Mon Feb 17, 2003 9:08 pm by stevedroid
Well the retail version went into reproduction before the PR copies were released, so it's unlikely it'll be changed now! (excluding a patch, of course).
I can't believe so many people have the marketing betas. I got one because I actually work at an EBGames, they were only supposed to be for store employees, but I guess some stores have been giving them out to customers. Come to think of it we got like seven copies and we only have five employees right now, so if other stores were similarly overstocked I guess they decided not to waste their extra copies - probably not what Microsoft intended, but luckliy they had the foresight to include that "bug" that won't let you get past level 10.
Anyway to answer the question, the repetative dialogue doesn't bother me (you can only fit so much on a CD), the graphics do, but it's very specific parts of the graphics. However, before I go off on a tangent I want to say this: THIS GAME IS AWSOME! and deserves to be in any space fan's library. That being said, I'm going to make some harsh comments on the graphics, but don't be put off by them; as the game definitely makes them up in other areas.
First of all trilinear filtering - mipmap lines are ugly and considering trilinear filtering is like a 1% performance hit for today's video cards there's no excuse for not giving an option to turn it on.
Texturing - if there's one thing today's game have proved it's that detailed texuring really, really makes a difference. Take Max Payne for example, it actually wasn't that detailed in terms of polygonical complexity, the characters and world only had a few dozen more polys than your average Half-Life enemy or level. The difference was that they used photographic quality, high res textures that never looked, blurred, fake, or out of place. Developers have since caught on to this and realized you can make some incredible looking games without the need for lots of modeling detail. Freelancer on the other hand has some textures that look they're from an N64 game - literally. Worse is that it makes use of a lot of generic textures. Eg. Your first fighter just kind of has this plain hex grid texture on its hull, there's absolutely no detail on it and it doesn't line up with the windows or edges of the fighter. The fighter basically looks like it was made out of really bad wrapping paper. It's a big contrast the kind of specific detail we're used to seeing on fighters in games like Freespace, Starlancer, or hell, even Wing Commander 3. Some ships are better, others are worse. It's compeltely inconsistant, almost like some ships were designed from the beginning with a clear focus and they made specific textures for them, and others were just quickly thrown together with any old texture.
Lastly, I really like the blurring starfield effect used in the Freespace and I-War games; this sadly has not been implemented in Freelancer, but I guess it's more of a personal choice thing really.
Actaully those are my only real problems with the graphics, other things like the particle effects, and starfield detail are great. Also I was surprised that while the characters don't look so realistic their animation is suberb and convey a fluidity of motion that I've rarely witnessed in a game before.
I know all gamers like to say that gameplay is the thing and graphics don't matter at all. That's partly true, but the unfortunate fact is that graphics do matter (try playing the original TIE fighter today and see if it's as good as you remember it to be). Let me clarify that I don't expect Freelancer to compare to the likes of Unreal 2 or Comanche 4, because those are different games with different goals (graphical spoogness being a main focus); but I do expect it to compare to past space games, and unfortunately it doesn't fair so well at least in terms of graphics. I-War 2 is vastly prettier than Freelancer in many areas, and even Freespace 2, a 3 year old game, is about on par with Freelancer in the graphics department. Still when I play the game, I completely forget about the graphics and just have fun, which is something that few other games can claim these days.