I would Play Freelancer So Much more If the Universe Was to Scale. I Hate the way you can fly between planets in about 10 minutes, it makes me almost nausous.
Also, a more dynamic Economy, With Stocks and Shares and Random Events (I Know Grover's Working on Somthing Like This)
Another Thing Would be a Wider Range of Ships, For Example, you can Customize your ship's look and feel. E.g. How it handles, Improved Engines.
If there's going to be realistic scale then there needs to be some kind of Warp System. i was thinking Tradelanes in a different skin, but only one at each end, and instead of reaching a constant speed, you continue accelerating until you reach about halfway (so it feels like you are being slingshotted through space)
Another idea I've had, would be a little Icon Comes up in the Corner of the Player you're talking to (private Chat) Like when NPCs talk to you.
I would also Desperatly like 3d Maps and Systems. I Hate the way that the Universe Map is on one plane. it's so Dull and Unrealistic, Perhaps a map similar to that of EVE (but no quite so big) and that kind of Scale as well. making Freelancer Massivley Online As Well would Be Awesome. it would mean... Well the game becomes more dynamic and player based.
Ok, Final thing (This really bugs me) Why do Criminals get the best weapons in the game? Yes we all know the Outcasts are skilled pilots and engineers, but why can they trash every single house faction in seconds with thier amazingly superior Guns? I suggest that all the Guns be balanced out, but so they still have differences.
Has anyone ever considered contacting microsoft? i know the chances of a Freelancer sequel are slim, but there's a tiny chance they might listen. Even if they didn't, I'm sure we could get in contact with some of the old DA Coders. Now the company has gone out of business, they might just help us out.
I reckon that If the whole of the TLR modding community got together, we could make a Decent Sequel to Freelancer, 3D nav map and all. Don't say it can't be Done. I've changed the Interface by accident before, you can't completley hard code somthing into a game. I reckon we could do this!