First of all, I need to clarifying some things, and I will began with the "example of what seems over selling a ship", and I will refer only to the "UnModed" Freelancer, and SP only.
I will explain. The game starts in Manhattan, when for the first time we see some ship for selling, and for what option (money, lv. player) we have, the Patriot it's the best choice. Latter when we find other ships (almost always is a better ship!) it's normal to "seems over selling", because at that point they are! That is applying to all the ship we think are over selling.
Now, let's compare the stats of the Patriot with the stats of other ship in his class namely Starflier, then we'll see it is not a ship to not taken in consideration! Besides why the House Police have it? Starflier is more maneuverer than the Patriot, which is his great and single advantage. But this advantage comes with a price, minus one gun, no cruise disruptor and a small cargo hold.
Here I need to make some clarification.
In Liberty the majority of the ship are Light Fighters (LF). Fast, easy to handle and more important light weight. Or you can not build a ship with that characteristics if it's loaded with heavy weaponry and an ample cargo hold! So, basically if you want to buy this kind of ship you need to take in consideration this facts. No big weapon and no big cargo hold! Now, let's move on...
Patriot is a House Police ship and they don't need a big cargo hold, they only need speed an agility to catch those pirates! And because police ship acts always in groups, they don't need turrets either. On the other hand, Pirates need a big cargo hold to make contraband. But to have it, they sacrifice the speed and agility. And because they almost always go alone, they need those turrets to defend their back!
That's why, for a Freelancer, pirates ship are best "suitable" for his needs, and everyone want to take them.
But don't forget a Freelancer is between good and bad. So, if the Patriot is a perfect ship for good guys and the Bloodhound for the bad guys, theoretical for a Freelancer none of them are good enough. The perfect ship for him is between two of them, and this ship it's not in the game! (Unmoded of course!) Now, some players liked the good guys and some the bad guys, that's why every player of this game have different favorite ship, and this is one of the strongest point of the game.
That is almost all, about Light Fighter, but this characteristics is applying to the Heavy and Very Heavy Fighters and even to Freighters, as well.
Now, few words about Dagger. Dagger is a lv. 4 class ship, and in Liberty is the most advanced in his class. In my opinion it's more like an Medium Fighter here in Liberty. So, it's normal to have it! But, if the Dagger have some more competition, lv. 4 fictional Juni Defender, let's say, then I don't know who will taken anymore.
Apropos I think (my opinion) the Juni Defender is the most beautiful ship in the Sirius (after X-Wing, of course), I've spoken! ;-D
Anyway, in Liberty I prefer Defender with 3xJusticeMk2 + 2XScorpion and 1XStunpulse turret, nothing will stand a chance in front of me, especially when I have a cruise disruptor on board. Nevertheless, I need to aim very carefully because will run out of power very rapidly, but that's the fun of it, I think...
With this ship I will go even in Bretonia, but I need to changed because I don't want to beet Bounty Hunters forever!
Now... my favorite ship. Truly I don't have one, I buy the ship which is best "suited" for my needs, but if I think a bit I will say it's the Drake from Kusari. I like his agility and even the sound of the engine. Can carry good weapon, and I don't mind she can't take torps, like I said before I never like them.
And I don't prefer GMG weapons! I like tachyon cannon especially from the Outcast. But that's before I put the hand of the Nomads Cannon. Then I take something (usually turrets) with high refiring rate just to keep the enemy Missile and Mine away from me. (This is a hint and who was playing the old sims from Lucas Art knows what I'm talking about)
About thrusters. Well, that's why they are in game, to be used. Without them you can't: dodge missile, escape, turn around your enemy, go through a minefield or gas clouds, between interrupted trade lane, etc. Enough for you? Let's move on...
About Sunslayer torpedo... End of story! ;-(
Anyway, I will end this replay before someone kick me out from this Forum, and becoming more boring then it is!
Edited by - IAR80 on 8/19/2006 1:53:00 AM