to make millions in moments, or it'll mean more people escaping the "core" systems (Rheinland, Liberty etc.) to find trade routes elsewhere. Like Spawn said, once the best and most profitable route is discovered (which will probably happen sooner than later as word quickly spreads on the net), it'll be camped on every single server, because it'll never change.
A simple fix (in theory) for this problem would be to put a finite limit on each type of trading commodity per trading post, although that could take a while. Another solution would be to implent a dynamic economy, although that would take even longer.