Wed Oct 10, 2007 7:47 pm by Lee
Lot's of good idea's in Mr. Ed's post especially concerning more NPC missions in the bars and more ships you can get at higher levels.
I think the following would work best as an expansion pack (single player game):
At level 33 have news reports start showing up about Rheinland / Bretonia getting fed up with Red H., Corsairs, Bund etc... down in southern sectors of Sirus.
At level 35 Trent gets approached by: Bretonia, Rheinland or "Hispania" (I'm using this term in a generic way as pirates doesn't work for me and when faced with war they all put aside differences and join together) depends on who he's best rep with, to join their forces for upcoming war.
At this point player can either join one of those 3 or stay freelancing in Liberty or Kusair areas using Mr. Ed's expanded NPC missions, along with smuggling freight into war zone missions.
My idea for the war would involve the story arc to go fluid at this point. Your first mission if Rheinland or Bretonia would be to get into nearest enemy sector. Hispania would be to defend. Depending on if you "won" your battle the AI would then give you the next offense or defense mission i.e. keep invading or keep defending. AI would keep this up until you lost a battle and the offense / defense positions would change.
Mission styles would be of the 1. "enemy forces hold jump gate / hold take it back" / "invade into neighboring sector" 2. "Take nearest station. 3. Take sector main planet or the flip flop if on defense.
Example: Betonia invades Omega-5 and has to get to the other side of the Cambridge / 5 jump hole. Hispania loses battle. Next mission Bretonia attacks Ronneburg base and wins. Next mission Bretonia attacks Cadiz base and loses. Offense / defense now shifts and Bretonia must defend Ronneburg base. If they lose, defend jump hole. If they lose defend Cambridge Cardiff station, lose defend planet Cambridge etc.... This would give war the see saw effect like the original intro talked about. Also depending on if you or the AI was better you could totally win on your "front".
News reports on which ever front you weren't playing on could follow a canned story line. Only the area you were playing in would have to be in a "news blackout".
With this kind of set up there couldn't be anykind of auto saves to go back and keep trying to win the mission. Since the "story arc" wouldn't depend on you always beating the mission that should be doable.
What Trent would start with and how he would advance in rank (level).
Trent begins in command of his ship and either a squadron of light fighters x20, heavy fighters x10 or very heavy fighters x5. The mission he would be given inside the story mission would correspond to what he commands, LF screen, HF attack enemy fighters, VHF attack capital ships or bases.
If he wins rank goes up and at his next promotion spot he gets a Frigate/Destroyer with a squadron like above. Next a Light Cruiser with a squadron, next LC and a Destroyer, next a Heavy Cruiser and finally a HC with 1 LC or 2 Destroyers and squadrons.
If he loses he gets demoted down to the next set of forces not going any lower than his original squadron.
So it doesn't turn out to be a hard core wargame, all you would have to pick would be 1 of 3 options. A - all up the middle, B - half up the middle, half to a side, Right or Left. C - Hold and defend.
Then just like the story arc missions while everyone else is fighting, you get mission attack orders for YOU to do .......
Once you get to rank (level) 45 or so war ends, peace talks establish new nation lines (no matter how you did in war), new nation of Hispania is formally formed etc..... Now go Freelance.
THEN you could do another exansion pack "The Fate of Sirius", same concept but have the old enemy from Earth sector be the invaders. Hero (survivor) Trent gets called back into uniform again around level 55 or 60. This time he starts in command of a HC, 2 LC and fighters and moves up through Battle Cruisers and Battleships.
Nothing really new, just would build on the original game, giving it a different twist if one wants, if you don't want to play war, then the FL missions and advanced ships could keep you busy.