Ideas for Freelancer 2
Here is a list of topics previously covered and compiled into a list by our good friend Sir Spectre.
Uranium 235, Pegleg, Batfink and History Buff had similar threads. I decided to make a list of common ideas presented by most posters to avoid unnecessary repetition.
As a service I'll list the things almost everyone can agree on, so no one else will waste the time of those who would actually read through all these posts, like myself. If you do want to recite one of these things, please expand on it, don't just repeat it.
A: Ideas MOST everyone agrees with:
A01. More dynamics in market/trade system.
A02. More dynamics in "living universe" (the universe doesn't revolve around you, enemies don't break off engagements to come after you, AI prioritizes)
A03. More, More, More:
__a) commodities
__b) ships
__c) weapons
__d) variable upgrades (ala Privateer 1)
__e) new systems
__f) contraband
__g) possibly new factions as well (Church of Man Retros, anyone?)
A04. More and balanced ship CLASSES with varying speeds.
A05. Scrap shield batteries for recharging shield.
A06. Scrap nanobots for repairbot.
A07. Ability to hire other ships:
__a) wingmen
__b) cargo
__c) escorts
A08. More types of random missions:
__a) cargo run
__b) escort
__c) defend station
__d) smuggle a person
__e) rescues
__f) espionage
__g) undercover
__h) blockade runs
__i) recon
A09. Automatic turret (whether auto or hire a co-pilot)
A10. Realistic random events to increase need for certain goods. (accidents, famines, etc.)
A11. Mouse control has more axis of movement:
__a) rolls right-left
__b) strafe up-down
A12. More ship-to-ship communication with AI:
__a) commands for allies and friendlies
__b) taunts
__c) threats/requests (Drop cargo or else, etc.)
A13. Capital ships should be stronger with more weapons.
A14. Factional area_assaults against other factions (All out war)
A15. Customize a character. (at least for MP)
A16. Customize a ship. (decals, paintjobs)
A17, Ability to buy varying types of maps, scanners and other ship components.
A18. Own multiple ships. (have a garage or pay storage fees)
A19. Adjustable HUD options.
A20. More 3D universe, not limited to just X & Y plane.
A21. More intelligent AI, especially when dealing with ships of different levels and their general agressiveness.
A22. Expand MP # of users limit and increase functionality.
A23. New or expanded plot and new rumours.
A24. More wrecks & hidden treasures (Perhaps random).
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B: Ideas SOME people agree with:
B01. Buy, build or take over properties:
__a) stations
__b) battleships
__c) planets
__d) depots
B02. Option to join a faction's navy for a term or two.
B03. Higher pricing for all ships and accessories.
B04. Distress calls to/from friendly faction or Navy.
B05. Join, in all respects, a faction.
B06. Pilotable battle or capital ships.
B07. Casino or other ways to make use of stations and planets.
B08. Larger scale for planets.
B09. Internal voice chat for MP.
B10. Other characters with mini-storylines, not necessarily to do with main plot.
B11. Ability to add your own journal entries to record information learned in game (Rumours).
B12. A commodity price list for all visited places.
B13. Taxation: income taxes, lane tolls, gate usage fees.
B14. Bounty Board (most wanted list)
B15. Cloaking device (fair and balanced, for MP & SP)
B16. Races or competitions for prizes.
B17. Measurable passage of time & timed missions.
B18. Adjustable energy allocation (shields, engines, guns)
B19. Less eye candy (Space effects, not Juni)
B20. Faster and more types of missiles and countermeasures.
B21. Player ejection with multiple outcomes (slave, hospital, arrested)
B22. Fuel for flight (Either just for turbo or both turbo and regular flight)
B23. Joystick Flight
B24. Add back in Sol system and previous Starlancer elements.
B25. Include elements used in Elite (planet orbits, better level system, etc.)
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I think that's about it. If you see it in this list please don't post it again unless you elaborate. I don't have EVERYTHING, only the things that get repeated the most.
If you have anything to add to the list, go your hardest.
Edited by - Mustang on 4/25/2004 7:58:43 PM
Edit- This has been sticked to post FL2 ideas sugjestions or what ever rather than keep creating new threads.
Edited by - Finalday on 7/23/2005 8:29:39 PM